snake framework #24
					 1 changed files with 50 additions and 38 deletions
				
			
		|  | @ -1,64 +1,62 @@ | |||
| 'use strict'; | ||||
| 
 | ||||
| // DOM Elements
 | ||||
| const upButton = document.getElementById('up'); | ||||
| const downButton = document.getElementById('down'); | ||||
| const leftButton = document.getElementById('left'); | ||||
| const rightButton = document.getElementById('right'); | ||||
| const startButton = document.getElementById('start'); | ||||
| const grid = document.createElement('div'); // Create grid dynamically
 | ||||
| const grid = document.createElement('div'); | ||||
| grid.id = 'grid'; | ||||
| document.querySelector('.game').appendChild(grid); | ||||
| 
 | ||||
| // Game Variables
 | ||||
| let snake = [{ x: 5, y: 5 }]; | ||||
| let apple = { x: 8, y: 5 }; | ||||
| let direction = { x: 0, y: 0 }; | ||||
| let gameInterval = null; | ||||
| let isGameRunning = false; | ||||
| let gridSize = 10; | ||||
| const gridSize = 10; | ||||
| 
 | ||||
| // Initialize Game
 | ||||
| function initGame() { | ||||
|     console.log('Game initialized!'); | ||||
|     grid.style.display = 'grid'; | ||||
|     grid.style.gridTemplateColumns = 'repeat(10, 1fr)'; | ||||
|     grid.style.gridTemplateRows = 'repeat(10, 1fr)'; | ||||
|     grid.style.gridTemplateColumns = `repeat(${gridSize}, 1fr)`; | ||||
|     grid.style.gridTemplateRows = `repeat(${gridSize}, 1fr)`; | ||||
|     grid.style.width = '350px'; | ||||
|     grid.style.height = '350px'; | ||||
|     document.getElementById('title').style.display = 'none'; | ||||
|     document.getElementById('description').style.display = 'none'; | ||||
| 
 | ||||
|     isGameRunning = true; | ||||
|     snake = [{ x: 5, y: 5 }]; | ||||
|     apple = spawnApple(); | ||||
|     direction = { x: 0, y: 0 }; | ||||
| 
 | ||||
|     clearInterval(gameInterval); | ||||
|     gameInterval = setInterval(gameLoop, 200); | ||||
|     render(); | ||||
| } | ||||
| 
 | ||||
| // Spawn an Apple
 | ||||
| function spawnApple() { | ||||
|     return { | ||||
|         x: Math.floor(Math.random() * 10), | ||||
|         y: Math.floor(Math.random() * 10), | ||||
|     }; | ||||
|     let newApple; | ||||
|     do { | ||||
|         newApple = { | ||||
|             x: Math.floor(Math.random() * gridSize), | ||||
|             y: Math.floor(Math.random() * gridSize) | ||||
|         }; | ||||
|     } while (snake.some(segment => segment.x === newApple.x && segment.y === newApple.y)); | ||||
|     return newApple; | ||||
| } | ||||
| 
 | ||||
| // Update Snake's Position
 | ||||
| function updateSnake() { | ||||
|     const newHead = { | ||||
|         x: snake[0].x + direction.x, | ||||
|         y: snake[0].y + direction.y, | ||||
|         y: snake[0].y + direction.y | ||||
|     }; | ||||
| 
 | ||||
|     // Wrap snake around edges
 | ||||
|     if (newHead.x < 0) newHead.x = 9; | ||||
|     if (newHead.y < 0) newHead.y = 9; | ||||
|     if (newHead.x > 9) newHead.x = 0; | ||||
|     if (newHead.y > 9) newHead.y = 0; | ||||
|     if (newHead.x < 0) newHead.x = gridSize - 1; | ||||
|     if (newHead.y < 0) newHead.y = gridSize - 1; | ||||
|     if (newHead.x >= gridSize) newHead.x = 0; | ||||
|     if (newHead.y >= gridSize) newHead.y = 0; | ||||
| 
 | ||||
|     // Check collision with itself
 | ||||
|     if (snake.some(segment => segment.x === newHead.x && segment.y === newHead.y)) { | ||||
|         gameOver(); | ||||
|         return; | ||||
|  | @ -66,39 +64,31 @@ function updateSnake() { | |||
| 
 | ||||
|     snake.unshift(newHead); | ||||
| 
 | ||||
|     // Check collision with apple
 | ||||
|     if (newHead.x === apple.x && newHead.y === apple.y) { | ||||
|         apple = spawnApple(); | ||||
|     } else { | ||||
|         snake.pop(); // Remove tail
 | ||||
|         snake.pop(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| // Render Game State
 | ||||
| function render() { | ||||
|     grid.innerHTML = ""; | ||||
| 
 | ||||
|     const grid = document.getElementById("grid"); | ||||
|     grid.innerHTML = ""; // Clear the grid
 | ||||
| 
 | ||||
|     // Generate the grid
 | ||||
|     for (let y = 0; y < gridSize; y++) { | ||||
|         for (let x = 0; x < gridSize; x++) { | ||||
|             const cell = document.createElement("div"); | ||||
|             cell.classList.add("cell"); | ||||
| 
 | ||||
|             // Alternate colors for a chessboard pattern
 | ||||
|             if ((x + y) % 2 === 0) { | ||||
|                 cell.classList.add("light-green"); | ||||
|             } else { | ||||
|                 cell.classList.add("dark-green"); | ||||
|             } | ||||
| 
 | ||||
|             // Check if the cell is part of the snake
 | ||||
|             if (snake.some(segment => segment.x === x && segment.y === y)) { | ||||
|                 cell.classList.add("snake"); | ||||
|             } | ||||
| 
 | ||||
|             // Check if the cell is the apple
 | ||||
|             if (apple.x === x && apple.y === y) { | ||||
|                 cell.classList.add("apple"); | ||||
|             } | ||||
|  | @ -108,25 +98,47 @@ function render() { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| // Game Loop
 | ||||
| function gameLoop() { | ||||
|     if (!isGameRunning) return; | ||||
|     updateSnake(); | ||||
|     render(); | ||||
| } | ||||
| 
 | ||||
| // Handle Game Over
 | ||||
| function gameOver() { | ||||
|     alert('Game Over!'); | ||||
|     clearInterval(gameInterval); | ||||
|     isGameRunning = false; | ||||
| } | ||||
| 
 | ||||
| // Event Listeners for Buttons
 | ||||
| upButton.addEventListener('click', () => direction = { x: 0, y: -1 }); | ||||
| downButton.addEventListener('click', () => direction = { x: 0, y: 1 }); | ||||
| leftButton.addEventListener('click', () => direction = { x: -1, y: 0 }); | ||||
| rightButton.addEventListener('click', () => direction = { x: 1, y: 0 }); | ||||
| function handleDirectionInput(key) { | ||||
|     switch (key) { | ||||
|         case 'ArrowUp': | ||||
|         case 'w': | ||||
|             if (direction.y === 0) direction = { x: 0, y: -1 }; | ||||
|             break; | ||||
|         case 'ArrowDown': | ||||
|         case 's': | ||||
|             if (direction.y === 0) direction = { x: 0, y: 1 }; | ||||
|             break; | ||||
|         case 'ArrowLeft': | ||||
|         case 'a': | ||||
|             if (direction.x === 0) direction = { x: -1, y: 0 }; | ||||
|             break; | ||||
|         case 'ArrowRight': | ||||
|         case 'd': | ||||
|             if (direction.x === 0) direction = { x: 1, y: 0 }; | ||||
|             break; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| upButton.addEventListener('click', () => handleDirectionInput('ArrowUp')); | ||||
| downButton.addEventListener('click', () => handleDirectionInput('ArrowDown')); | ||||
| leftButton.addEventListener('click', () => handleDirectionInput('ArrowLeft')); | ||||
| rightButton.addEventListener('click', () => handleDirectionInput('ArrowRight')); | ||||
| startButton.addEventListener('click', () => { | ||||
|     if (!isGameRunning) initGame(); | ||||
| }); | ||||
| 
 | ||||
| document.addEventListener('keydown', (event) => { | ||||
|     handleDirectionInput(event.key); | ||||
| }); | ||||
|  |  | |||
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