freettrpg/scripts/createStats.gd

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GDScript3
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2024-06-14 09:44:34 +02:00
extends Node
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# Variable to store loaded JSON data
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var data
var amount
# Get all needed things for Ui.placeFields and save amount from it.
func _ready():
data = Content.data
var container = $"ScrollContainer/VBoxContainer"
Ui.placeFields(data, container, true)
amount = data.get("amount")
# Upon pressing the "Send" button
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func _on_button_pressed():
# Create the save path based on which ID was entered
var savePath = "user://player_" + $"ScrollContainer/VBoxContainer".get_child(0).text + ".json"
# Get data from the fields to save, except the first one, which is the ID and should be used in the filename.
var saveData = {}
for i in range(int(data.get("amount"))):
if i > 0:
saveData[data.get(str(i))] = $"ScrollContainer/VBoxContainer".get_child(i).text
# Call the global save function
Save.saveJSON(savePath, saveData)
# Only for the Main Menu "shortcut"
func _process(delta):
if Input.is_action_pressed("escape"):
get_tree().change_scene_to_file("res://scenes/menu/main.tscn")