WHY IS THIS BULLSHIT WORKING
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c6d1a47097
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3 changed files with 314 additions and 110 deletions
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@ -1,123 +1,156 @@
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// testing from old tutorial
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"use strict";
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document.addEventListener("DOMContentLoaded", () => {
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const cvs = document.getElementById("game");
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const ctx = cvs.getContext("2d");
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const startBtn = document.getElementById("start");
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const description = document.getElementById("description");
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const box = 32;
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const cvs = document.getElementById("snake");
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const ctx = cvs.getContext("2d");
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const ground = new Image();
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ground.src = "img/ground.png";
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// create the unit
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const box = 32;
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const foodImg = new Image();
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foodImg.src = "img/food.png";
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// load images
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let dead = new Audio("audio/dead.mp3");
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let eat = new Audio("audio/eat.mp3");
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let up = new Audio("audio/up.mp3");
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let right = new Audio("audio/right.mp3");
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let left = new Audio("audio/left.mp3");
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let down = new Audio("audio/down.mp3");
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const ground = new Image();
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ground.src = "img/ground.png";
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let snake = [{ x: 9 * box, y: 10 * box }];
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let food = {
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x: Math.floor(Math.random() * 17 + 1) * box,
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y: Math.floor(Math.random() * 15 + 3) * box,
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const foodImg = new Image();
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foodImg.src = "img/food.png";
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// load audio files
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let dead = new Audio();
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let eat = new Audio();
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let up = new Audio();
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let right = new Audio();
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let left = new Audio();
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let down = new Audio();
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dead.src = "audio/dead.mp3";
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eat.src = "audio/eat.mp3";
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up.src = "audio/up.mp3";
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right.src = "audio/right.mp3";
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left.src = "audio/left.mp3";
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down.src = "audio/down.mp3";
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// create the snake
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let snake = [];
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snake[0] = {
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x: 9 * box,
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y: 10 * box,
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};
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// create the food
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let food = {
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x: Math.floor(Math.random() * 17 + 1) * box,
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y: Math.floor(Math.random() * 15 + 3) * box,
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};
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// create the score var
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let score = 0;
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//control the snake
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let d;
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document.addEventListener("keydown", direction);
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function direction(event) {
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let key = event.keyCode;
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if (key == 37 && d != "RIGHT") {
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left.play();
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d = "LEFT";
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} else if (key == 38 && d != "DOWN") {
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d = "UP";
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up.play();
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} else if (key == 39 && d != "LEFT") {
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d = "RIGHT";
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right.play();
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} else if (key == 40 && d != "UP") {
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d = "DOWN";
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down.play();
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}
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}
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// cheack collision function
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function collision(head, array) {
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for (let i = 0; i < array.length; i++) {
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if (head.x == array[i].x && head.y == array[i].y) {
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return true;
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}
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}
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return false;
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}
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// draw everything to the canvas
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function draw() {
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ctx.drawImage(ground, 0, 0);
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for (let i = 0; i < snake.length; i++) {
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ctx.fillStyle = i == 0 ? "green" : "white";
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ctx.fillRect(snake[i].x, snake[i].y, box, box);
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ctx.strokeStyle = "red";
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ctx.strokeRect(snake[i].x, snake[i].y, box, box);
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}
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ctx.drawImage(foodImg, food.x, food.y);
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// old head position
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let snakeX = snake[0].x;
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let snakeY = snake[0].y;
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// which direction
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if (d == "LEFT") snakeX -= box;
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if (d == "UP") snakeY -= box;
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if (d == "RIGHT") snakeX += box;
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if (d == "DOWN") snakeY += box;
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// if the snake eats the food
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if (snakeX == food.x && snakeY == food.y) {
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score++;
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eat.play();
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food = {
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x: Math.floor(Math.random() * 17 + 1) * box,
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y: Math.floor(Math.random() * 15 + 3) * box,
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};
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// we don't remove the tail
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} else {
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// remove the tail
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snake.pop();
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}
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// add new Head
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let newHead = {
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x: snakeX,
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y: snakeY,
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};
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let score = 0;
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let d;
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let game;
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document.addEventListener("keydown", direction);
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document
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.getElementById("up")
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.addEventListener("click", () => changeDirection("UP"));
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document
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.getElementById("down")
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.addEventListener("click", () => changeDirection("DOWN"));
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document
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.getElementById("left")
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.addEventListener("click", () => changeDirection("LEFT"));
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document
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.getElementById("right")
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.addEventListener("click", () => changeDirection("RIGHT"));
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startBtn.addEventListener("click", startGame);
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// game over
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function direction(event) {
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const key = event.key.toLowerCase();
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if ((key === "arrowleft" || key === "a") && d !== "RIGHT")
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changeDirection("LEFT");
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if ((key === "arrowup" || key === "w") && d !== "DOWN")
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changeDirection("UP");
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if ((key === "arrowright" || key === "d") && d !== "LEFT")
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changeDirection("RIGHT");
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if ((key === "arrowdown" || key === "s") && d !== "UP")
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changeDirection("DOWN");
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if (
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snakeX < box ||
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snakeX > 17 * box ||
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snakeY < 3 * box ||
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snakeY > 17 * box ||
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collision(newHead, snake)
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) {
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clearInterval(game);
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dead.play();
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}
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function changeDirection(newDirection) {
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d = newDirection;
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if (newDirection === "LEFT") left.play();
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if (newDirection === "UP") up.play();
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if (newDirection === "RIGHT") right.play();
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if (newDirection === "DOWN") down.play();
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}
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snake.unshift(newHead);
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function collision(head, array) {
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return array.some(
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(segment) => segment.x === head.x && segment.y === head.y
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);
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}
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ctx.fillStyle = "white";
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ctx.font = "45px Changa one";
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ctx.fillText(score, 2 * box, 1.6 * box);
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}
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function draw() {
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ctx.drawImage(ground, 0, 0);
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snake.forEach((segment, index) => {
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ctx.fillStyle = index === 0 ? "green" : "white";
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ctx.fillRect(segment.x, segment.y, box, box);
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ctx.strokeStyle = "red";
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ctx.strokeRect(segment.x, segment.y, box, box);
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});
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ctx.drawImage(foodImg, food.x, food.y);
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// call draw function every 100 ms
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let snakeX = snake[0].x;
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let snakeY = snake[0].y;
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if (d === "LEFT") snakeX -= box;
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if (d === "UP") snakeY -= box;
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if (d === "RIGHT") snakeX += box;
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if (d === "DOWN") snakeY += box;
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if (snakeX === food.x && snakeY === food.y) {
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score++;
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eat.play();
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food = {
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x: Math.floor(Math.random() * 17 + 1) * box,
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y: Math.floor(Math.random() * 15 + 3) * box,
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};
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} else {
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snake.pop();
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}
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let newHead = { x: snakeX, y: snakeY };
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if (
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snakeX < box ||
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snakeX > 17 * box ||
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snakeY < 3 * box ||
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snakeY > 17 * box ||
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collision(newHead, snake)
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) {
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clearInterval(game);
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dead.play();
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}
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snake.unshift(newHead);
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ctx.fillStyle = "white";
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ctx.font = "45px Changa one";
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ctx.fillText(score, 2 * box, 1.6 * box);
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}
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function startGame() {
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description.style.display = "none";
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game = setInterval(draw, 100);
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}
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});
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let game = setInterval(draw, 100);
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@ -38,7 +38,7 @@
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<p>▲ or W or arrow up = move up</p>
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<p>▼ or S or arrow down = move down</p>
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</div>
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<canvas id="game"></canvas>
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<canvas id="snake" width="400" height="400"></canvas>
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</article>
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</div>
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171
secret/snake/test.html
Normal file
171
secret/snake/test.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Snake Game</title>
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<style>
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canvas {
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border: 1px solid black;
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}
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#restartBtn {
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padding: 10px 20px;
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font-size: 16px;
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cursor: pointer;
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margin-top: 20px;
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}
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</style>
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</head>
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<body>
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<canvas id="snake" width="608" height="608"></canvas>
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<button id="restartBtn" style="display: none">Restart</button>
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<script>
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"use strict";
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const cvs = document.getElementById("snake");
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const ctx = cvs.getContext("2d");
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const box = 32;
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const ground = new Image();
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ground.src = "img/ground.png";
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const foodImg = new Image();
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foodImg.src = "img/food.png";
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let dead = new Audio();
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let eat = new Audio();
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let up = new Audio();
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let right = new Audio();
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let left = new Audio();
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let down = new Audio();
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dead.src = "audio/dead.mp3";
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eat.src = "audio/eat.mp3";
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up.src = "audio/up.mp3";
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right.src = "audio/right.mp3";
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left.src = "audio/left.mp3";
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down.src = "audio/down.mp3";
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let snake = [];
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snake[0] = { x: 9 * box, y: 10 * box };
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let food = {
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x: Math.floor(Math.random() * 17 + 1) * box,
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y: Math.floor(Math.random() * 15 + 3) * box,
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};
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let score = 0;
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let d;
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let game;
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document.addEventListener("keydown", direction);
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function direction(event) {
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let key = event.keyCode;
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if ((key == 37 || key == 65) && d != "RIGHT") {
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left.play();
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d = "LEFT";
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} else if ((key == 38 || key == 87) && d != "DOWN") {
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d = "UP";
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up.play();
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} else if ((key == 39 || key == 68) && d != "LEFT") {
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d = "RIGHT";
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right.play();
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} else if ((key == 40 || key == 83) && d != "UP") {
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d = "DOWN";
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down.play();
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}
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}
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function collision(head, array) {
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for (let i = 0; i < array.length; i++) {
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if (head.x == array[i].x && head.y == array[i].y) {
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return true;
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}
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}
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return false;
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}
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function draw() {
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ctx.drawImage(ground, 0, 0);
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for (let i = 0; i < snake.length; i++) {
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ctx.fillStyle = i == 0 ? "green" : "white";
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ctx.fillRect(snake[i].x, snake[i].y, box, box);
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ctx.strokeStyle = "red";
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ctx.strokeRect(snake[i].x, snake[i].y, box, box);
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}
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ctx.drawImage(foodImg, food.x, food.y);
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let snakeX = snake[0].x;
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let snakeY = snake[0].y;
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if (d == "LEFT") snakeX -= box;
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if (d == "UP") snakeY -= box;
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if (d == "RIGHT") snakeX += box;
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if (d == "DOWN") snakeY += box;
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if (snakeX == food.x && snakeY == food.y) {
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score++;
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eat.play();
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food = {
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x: Math.floor(Math.random() * 17 + 1) * box,
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y: Math.floor(Math.random() * 15 + 3) * box,
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};
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} else {
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snake.pop();
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}
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let newHead = { x: snakeX, y: snakeY };
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if (
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snakeX < box ||
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snakeX > 17 * box ||
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snakeY < 3 * box ||
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snakeY > 17 * box ||
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collision(newHead, snake)
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) {
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clearInterval(game);
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dead.play();
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// Delay Game Over message
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setTimeout(() => {
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alert("Game Over!");
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document.getElementById("restartBtn").style.display = "block";
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}, 500); // Wait 0.5 seconds before showing the message
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return;
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}
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snake.unshift(newHead);
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ctx.fillStyle = "white";
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ctx.font = "45px Changa one";
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ctx.fillText(score, 2 * box, 1.6 * box);
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}
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function restartGame() {
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snake = [{ x: 9 * box, y: 10 * box }];
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food = {
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x: Math.floor(Math.random() * 17 + 1) * box,
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y: Math.floor(Math.random() * 15 + 3) * box,
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};
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score = 0;
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d = "";
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document.getElementById("restartBtn").style.display = "none";
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game = setInterval(draw, 150); // Reduced speed (increased interval time to 150ms)
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}
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document
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.getElementById("restartBtn")
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.addEventListener("click", restartGame);
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game = setInterval(draw, 150); // Start the game with reduced speed
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</script>
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</body>
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</html>
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