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## freeftf
## Copyright (C) 2024 Patrick_Pluto
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##
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## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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##
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## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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##
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## You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends StaticBody3D
var trapped_body
var occupied = false
var living = true
func _process ( delta ) :
if occupied :
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trapped_body . position = global_position
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if occupied and trapped_body . hp == 0 and living :
Game . died ( )
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living = false
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$ dead . show ( )
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func _on_area_3d_body_entered ( body ) :
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if body is CharacterBody3D :
if body . beast and body . got_person and ! occupied :
trapped_body = body . caught_body
occupied = true
living = true
body . lost_one ( )
trapped_body . frozen ( )
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Game . freeze ( )
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elif ! body . beast and occupied and living and body != trapped_body :
trapped_body . unfreeze ( )
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Game . unfreeze ( )
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occupied = false
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trapped_body . position = $ spawn . global_position
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trapped_body = null
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func _on_timer_timeout ( ) :
if occupied and living :
trapped_body . hp -= 2