Milestone 6 Beta 2
Reworked multiplayer, like a lot.
This commit is contained in:
parent
17ece77b7c
commit
9de67986dd
17 changed files with 309 additions and 89 deletions
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@ -343,8 +343,8 @@ codesign/entitlements/photos_library=false
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codesign/entitlements/apple_events=false
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codesign/entitlements/debugging=false
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codesign/entitlements/app_sandbox/enabled=true
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codesign/entitlements/app_sandbox/network_server=false
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codesign/entitlements/app_sandbox/network_client=false
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codesign/entitlements/app_sandbox/network_server=true
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codesign/entitlements/app_sandbox/network_client=true
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codesign/entitlements/app_sandbox/device_usb=false
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codesign/entitlements/app_sandbox/device_bluetooth=false
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codesign/entitlements/app_sandbox/files_downloads=0
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@ -37,7 +37,6 @@ size = Vector3(14.538, 20, 69.974)
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transform = Transform3D(0.031, 0, 0, 0, 0.031, 0, 0, 0, 0.031, 0, 0, 0)
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[node name="GridMap" type="GridMap" parent="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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mesh_library = ExtResource("1_rsvxi")
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cell_size = Vector3(32, 96, 32)
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data = {
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@ -346,7 +345,7 @@ omni_range = 20.0
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omni_shadow_mode = 0
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.5, -0.296198, 0.813798, 0, 0.939693, 0.34202, -0.866025, 0.17101, -0.469846, 0, 78, 0)
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transform = Transform3D(-0.5, -0.55667, 0.663414, 0, 0.766044, 0.642788, -0.866025, 0.321394, -0.383022, 0, 78, 0)
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shadow_enabled = true
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directional_shadow_mode = 1
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File diff suppressed because one or more lines are too long
33
menus/game_menu.tscn
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33
menus/game_menu.tscn
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@ -0,0 +1,33 @@
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[gd_scene load_steps=2 format=3 uid="uid://d1tv0npkjbet5"]
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[ext_resource type="Script" path="res://scripts/game_menu.gd" id="1_fl507"]
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[node name="game_menu" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_fl507")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -20.0
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offset_top = -20.0
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offset_right = 20.0
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offset_bottom = 20.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Button" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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text = "Leave Game"
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[connection signal="pressed" from="VBoxContainer/Button" to="." method="_on_button_pressed"]
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@ -74,8 +74,7 @@ grow_vertical = 0
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[node name="Label" type="Label" parent="ver_string"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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text = "Milestone 6
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Beta 1"
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text = "M6 B2"
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horizontal_alignment = 2
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[connection signal="pressed" from="main_content/create" to="." method="_on_create_pressed"]
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30
menus/result.tscn
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30
menus/result.tscn
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@ -0,0 +1,30 @@
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[gd_scene load_steps=2 format=3 uid="uid://cnn5w3au5766w"]
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[ext_resource type="Script" path="res://scripts/result.gd" id="1_gbcar"]
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[node name="result" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_gbcar")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -20.0
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offset_top = -20.0
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offset_right = 20.0
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offset_bottom = 20.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Label" type="Label" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 96
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@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://b440i2oidk5sp"]
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[gd_scene load_steps=6 format=3 uid="uid://b440i2oidk5sp"]
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[ext_resource type="Script" path="res://scripts/movement.gd" id="1_uru11"]
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@ -11,6 +11,9 @@ radius = 0.375
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height = 1.75
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[sub_resource type="BoxShape3D" id="BoxShape3D_e4age"]
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size = Vector3(0.5, 0.25, 0.75)
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[sub_resource type="BoxShape3D" id="BoxShape3D_6pbak"]
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size = Vector3(0.5, 1, 0.75)
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[node name="player" type="CharacterBody3D"]
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@ -37,27 +40,12 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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[node name="Camera3D" type="Camera3D" parent="cam_y"]
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[node name="detect_hit" type="Area3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.25, -1.25)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="detect_hit"]
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shape = SubResource("BoxShape3D_e4age")
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disabled = true
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[node name="hammer_bag" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.25, -0.5)
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[node name="bag" type="CSGCylinder3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.875)
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visible = false
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size = Vector3(0.25, 0.25, 1)
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[node name="CSGBox3D" type="CSGBox3D" parent="hammer_bag"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.75)
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size = Vector3(0.5, 1, 0.75)
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[node name="CSGCylinder3D" type="CSGCylinder3D" parent="hammer_bag"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -0.25, 1.375)
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height = 1.0
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[node name="CSGSphere3D" type="CSGSphere3D" parent="hammer_bag/CSGCylinder3D"]
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[node name="CSGSphere3D" type="CSGSphere3D" parent="bag"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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visible = false
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radius = 0.375
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@ -100,7 +88,31 @@ size_flags_vertical = 0
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theme_override_font_sizes/font_size = 64
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text = "HP: 100 "
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[connection signal="body_entered" from="detect_hit" to="." method="_on_detect_hit_body_entered"]
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[node name="hammer" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0, 0)
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visible = false
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[node name="hammer2" type="CSGBox3D" parent="hammer"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.5, 0)
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size = Vector3(0.25, 0.25, 1)
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[node name="CSGBox3D" type="CSGBox3D" parent="hammer/hammer2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.75)
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size = Vector3(0.5, 1, 0.75)
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[node name="detect_hit" type="Area3D" parent="hammer/hammer2/CSGBox3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="hammer/hammer2/CSGBox3D/detect_hit"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.375, 0)
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shape = SubResource("BoxShape3D_e4age")
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disabled = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="hammer"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 1.25, 3.27835e-08)
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shape = SubResource("BoxShape3D_6pbak")
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[connection signal="timeout" from="time_in_bag" to="." method="_on_time_in_bag_timeout"]
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[connection signal="timeout" from="show_fps" to="." method="_on_show_fps_timeout"]
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[connection signal="timeout" from="jump_timeout" to="." method="_on_jump_timeout_timeout"]
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[connection signal="body_entered" from="hammer/hammer2/CSGBox3D/detect_hit" to="." method="_on_detect_hit_body_entered"]
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@ -78,6 +78,11 @@ crouch={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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click={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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[layer_names]
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@ -12,6 +12,7 @@ extends Control
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var elevated = false
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func _ready():
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multiplayer.connected_to_server.connect(_on_connected_ok)
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if Server.is_server:
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$player_customization/ip.hide()
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$player_customization/ip.text = "localhost"
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@ -33,17 +34,21 @@ func _on_start_pressed():
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func _input(event):
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if Input.is_action_just_pressed("escape"):
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Game.reset()
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Server.reset()
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get_tree().change_scene_to_file("res://menus/main_menu.tscn")
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func _on_join_pressed():
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if $player_customization/name.text != "" and $player_customization/ip.text != "":
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if $player_customization/name.text != "" and $player_customization/name.text.length() <= 20 and $player_customization/ip.text != "":
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if !Server.is_server:
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Server.join_game($player_customization/ip.text)
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$player_customization/join.hide()
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$player_customization/join.disabled = true
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$player_customization/name.editable = false
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$player_customization/ip.editable = false
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await get_tree().create_timer(1).timeout
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Server.send_playerinfo.rpc($player_customization/name.text, multiplayer.get_unique_id())
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func _on_connected_ok():
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$player_customization/join.hide()
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$player_customization/join.disabled = true
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$player_customization/name.editable = false
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$player_customization/ip.editable = false
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await get_tree().create_timer(1).timeout
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Server.send_playerinfo.rpc($player_customization/name.text, multiplayer.get_unique_id())
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@ -16,7 +16,8 @@ var living = true
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func _process(delta):
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if occupied:
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trapped_body.position = global_position
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if occupied and trapped_body.hp == 0:
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if occupied and trapped_body.hp == 0 and living:
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Game.died()
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living = false
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$dead.show()
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living = true
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body.lost_one()
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trapped_body.frozen()
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Game.freeze()
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elif !body.beast and occupied and living and body != trapped_body:
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trapped_body.unfreeze()
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Game.unfreeze()
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occupied = false
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trapped_body.position = $spawn.global_position
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trapped_body = null
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@ -13,6 +13,12 @@ var settings = {"save_version" = 2, "fps_counter" = 1}
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var computers = 0
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var players = 0
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var map_name = "mansion"
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var is_running = false
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var frozen = 0
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var dead = 0
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var escaped = 0
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var player_escaped = false
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var is_beast = false
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func _ready():
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if FileAccess.file_exists("user://settings.json"):
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if OS.is_debug_build():
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settings["fps_counter"] = 1
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func _process(delta):
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pass
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func freeze():
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players -= 1
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frozen += 1
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func unfreeze():
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players += 1
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frozen -= 1
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func died():
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frozen -= 1
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dead += 1
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func has_escaped():
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players -= 1
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escaped += 1
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func _process(delta):
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if is_running and players <= 0:
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get_tree().change_scene_to_file("res://menus/result.tscn")
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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is_running = false
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func reset():
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computers = 0
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players = 0
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is_running = false
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frozen = 0
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dead = 0
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escaped = 0
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player_escaped = false
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is_beast = false
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func save_setting(setting_name, value):
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settings[setting_name] = value
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Save.saveJSON("user://settings.json", settings)
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func apply_settings():
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pass
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players = Server.players_numbered.size() - 1
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is_running = true
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19
scripts/game_menu.gd
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19
scripts/game_menu.gd
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## freeftf
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## Copyright (C) 2024 Patrick_Pluto
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##
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## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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##
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## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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##
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## You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends Control
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func _on_button_pressed():
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Game.reset()
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Server.reset()
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get_tree().change_scene_to_file("res://menus/main_menu.tscn")
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queue_free()
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@ -13,8 +13,13 @@ func matchmaking():
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get_tree().root.get_node("./main_menu").hide()
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func _ready():
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Game.reset()
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Server.reset()
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if !OS.is_debug_build():
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$main_content/matchmaking.hide()
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$main_content/matchmaking.disabled = true
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if DisplayServer.get_name() == "headless":
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_on_matchmaking_pressed()
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func _on_create_pressed():
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get_tree().change_scene_to_file("res://menus/create.tscn")
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@ -25,6 +25,7 @@ var beast = false
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var mouse_locked = true
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var is_frozen = false
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var hp = 100
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var menu = preload("res://menus/game_menu.tscn")
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var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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@ -65,7 +66,13 @@ func _physics_process(delta):
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speed += 3
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$cam_y.position.y = 0.5
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position.y += 1
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if Input.is_action_pressed("click") and $hammer.rotation_degrees.x > -90:
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$hammer.rotation_degrees.x -= 5
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Server.sync_hammer.rpc(name, $hammer.rotation)
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elif $hammer.rotation_degrees.x < 0 and !Input.is_action_pressed("click"):
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$hammer.rotation_degrees.x += 5
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Server.sync_hammer.rpc(name, $hammer.rotation)
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var input_dir = Input.get_vector("left", "right", "forwards", "backwards")
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var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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@ -80,15 +87,18 @@ func _physics_process(delta):
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if !npc:
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Server.sync_player.rpc(name, position, rotation)
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if mouse_locked:
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if mouse_locked and !has_node("./game_menu"):
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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else:
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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if Input.is_action_just_pressed("escape"):
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get_tree().change_scene_to_file("res://menus/main_menu.tscn")
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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Game.reset()
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Server.reset()
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if has_node("./game_menu"):
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get_node("./game_menu").free()
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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else:
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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var instance = menu.instantiate()
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add_child(instance)
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if Input.is_action_just_pressed("mouse_lock"):
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mouse_locked = !mouse_locked
|
||||
|
||||
|
@ -96,7 +106,7 @@ func _physics_process(delta):
|
|||
func _input(event):
|
||||
if !npc:
|
||||
|
||||
if event is InputEventMouseMotion and (Input.is_action_pressed("cam_look") or $cam_y/Camera3D.position.z == 0):
|
||||
if event is InputEventMouseMotion and (Input.is_action_pressed("cam_look") or $cam_y/Camera3D.position.z == 0) and !has_node("./game_menu"):
|
||||
var camera_rotation = event.relative * 0.01
|
||||
if $cam_y.rotation.x <= 1.6 && camera_rotation.y <= 0:
|
||||
$cam_y.rotate(Vector3.RIGHT, -camera_rotation.y)
|
||||
|
@ -110,13 +120,16 @@ func _input(event):
|
|||
|
||||
|
||||
func beast_init():
|
||||
if !npc:
|
||||
Game.is_beast = true
|
||||
beast = true
|
||||
speed += 2
|
||||
position.y += 10
|
||||
$detect_hit.monitoring = true
|
||||
$detect_hit.monitorable = true
|
||||
$detect_hit/CollisionShape3D.disabled = false
|
||||
$hammer_bag.visible = true
|
||||
$hammer/hammer2/CSGBox3D/detect_hit.monitoring = true
|
||||
$hammer/hammer2/CSGBox3D/detect_hit.monitorable = true
|
||||
$hammer/hammer2/CSGBox3D/detect_hit/CollisionShape3D.disabled = false
|
||||
$hammer.show()
|
||||
$bag.show()
|
||||
|
||||
func _on_detect_hit_body_entered(body):
|
||||
if enabled and body is CharacterBody3D and !got_person:
|
||||
|
@ -137,11 +150,11 @@ func captured(beast2):
|
|||
func got_one(target):
|
||||
caught_body = target
|
||||
got_person = true
|
||||
$hammer_bag/CSGCylinder3D/CSGSphere3D.visible = true
|
||||
$bag/CSGSphere3D.show()
|
||||
|
||||
func lost_one():
|
||||
got_person = false
|
||||
$hammer_bag/CSGCylinder3D/CSGSphere3D.visible = false
|
||||
$bag/CSGSphere3D.hide()
|
||||
|
||||
func frozen():
|
||||
visible = true
|
||||
|
|
21
scripts/result.gd
Normal file
21
scripts/result.gd
Normal file
|
@ -0,0 +1,21 @@
|
|||
## freeftf
|
||||
## Copyright (C) 2024 Patrick_Pluto
|
||||
##
|
||||
## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
##
|
||||
## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
##
|
||||
## You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
extends Control
|
||||
|
||||
func _ready():
|
||||
if Game.player_escaped or (Game.is_beast and Game.escaped == 0):
|
||||
$VBoxContainer/Label.text = "You Win"
|
||||
else:
|
||||
$VBoxContainer/Label.text = "You Lose"
|
||||
|
||||
|
||||
func _process(delta):
|
||||
if Input.is_action_just_pressed("escape"):
|
||||
get_tree().change_scene_to_file("res://menus/main_menu.tscn")
|
|
@ -22,6 +22,38 @@ var is_server = false
|
|||
var first_joined = true
|
||||
var game_master = "debug"
|
||||
var map_name = "mansion"
|
||||
var offline
|
||||
|
||||
func _ready():
|
||||
offline = multiplayer.multiplayer_peer
|
||||
multiplayer.peer_disconnected.connect(_on_player_disconnected)
|
||||
multiplayer.server_disconnected.connect(_on_server_disconnected)
|
||||
|
||||
func _on_player_disconnected(id):
|
||||
players.erase(id)
|
||||
if (players.is_empty() or id == game_master) and multiplayer.is_server():
|
||||
get_tree().quit()
|
||||
var x = 0
|
||||
if !multiplayer.is_server():
|
||||
for i in players_numbered:
|
||||
if i == id:
|
||||
var current_character = get_tree().root.get_node("./"+map_name+"/player"+str(x))
|
||||
if current_character.hp == 0:
|
||||
Game.dead -= 1
|
||||
elif current_character.is_frozen:
|
||||
Game.frozen -= 1
|
||||
elif current_character.beast:
|
||||
Game.player_escaped = true
|
||||
Game.players = 0
|
||||
else:
|
||||
Game.players -= 1
|
||||
current_character.free()
|
||||
x += 1
|
||||
|
||||
func _on_server_disconnected():
|
||||
Server.reset()
|
||||
Game.reset()
|
||||
get_tree().change_scene_to_file("res://menus/main_menu.tscn")
|
||||
|
||||
func reset():
|
||||
players = {}
|
||||
|
@ -29,11 +61,11 @@ func reset():
|
|||
label = null
|
||||
map = null
|
||||
is_server = false
|
||||
first_joined = false
|
||||
first_joined = true
|
||||
game_master = "debug"
|
||||
character = preload("res://objects/player.tscn")
|
||||
if multiplayer != null:
|
||||
multiplayer.multiplayer_peer = null
|
||||
multiplayer.multiplayer_peer = offline
|
||||
|
||||
func join_game(ip):
|
||||
var peer = ENetMultiplayerPeer.new()
|
||||
|
@ -51,9 +83,10 @@ func create_game():
|
|||
multiplayer.multiplayer_peer = peer
|
||||
|
||||
func _process(delta):
|
||||
if multiplayer != null:
|
||||
if multiplayer.is_server():
|
||||
make_host.rpc(game_master)
|
||||
if multiplayer.is_server():
|
||||
make_host.rpc(game_master)
|
||||
|
||||
|
||||
|
||||
@rpc("authority","call_remote","reliable")
|
||||
func make_host(id):
|
||||
|
@ -84,6 +117,7 @@ func send_playerinfo(player_name, id):
|
|||
label.text = players[w]
|
||||
done = 1
|
||||
else:
|
||||
players[id] = player_name
|
||||
if first_joined:
|
||||
first_joined = false
|
||||
game_master = id
|
||||
|
@ -118,6 +152,12 @@ func sync_player(node_name, position, rotation):
|
|||
var current_character = get_tree().root.get_node("./"+map_name+"/"+node_name)
|
||||
current_character.position = position
|
||||
current_character.rotation = rotation
|
||||
|
||||
@rpc("any_peer", "call_remote", "unreliable")
|
||||
func sync_hammer(node_name, rotation):
|
||||
if !multiplayer.is_server():
|
||||
var current_character = get_tree().root.get_node("./"+map_name+"/"+node_name+"/hammer")
|
||||
current_character.rotation = rotation
|
||||
|
||||
@rpc("any_peer", "call_local", "reliable")
|
||||
func sync_computers(node_name, current):
|
||||
|
@ -141,4 +181,5 @@ func player_hit(target, beast):
|
|||
if !target.is_frozen:
|
||||
target.captured(beast)
|
||||
beast.got_one(target)
|
||||
|
||||
|
||||
|
|
|
@ -11,8 +11,11 @@ extends Area3D
|
|||
|
||||
func _on_body_entered(body):
|
||||
if body is CharacterBody3D and !body.beast and Game.computers == 0:
|
||||
if !body.npc:
|
||||
Game.player_escaped = true
|
||||
body.free()
|
||||
$mapcam.active
|
||||
Game.has_escaped()
|
||||
|
||||
func _process(delta):
|
||||
if Game.computers == 0:
|
||||
|
|
Loading…
Reference in a new issue