Hot "fixes"
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1 changed files with 50 additions and 38 deletions
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@ -1,64 +1,62 @@
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'use strict';
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// DOM Elements
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const upButton = document.getElementById('up');
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const downButton = document.getElementById('down');
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const leftButton = document.getElementById('left');
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const rightButton = document.getElementById('right');
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const startButton = document.getElementById('start');
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const grid = document.createElement('div'); // Create grid dynamically
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const grid = document.createElement('div');
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grid.id = 'grid';
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document.querySelector('.game').appendChild(grid);
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// Game Variables
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let snake = [{ x: 5, y: 5 }];
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let apple = { x: 8, y: 5 };
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let direction = { x: 0, y: 0 };
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let gameInterval = null;
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let isGameRunning = false;
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let gridSize = 10;
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const gridSize = 10;
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// Initialize Game
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function initGame() {
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console.log('Game initialized!');
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grid.style.display = 'grid';
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grid.style.gridTemplateColumns = 'repeat(10, 1fr)';
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grid.style.gridTemplateRows = 'repeat(10, 1fr)';
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grid.style.gridTemplateColumns = `repeat(${gridSize}, 1fr)`;
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grid.style.gridTemplateRows = `repeat(${gridSize}, 1fr)`;
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grid.style.width = '350px';
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grid.style.height = '350px';
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document.getElementById('title').style.display = 'none';
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document.getElementById('description').style.display = 'none';
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isGameRunning = true;
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snake = [{ x: 5, y: 5 }];
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apple = spawnApple();
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direction = { x: 0, y: 0 };
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clearInterval(gameInterval);
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gameInterval = setInterval(gameLoop, 200);
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render();
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}
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// Spawn an Apple
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function spawnApple() {
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return {
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x: Math.floor(Math.random() * 10),
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y: Math.floor(Math.random() * 10),
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};
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let newApple;
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do {
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newApple = {
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x: Math.floor(Math.random() * gridSize),
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y: Math.floor(Math.random() * gridSize)
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};
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} while (snake.some(segment => segment.x === newApple.x && segment.y === newApple.y));
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return newApple;
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}
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// Update Snake's Position
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function updateSnake() {
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const newHead = {
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x: snake[0].x + direction.x,
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y: snake[0].y + direction.y,
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y: snake[0].y + direction.y
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};
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// Wrap snake around edges
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if (newHead.x < 0) newHead.x = 9;
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if (newHead.y < 0) newHead.y = 9;
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if (newHead.x > 9) newHead.x = 0;
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if (newHead.y > 9) newHead.y = 0;
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if (newHead.x < 0) newHead.x = gridSize - 1;
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if (newHead.y < 0) newHead.y = gridSize - 1;
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if (newHead.x >= gridSize) newHead.x = 0;
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if (newHead.y >= gridSize) newHead.y = 0;
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// Check collision with itself
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if (snake.some(segment => segment.x === newHead.x && segment.y === newHead.y)) {
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gameOver();
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return;
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@ -66,39 +64,31 @@ function updateSnake() {
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snake.unshift(newHead);
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// Check collision with apple
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if (newHead.x === apple.x && newHead.y === apple.y) {
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apple = spawnApple();
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} else {
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snake.pop(); // Remove tail
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snake.pop();
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}
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}
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// Render Game State
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function render() {
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grid.innerHTML = "";
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const grid = document.getElementById("grid");
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grid.innerHTML = ""; // Clear the grid
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// Generate the grid
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for (let y = 0; y < gridSize; y++) {
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for (let x = 0; x < gridSize; x++) {
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const cell = document.createElement("div");
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cell.classList.add("cell");
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// Alternate colors for a chessboard pattern
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if ((x + y) % 2 === 0) {
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cell.classList.add("light-green");
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} else {
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cell.classList.add("dark-green");
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}
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// Check if the cell is part of the snake
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if (snake.some(segment => segment.x === x && segment.y === y)) {
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cell.classList.add("snake");
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}
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// Check if the cell is the apple
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if (apple.x === x && apple.y === y) {
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cell.classList.add("apple");
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}
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@ -108,25 +98,47 @@ function render() {
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}
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}
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// Game Loop
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function gameLoop() {
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if (!isGameRunning) return;
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updateSnake();
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render();
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}
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// Handle Game Over
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function gameOver() {
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alert('Game Over!');
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clearInterval(gameInterval);
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isGameRunning = false;
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}
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// Event Listeners for Buttons
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upButton.addEventListener('click', () => direction = { x: 0, y: -1 });
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downButton.addEventListener('click', () => direction = { x: 0, y: 1 });
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leftButton.addEventListener('click', () => direction = { x: -1, y: 0 });
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rightButton.addEventListener('click', () => direction = { x: 1, y: 0 });
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function handleDirectionInput(key) {
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switch (key) {
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case 'ArrowUp':
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case 'w':
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if (direction.y === 0) direction = { x: 0, y: -1 };
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break;
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case 'ArrowDown':
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case 's':
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if (direction.y === 0) direction = { x: 0, y: 1 };
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break;
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case 'ArrowLeft':
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case 'a':
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if (direction.x === 0) direction = { x: -1, y: 0 };
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break;
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case 'ArrowRight':
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case 'd':
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if (direction.x === 0) direction = { x: 1, y: 0 };
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break;
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}
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}
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upButton.addEventListener('click', () => handleDirectionInput('ArrowUp'));
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downButton.addEventListener('click', () => handleDirectionInput('ArrowDown'));
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leftButton.addEventListener('click', () => handleDirectionInput('ArrowLeft'));
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rightButton.addEventListener('click', () => handleDirectionInput('ArrowRight'));
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startButton.addEventListener('click', () => {
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if (!isGameRunning) initGame();
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});
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document.addEventListener('keydown', (event) => {
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handleDirectionInput(event.key);
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});
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