Board is now being displayed
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80f20c4b09
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2 changed files with 147 additions and 94 deletions
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@ -1,42 +1,43 @@
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'use strict';
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// Get references to the buttons
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const upButton = document.getElementById("up");
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const downButton = document.getElementById("down");
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const leftButton = document.getElementById("left");
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const rightButton = document.getElementById("right");
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const startButton = document.getElementById("start");
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const grid = document.getElementById("grid");
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// DOM Elements
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const upButton = document.getElementById('up');
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const downButton = document.getElementById('down');
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const leftButton = document.getElementById('left');
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const rightButton = document.getElementById('right');
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const startButton = document.getElementById('start');
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const grid = document.createElement('div'); // Create grid dynamically
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grid.id = 'grid';
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document.querySelector('.game').appendChild(grid);
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// Game variables
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let snake;
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let apple;
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let gameInterval;
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// Game Variables
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let snake = [{ x: 5, y: 5 }];
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let apple = { x: 8, y: 5 };
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let direction = { x: 0, y: 0 };
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let gameInterval = null;
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let isGameRunning = false;
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let gridSize = 10;
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// Initialize the game
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// Initialize Game
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function initGame() {
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document.getElementById('grid').style.display = 'grid';
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console.log('Game initialized!');
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grid.style.display = 'grid';
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grid.style.gridTemplateColumns = 'repeat(10, 1fr)';
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grid.style.gridTemplateRows = 'repeat(10, 1fr)';
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grid.style.width = '350px';
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grid.style.height = '350px';
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document.getElementById('title').style.display = 'none';
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document.getElementById('description').style.display = 'none';
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snake = [{ x: 10, y: 10 }];
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apple = spawnApple();
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isGameRunning = true;
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gameInterval = setInterval(gameLoop, 100);
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// Render grid only during initialization
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renderGrid();
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snake = [{ x: 5, y: 5 }];
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apple = spawnApple();
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direction = { x: 0, y: 0 };
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clearInterval(gameInterval);
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gameInterval = setInterval(gameLoop, 200);
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render();
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}
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// Game loop
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function gameLoop() {
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updateSnake();
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checkCollisions();
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render();
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}
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// Spawn an apple at a random position
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// Spawn an Apple
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function spawnApple() {
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return {
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x: Math.floor(Math.random() * 10),
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@ -44,57 +45,88 @@ function spawnApple() {
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};
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}
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// Update the snake's position
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// Update Snake's Position
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function updateSnake() {
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// Logic to move the snake based on direction
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const newHead = {
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x: snake[0].x + direction.x,
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y: snake[0].y + direction.y,
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};
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// Wrap snake around edges
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if (newHead.x < 0) newHead.x = 9;
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if (newHead.y < 0) newHead.y = 9;
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if (newHead.x > 9) newHead.x = 0;
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if (newHead.y > 9) newHead.y = 0;
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// Check collision with itself
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if (snake.some(segment => segment.x === newHead.x && segment.y === newHead.y)) {
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gameOver();
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return;
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}
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snake.unshift(newHead);
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// Check collision with apple
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if (newHead.x === apple.x && newHead.y === apple.y) {
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apple = spawnApple();
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} else {
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snake.pop(); // Remove tail
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}
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}
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// Check for collisions with walls, itself, or apple
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function checkCollisions() {
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// Logic to check for collisions
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}
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// Render the game state
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// Render Game State
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function render() {
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// Logic to render the snake and apple on the screen
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}
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// Render the grid
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function renderGrid() {
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const gridSize = 10;
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grid.innerHTML = ''; // Clear the grid first
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const grid = document.getElementById("grid");
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grid.innerHTML = ""; // Clear the grid
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// Generate the grid
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for (let y = 0; y < gridSize; y++) {
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let row = document.createElement('div');
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row.classList.add('row');
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for (let x = 0; x < gridSize; x++) {
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let cell = document.createElement('div');
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cell.classList.add('cell');
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row.appendChild(cell);
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const cell = document.createElement("div");
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cell.classList.add("cell");
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// Alternate colors for a chessboard pattern
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if ((x + y) % 2 === 0) {
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cell.classList.add("light-green");
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} else {
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cell.classList.add("dark-green");
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}
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// Check if the cell is part of the snake
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if (snake.some(segment => segment.x === x && segment.y === y)) {
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cell.classList.add("snake");
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}
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// Check if the cell is the apple
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if (apple.x === x && apple.y === y) {
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cell.classList.add("apple");
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}
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grid.appendChild(cell);
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}
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grid.appendChild(row);
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}
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}
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// Button event listeners
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upButton.addEventListener("click", () => {
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// Logic to move the snake up
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});
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// Game Loop
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function gameLoop() {
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if (!isGameRunning) return;
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updateSnake();
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render();
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}
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downButton.addEventListener("click", () => {
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// Logic to move the snake down
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});
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// Handle Game Over
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function gameOver() {
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alert('Game Over!');
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clearInterval(gameInterval);
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isGameRunning = false;
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}
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leftButton.addEventListener("click", () => {
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// Logic to move the snake left
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});
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rightButton.addEventListener("click", () => {
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// Logic to move the snake right
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});
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startButton.addEventListener("click", () => {
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if (!isGameRunning) {
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initGame();
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}
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// Event Listeners for Buttons
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upButton.addEventListener('click', () => direction = { x: 0, y: -1 });
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downButton.addEventListener('click', () => direction = { x: 0, y: 1 });
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leftButton.addEventListener('click', () => direction = { x: -1, y: 0 });
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rightButton.addEventListener('click', () => direction = { x: 1, y: 0 });
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startButton.addEventListener('click', () => {
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if (!isGameRunning) initGame();
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});
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@ -35,7 +35,7 @@ html {
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/* Screen */
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.screen {
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background-color: black; /* Game Boy green screen */
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background-color: black;
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border: 4px solid #0f380f;
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width: 90%;
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height: 55%;
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@ -55,7 +55,7 @@ html {
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/* Titles */
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h1 {
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font-size: 2rem; /* Increased font size */
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font-size: 2rem;
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margin-bottom: 10px;
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text-transform: uppercase;
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color: #9bbc0f;
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@ -69,6 +69,45 @@ h1 {
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color: white;
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}
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/* Grid container */
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#grid {
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display: grid;
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grid-template-columns: repeat(10, 1fr); /* Adjust to match gridSize */
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grid-template-rows: repeat(10, 1fr); /* Adjust to match gridSize */
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width: 400px; /* Adjust as needed */
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height: 400px; /* Adjust as needed */
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border: 2px solid #0f380f;
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margin: 20px auto;
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/* initially hide */
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display: none;
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}
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/* Individual cells */
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.cell {
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width: 100%;
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height: 100%;
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}
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.cell.light-green {
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background-color: #9bbc0f;
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}
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.cell.dark-green {
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background-color: #0f380f;
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}
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/* Snake styling */
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.snake {
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background-color: #e600ff; /* Snake color */
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z-index: 1000;
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}
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/* Apple styling */
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.apple {
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background-color: red; /* Apple color */
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z-index: 999;
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}
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/* Controls Section */
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.controls {
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margin-top: 20px;
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/* D-Pad */
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.dpad {
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position: relative;
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width: 120px; /* Increased size */
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height: 120px; /* Increased size */
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width: 120px;
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height: 120px;
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}
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/* Base Styling for D-Pad Buttons */
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position: absolute;
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width: 42px;
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height: 42px;
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font-size: 1.5rem; /* Increased size */
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font-size: 1.5rem;
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display: flex;
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justify-content: center;
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align-items: center;
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transform: translate(-50%, -50%);
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width: 40px;
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height: 40px;
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border: 2px solid #9cbc0f00;
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border: 2px solid transparent;
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z-index: 0;
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border-radius: 5px;
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}
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display: flex;
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flex-direction: column;
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justify-content: space-between;
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height: 200px; /* Increased height */
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height: 200px;
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}
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.btn {
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border-radius: 50%;
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width: 60px;
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height: 60px;
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font-size: 1.8rem; /* Increased font size */
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font-size: 1.8rem;
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cursor: pointer;
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transition: transform 0.1s, background-color 0.2s;
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}
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transform: scale(0.9);
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}
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/* Start Button */
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.start-btn {
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background-color: #0f380f;
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color: #9bbc0f;
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transform: scale(0.9);
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}
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/* Hidden Canvas for Debugging or Fallback */
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canvas {
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display: none;
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z-index: 1000;
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}
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#grid {
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display: grid;
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width: 200px; /* 10 cells x 20px */
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height: 200px; /* 10 cells x 20px */
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grid-template-columns: repeat(10, 1fr);
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grid-template-rows: repeat(10, 1fr);
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display: none;
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}
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.cell {
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border: 1px solid purple;
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width: 20px;
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height: 20px;
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background-color: white;
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}
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.row {
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display: contents; /* For proper grid layout */
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}
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