forked from interstellar_development/freettrpg
6b2159b840
Hopefully final refactoring, offloaded ui scripts to its own global .gd to prevent repetition.
31 lines
1,008 B
GDScript
31 lines
1,008 B
GDScript
extends Node
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# Variable to store loaded JSON data
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var data
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var amount
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# Get all needed things for Ui.placeFields and save amount from it.
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func _ready():
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data = Content.data
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var container = $"ScrollContainer/VBoxContainer"
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Ui.placeFields(data, container, true)
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amount = data.get("amount")
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# Upon pressing the "Send" button
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func _on_button_pressed():
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# Create the save path based on which ID was entered
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var savePath = "user://player_" + $"ScrollContainer/VBoxContainer".get_child(0).text + ".json"
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# Get data from the fields to save, except the first one, which is the ID and should be used in the filename.
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var saveData = {}
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for i in range(int(data.get("amount"))):
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if i > 0:
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saveData[data.get(str(i))] = $"ScrollContainer/VBoxContainer".get_child(i).text
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# Call the global save function
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Save.saveJSON(savePath, saveData)
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# Only for the Main Menu "shortcut"
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func _process(delta):
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if Input.is_action_pressed("escape"):
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get_tree().change_scene_to_file("res://scenes/menu/main.tscn")
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