snake framework #24
					 2 changed files with 147 additions and 94 deletions
				
			
		|  | @ -1,42 +1,43 @@ | |||
| 'use strict'; | ||||
| 
 | ||||
| // Get references to the buttons
 | ||||
| const upButton = document.getElementById("up"); | ||||
| const downButton = document.getElementById("down"); | ||||
| const leftButton = document.getElementById("left"); | ||||
| const rightButton = document.getElementById("right"); | ||||
| const startButton = document.getElementById("start"); | ||||
| const grid = document.getElementById("grid"); | ||||
| // DOM Elements
 | ||||
| const upButton = document.getElementById('up'); | ||||
| const downButton = document.getElementById('down'); | ||||
| const leftButton = document.getElementById('left'); | ||||
| const rightButton = document.getElementById('right'); | ||||
| const startButton = document.getElementById('start'); | ||||
| const grid = document.createElement('div'); // Create grid dynamically
 | ||||
| grid.id = 'grid'; | ||||
| document.querySelector('.game').appendChild(grid); | ||||
| 
 | ||||
| // Game variables
 | ||||
| let snake; | ||||
| let apple; | ||||
| let gameInterval; | ||||
| // Game Variables
 | ||||
| let snake = [{ x: 5, y: 5 }]; | ||||
| let apple = { x: 8, y: 5 }; | ||||
| let direction = { x: 0, y: 0 }; | ||||
| let gameInterval = null; | ||||
| let isGameRunning = false; | ||||
| let gridSize = 10; | ||||
| 
 | ||||
| // Initialize the game
 | ||||
| // Initialize Game
 | ||||
| function initGame() { | ||||
|     document.getElementById('grid').style.display = 'grid'; | ||||
|     console.log('Game initialized!'); | ||||
|     grid.style.display = 'grid'; | ||||
|     grid.style.gridTemplateColumns = 'repeat(10, 1fr)'; | ||||
|     grid.style.gridTemplateRows = 'repeat(10, 1fr)'; | ||||
|     grid.style.width = '350px'; | ||||
|     grid.style.height = '350px'; | ||||
|     document.getElementById('title').style.display = 'none'; | ||||
|     document.getElementById('description').style.display = 'none'; | ||||
|     snake = [{ x: 10, y: 10 }]; | ||||
|     apple = spawnApple(); | ||||
|     isGameRunning = true; | ||||
|     gameInterval = setInterval(gameLoop, 100); | ||||
| 
 | ||||
|     // Render grid only during initialization
 | ||||
|     renderGrid(); | ||||
|     snake = [{ x: 5, y: 5 }]; | ||||
|     apple = spawnApple(); | ||||
|     direction = { x: 0, y: 0 }; | ||||
|     clearInterval(gameInterval); | ||||
|     gameInterval = setInterval(gameLoop, 200); | ||||
|     render(); | ||||
| } | ||||
| 
 | ||||
| // Game loop
 | ||||
| function gameLoop() { | ||||
|     updateSnake(); | ||||
|     checkCollisions(); | ||||
|     render(); | ||||
| } | ||||
| 
 | ||||
| // Spawn an apple at a random position
 | ||||
| // Spawn an Apple
 | ||||
| function spawnApple() { | ||||
|     return { | ||||
|         x: Math.floor(Math.random() * 10), | ||||
|  | @ -44,57 +45,88 @@ function spawnApple() { | |||
|     }; | ||||
| } | ||||
| 
 | ||||
| // Update the snake's position
 | ||||
| // Update Snake's Position
 | ||||
| function updateSnake() { | ||||
|     // Logic to move the snake based on direction
 | ||||
|     const newHead = { | ||||
|         x: snake[0].x + direction.x, | ||||
|         y: snake[0].y + direction.y, | ||||
|     }; | ||||
| 
 | ||||
|     // Wrap snake around edges
 | ||||
|     if (newHead.x < 0) newHead.x = 9; | ||||
|     if (newHead.y < 0) newHead.y = 9; | ||||
|     if (newHead.x > 9) newHead.x = 0; | ||||
|     if (newHead.y > 9) newHead.y = 0; | ||||
| 
 | ||||
|     // Check collision with itself
 | ||||
|     if (snake.some(segment => segment.x === newHead.x && segment.y === newHead.y)) { | ||||
|         gameOver(); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     snake.unshift(newHead); | ||||
| 
 | ||||
|     // Check collision with apple
 | ||||
|     if (newHead.x === apple.x && newHead.y === apple.y) { | ||||
|         apple = spawnApple(); | ||||
|     } else { | ||||
|         snake.pop(); // Remove tail
 | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| // Check for collisions with walls, itself, or apple
 | ||||
| function checkCollisions() { | ||||
|     // Logic to check for collisions
 | ||||
| } | ||||
| 
 | ||||
| // Render the game state
 | ||||
| // Render Game State
 | ||||
| function render() { | ||||
|     // Logic to render the snake and apple on the screen
 | ||||
| } | ||||
| 
 | ||||
| // Render the grid
 | ||||
| function renderGrid() { | ||||
|     const gridSize = 10; | ||||
|     grid.innerHTML = ''; // Clear the grid first
 | ||||
|     const grid = document.getElementById("grid"); | ||||
|     grid.innerHTML = ""; // Clear the grid
 | ||||
| 
 | ||||
|     // Generate the grid
 | ||||
|     for (let y = 0; y < gridSize; y++) { | ||||
|         let row = document.createElement('div'); | ||||
|         row.classList.add('row'); | ||||
|         for (let x = 0; x < gridSize; x++) { | ||||
|             let cell = document.createElement('div'); | ||||
|             cell.classList.add('cell'); | ||||
|             row.appendChild(cell); | ||||
|             const cell = document.createElement("div"); | ||||
|             cell.classList.add("cell"); | ||||
| 
 | ||||
|             // Alternate colors for a chessboard pattern
 | ||||
|             if ((x + y) % 2 === 0) { | ||||
|                 cell.classList.add("light-green"); | ||||
|             } else { | ||||
|                 cell.classList.add("dark-green"); | ||||
|             } | ||||
| 
 | ||||
|             // Check if the cell is part of the snake
 | ||||
|             if (snake.some(segment => segment.x === x && segment.y === y)) { | ||||
|                 cell.classList.add("snake"); | ||||
|             } | ||||
| 
 | ||||
|             // Check if the cell is the apple
 | ||||
|             if (apple.x === x && apple.y === y) { | ||||
|                 cell.classList.add("apple"); | ||||
|             } | ||||
| 
 | ||||
|             grid.appendChild(cell); | ||||
|         } | ||||
|         grid.appendChild(row); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| // Button event listeners
 | ||||
| upButton.addEventListener("click", () => { | ||||
|     // Logic to move the snake up
 | ||||
| }); | ||||
| // Game Loop
 | ||||
| function gameLoop() { | ||||
|     if (!isGameRunning) return; | ||||
|     updateSnake(); | ||||
|     render(); | ||||
| } | ||||
| 
 | ||||
| downButton.addEventListener("click", () => { | ||||
|     // Logic to move the snake down
 | ||||
| }); | ||||
| // Handle Game Over
 | ||||
| function gameOver() { | ||||
|     alert('Game Over!'); | ||||
|     clearInterval(gameInterval); | ||||
|     isGameRunning = false; | ||||
| } | ||||
| 
 | ||||
| leftButton.addEventListener("click", () => { | ||||
|     // Logic to move the snake left
 | ||||
| }); | ||||
| 
 | ||||
| rightButton.addEventListener("click", () => { | ||||
|     // Logic to move the snake right
 | ||||
| }); | ||||
| 
 | ||||
| startButton.addEventListener("click", () => { | ||||
|     if (!isGameRunning) { | ||||
|         initGame(); | ||||
|     } | ||||
| // Event Listeners for Buttons
 | ||||
| upButton.addEventListener('click', () => direction = { x: 0, y: -1 }); | ||||
| downButton.addEventListener('click', () => direction = { x: 0, y: 1 }); | ||||
| leftButton.addEventListener('click', () => direction = { x: -1, y: 0 }); | ||||
| rightButton.addEventListener('click', () => direction = { x: 1, y: 0 }); | ||||
| startButton.addEventListener('click', () => { | ||||
|     if (!isGameRunning) initGame(); | ||||
| }); | ||||
|  |  | |||
|  | @ -35,7 +35,7 @@ html { | |||
| 
 | ||||
| /* Screen */ | ||||
| .screen { | ||||
|     background-color: black; /* Game Boy green screen */ | ||||
|     background-color: black; | ||||
|     border: 4px solid #0f380f; | ||||
|     width: 90%; | ||||
|     height: 55%; | ||||
|  | @ -55,7 +55,7 @@ html { | |||
| 
 | ||||
| /* Titles */ | ||||
| h1 { | ||||
|     font-size: 2rem; /* Increased font size */ | ||||
|     font-size: 2rem; | ||||
|     margin-bottom: 10px; | ||||
|     text-transform: uppercase; | ||||
|     color: #9bbc0f; | ||||
|  | @ -69,6 +69,45 @@ h1 { | |||
|     color: white; | ||||
| } | ||||
| 
 | ||||
| /* Grid container */ | ||||
| #grid { | ||||
|     display: grid; | ||||
|     grid-template-columns: repeat(10, 1fr); /* Adjust to match gridSize */ | ||||
|     grid-template-rows: repeat(10, 1fr); /* Adjust to match gridSize */ | ||||
|     width: 400px; /* Adjust as needed */ | ||||
|     height: 400px; /* Adjust as needed */ | ||||
|     border: 2px solid #0f380f; | ||||
|     margin: 20px auto; | ||||
|     /* initially hide */ | ||||
|     display: none; | ||||
| } | ||||
| 
 | ||||
| /* Individual cells */ | ||||
| .cell { | ||||
|     width: 100%; | ||||
|     height: 100%; | ||||
| } | ||||
| 
 | ||||
| .cell.light-green { | ||||
|     background-color: #9bbc0f; | ||||
| } | ||||
| 
 | ||||
| .cell.dark-green { | ||||
|     background-color: #0f380f; | ||||
| } | ||||
| 
 | ||||
| /* Snake styling */ | ||||
| .snake { | ||||
|     background-color: #e600ff; /* Snake color */ | ||||
|     z-index: 1000; | ||||
| } | ||||
| 
 | ||||
| /* Apple styling */ | ||||
| .apple { | ||||
|     background-color: red; /* Apple color */ | ||||
|     z-index: 999; | ||||
| } | ||||
| 
 | ||||
| /* Controls Section */ | ||||
| .controls { | ||||
|     margin-top: 20px; | ||||
|  | @ -81,8 +120,8 @@ h1 { | |||
| /* D-Pad */ | ||||
| .dpad { | ||||
|     position: relative; | ||||
|     width: 120px; /* Increased size */ | ||||
|     height: 120px; /* Increased size */ | ||||
|     width: 120px; | ||||
|     height: 120px; | ||||
| } | ||||
| 
 | ||||
| /* Base Styling for D-Pad Buttons */ | ||||
|  | @ -94,7 +133,7 @@ h1 { | |||
|     position: absolute; | ||||
|     width: 42px; | ||||
|     height: 42px; | ||||
|     font-size: 1.5rem; /* Increased size */ | ||||
|     font-size: 1.5rem; | ||||
|     display: flex; | ||||
|     justify-content: center; | ||||
|     align-items: center; | ||||
|  | @ -135,7 +174,7 @@ h1 { | |||
|     transform: translate(-50%, -50%); | ||||
|     width: 40px; | ||||
|     height: 40px; | ||||
|     border: 2px solid #9cbc0f00; | ||||
|     border: 2px solid transparent; | ||||
|     z-index: 0; | ||||
|     border-radius: 5px; | ||||
| } | ||||
|  | @ -145,7 +184,7 @@ h1 { | |||
|     display: flex; | ||||
|     flex-direction: column; | ||||
|     justify-content: space-between; | ||||
|     height: 200px; /* Increased height */ | ||||
|     height: 200px; | ||||
| } | ||||
| 
 | ||||
| .btn { | ||||
|  | @ -155,7 +194,7 @@ h1 { | |||
|     border-radius: 50%; | ||||
|     width: 60px; | ||||
|     height: 60px; | ||||
|     font-size: 1.8rem; /* Increased font size */ | ||||
|     font-size: 1.8rem; | ||||
|     cursor: pointer; | ||||
|     transition: transform 0.1s, background-color 0.2s; | ||||
| } | ||||
|  | @ -169,6 +208,7 @@ h1 { | |||
|     transform: scale(0.9); | ||||
| } | ||||
| 
 | ||||
| /* Start Button */ | ||||
| .start-btn { | ||||
|     background-color: #0f380f; | ||||
|     color: #9bbc0f; | ||||
|  | @ -191,27 +231,8 @@ h1 { | |||
|     transform: scale(0.9); | ||||
| } | ||||
| 
 | ||||
| /* Hidden Canvas for Debugging or Fallback */ | ||||
| canvas { | ||||
|     display: none; | ||||
|     z-index: 1000; | ||||
| } | ||||
| 
 | ||||
| #grid { | ||||
|     display: grid; | ||||
|     width: 200px; /* 10 cells x 20px */ | ||||
|     height: 200px; /* 10 cells x 20px */ | ||||
|     grid-template-columns: repeat(10, 1fr); | ||||
|     grid-template-rows: repeat(10, 1fr); | ||||
|     display: none; | ||||
| } | ||||
| 
 | ||||
| .cell { | ||||
|     border: 1px solid purple; | ||||
|     width: 20px; | ||||
|     height: 20px; | ||||
|     background-color: white; | ||||
| } | ||||
| 
 | ||||
| .row { | ||||
|     display: contents; /* For proper grid layout */ | ||||
| } | ||||
|  |  | |||
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