freeftf/scripts/freezer.gd

31 lines
690 B
GDScript3
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extends StaticBody3D
var trapped_body
var occupied = false
var living = true
func _process(delta):
if occupied:
trapped_body.position = position
if occupied and trapped_body.hp == 0:
living = false
func _on_area_3d_body_entered(body):
if body is StaticBody3D:
pass
elif body.beast and body.got_person and !occupied:
trapped_body = body.caught_body
occupied = true
living = true
body.lost_one()
trapped_body.frozen()
elif !body.beast and occupied and living and body != trapped_body:
trapped_body.unfreeze()
trapped_body._on_time_in_bag_timeout()
occupied = false
trapped_body = null
func _on_timer_timeout():
if occupied and living:
trapped_body.hp -= 2