pages/secret/snake/test.html

171 lines
4.4 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Snake Game</title>
<style>
canvas {
border: 1px solid black;
}
#restartBtn {
padding: 10px 20px;
font-size: 16px;
cursor: pointer;
margin-top: 20px;
}
</style>
</head>
<body>
<canvas id="snake" width="608" height="608"></canvas>
<button id="restartBtn" style="display: none">Restart</button>
<script>
"use strict";
const cvs = document.getElementById("snake");
const ctx = cvs.getContext("2d");
const box = 32;
const ground = new Image();
ground.src = "img/ground.png";
const foodImg = new Image();
foodImg.src = "img/food.png";
let dead = new Audio();
let eat = new Audio();
let up = new Audio();
let right = new Audio();
let left = new Audio();
let down = new Audio();
dead.src = "audio/dead.mp3";
eat.src = "audio/eat.mp3";
up.src = "audio/up.mp3";
right.src = "audio/right.mp3";
left.src = "audio/left.mp3";
down.src = "audio/down.mp3";
let snake = [];
snake[0] = { x: 9 * box, y: 10 * box };
let food = {
x: Math.floor(Math.random() * 17 + 1) * box,
y: Math.floor(Math.random() * 15 + 3) * box,
};
let score = 0;
let d;
let game;
document.addEventListener("keydown", direction);
function direction(event) {
let key = event.keyCode;
if ((key == 37 || key == 65) && d != "RIGHT") {
left.play();
d = "LEFT";
} else if ((key == 38 || key == 87) && d != "DOWN") {
d = "UP";
up.play();
} else if ((key == 39 || key == 68) && d != "LEFT") {
d = "RIGHT";
right.play();
} else if ((key == 40 || key == 83) && d != "UP") {
d = "DOWN";
down.play();
}
}
function collision(head, array) {
for (let i = 0; i < array.length; i++) {
if (head.x == array[i].x && head.y == array[i].y) {
return true;
}
}
return false;
}
function draw() {
ctx.drawImage(ground, 0, 0);
for (let i = 0; i < snake.length; i++) {
ctx.fillStyle = i == 0 ? "green" : "white";
ctx.fillRect(snake[i].x, snake[i].y, box, box);
ctx.strokeStyle = "red";
ctx.strokeRect(snake[i].x, snake[i].y, box, box);
}
ctx.drawImage(foodImg, food.x, food.y);
let snakeX = snake[0].x;
let snakeY = snake[0].y;
if (d == "LEFT") snakeX -= box;
if (d == "UP") snakeY -= box;
if (d == "RIGHT") snakeX += box;
if (d == "DOWN") snakeY += box;
if (snakeX == food.x && snakeY == food.y) {
score++;
eat.play();
food = {
x: Math.floor(Math.random() * 17 + 1) * box,
y: Math.floor(Math.random() * 15 + 3) * box,
};
} else {
snake.pop();
}
let newHead = { x: snakeX, y: snakeY };
if (
snakeX < box ||
snakeX > 17 * box ||
snakeY < 3 * box ||
snakeY > 17 * box ||
collision(newHead, snake)
) {
clearInterval(game);
dead.play();
// Delay Game Over message
setTimeout(() => {
alert("Game Over!");
document.getElementById("restartBtn").style.display = "block";
}, 500); // Wait 0.5 seconds before showing the message
return;
}
snake.unshift(newHead);
ctx.fillStyle = "white";
ctx.font = "45px Changa one";
ctx.fillText(score, 2 * box, 1.6 * box);
}
function restartGame() {
snake = [{ x: 9 * box, y: 10 * box }];
food = {
x: Math.floor(Math.random() * 17 + 1) * box,
y: Math.floor(Math.random() * 15 + 3) * box,
};
score = 0;
d = "";
document.getElementById("restartBtn").style.display = "none";
game = setInterval(draw, 150); // Reduced speed (increased interval time to 150ms)
}
document
.getElementById("restartBtn")
.addEventListener("click", restartGame);
game = setInterval(draw, 150); // Start the game with reduced speed
</script>
</body>
</html>