forked from interstellar_development/freeftf
Milestone 8 preparations 1
This commit is contained in:
parent
8b97a6ee7e
commit
c9211b444e
26 changed files with 101 additions and 104 deletions
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@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/corner.gltf-d27aae84dacf6337afe0f777beb3d2f1.
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[params]
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[params]
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||||||
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nodes/root_type="MeshInstance3D"
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nodes/root_type="Node3D"
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nodes/root_name=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/root_scale=1.0
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||||||
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@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/crouch.gltf-ace5d02cb4e9e58f95c55709db549ec7.
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[params]
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[params]
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||||||
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||||||
nodes/root_type="MeshInstance3D"
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nodes/root_type="Node3D"
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nodes/root_name=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/root_scale=1.0
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@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/floor.gltf-f41589b4f800248085aa506db510082f.s
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[params]
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[params]
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||||||
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nodes/root_type="MeshInstance3D"
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nodes/root_type="Node3D"
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nodes/root_name=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/root_scale=1.0
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||||||
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@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/frame.gltf-0e20b27650c04f11c1dfb68fc46aec12.s
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[params]
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[params]
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||||||
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nodes/root_type="MeshInstance3D"
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nodes/root_type="Node3D"
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nodes/root_name=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/root_scale=1.0
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@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/inverted_corner.gltf-4b1ca22cbccec7314454316f
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[params]
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[params]
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||||||
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nodes/root_type="MeshInstance3D"
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nodes/root_type="Node3D"
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nodes/root_name=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/root_scale=1.0
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@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/jump.gltf-7b6f835bd8b0695f3d758d786ce34d46.sc
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[params]
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[params]
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nodes/root_type="MeshInstance3D"
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nodes/root_type="Node3D"
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nodes/root_name=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/root_scale=1.0
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@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/jump_corner.gltf-48aab81343564dd20cd29f0bff34
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[params]
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[params]
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nodes/root_type="MeshInstance3D"
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nodes/root_type="Node3D"
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nodes/root_name=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/root_scale=1.0
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@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/jump_corner2.gltf-1a7d50337cb83e920dddd62bf38
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[params]
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[params]
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nodes/root_type="MeshInstance3D"
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nodes/root_type="Node3D"
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nodes/root_name=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/root_scale=1.0
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@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/stairs_1.gltf-b3faa75abaaa7744f04f516ad6700ff
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[params]
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[params]
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nodes/root_type="MeshInstance3D"
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nodes/root_type="Node3D"
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nodes/root_name=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/root_scale=1.0
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@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/stairs_2.gltf-53572c3c4bb5f3c8f79adfd45fe4bc2
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[params]
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[params]
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nodes/root_type="MeshInstance3D"
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nodes/root_type="Node3D"
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nodes/root_name=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/root_scale=1.0
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@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/stairs_3.gltf-22172a41fb8ad833b8941bfa6111f36
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[params]
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[params]
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nodes/root_type="MeshInstance3D"
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nodes/root_type="Node3D"
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nodes/root_name=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/root_scale=1.0
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@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/stairs_4.gltf-ab34f22899c6169c343831413f326e6
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[params]
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[params]
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nodes/root_type="MeshInstance3D"
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nodes/root_type="Node3D"
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nodes/root_name=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/root_scale=1.0
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@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/stairs_5.gltf-152ac59889e35702f24b64bc9de6062
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[params]
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[params]
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nodes/root_type="MeshInstance3D"
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nodes/root_type="Node3D"
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nodes/root_name=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/root_scale=1.0
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@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/stairs_6.gltf-59e685ed83ebcebad32d89c3ed47a83
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[params]
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[params]
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nodes/root_type="MeshInstance3D"
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nodes/root_type="Node3D"
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nodes/root_name=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/root_scale=1.0
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@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/stairs_7.gltf-a512293401a4d8fe9ae86955a71ea78
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[params]
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[params]
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nodes/root_type="MeshInstance3D"
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nodes/root_type="Node3D"
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nodes/root_name=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/root_scale=1.0
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@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/wall.gltf-5a937a3e90517c0241c6d52793662436.sc
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[params]
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[params]
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nodes/root_type="MeshInstance3D"
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nodes/root_type="Node3D"
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nodes/root_name=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/root_scale=1.0
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@ -34,13 +34,13 @@ offset_bottom = 32.0
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grow_horizontal = 2
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grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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[node name="name" type="TextEdit" parent="player_customization"]
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[node name="name" type="LineEdit" parent="player_customization"]
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custom_minimum_size = Vector2(256, 64)
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custom_minimum_size = Vector2(256, 64)
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layout_mode = 2
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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theme_override_font_sizes/font_size = 32
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placeholder_text = "Username"
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placeholder_text = "Username"
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[node name="ip" type="TextEdit" parent="player_customization"]
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[node name="ip" type="LineEdit" parent="player_customization"]
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custom_minimum_size = Vector2(256, 64)
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custom_minimum_size = Vector2(256, 64)
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layout_mode = 2
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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theme_override_font_sizes/font_size = 32
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@ -45,12 +45,6 @@ size_flags_vertical = 8
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theme_override_font_sizes/font_size = 32
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theme_override_font_sizes/font_size = 32
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text = "Settings"
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text = "Settings"
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[node name="matchmaking" type="Button" parent="main_content"]
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layout_mode = 2
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size_flags_vertical = 8
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theme_override_font_sizes/font_size = 32
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text = "Matchmaking Server (DEBUG)"
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[node name="ver_string" type="VBoxContainer" parent="."]
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[node name="ver_string" type="VBoxContainer" parent="."]
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layout_mode = 1
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layout_mode = 1
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anchors_preset = 3
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anchors_preset = 3
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@ -71,4 +65,3 @@ horizontal_alignment = 2
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[connection signal="pressed" from="main_content/join" to="." method="_on_join_pressed"]
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[connection signal="pressed" from="main_content/join" to="." method="_on_join_pressed"]
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[connection signal="pressed" from="main_content/settings" to="." method="_on_settings_pressed"]
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[connection signal="pressed" from="main_content/settings" to="." method="_on_settings_pressed"]
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[connection signal="pressed" from="main_content/matchmaking" to="." method="_on_matchmaking_pressed"]
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@ -54,12 +54,48 @@ layout_mode = 2
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theme_override_font_sizes/font_size = 32
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theme_override_font_sizes/font_size = 32
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text = "Matchmaking Server IP"
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text = "Matchmaking Server IP"
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[node name="TextEdit" type="TextEdit" parent="VBoxContainer/ip"]
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[node name="LineEdit" type="LineEdit" parent="VBoxContainer/ip"]
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custom_minimum_size = Vector2(400, 56)
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custom_minimum_size = Vector2(500, 56)
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layout_mode = 2
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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theme_override_font_sizes/font_size = 32
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placeholder_text = "Matchmaking Server IP"
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placeholder_text = "Matchmaking Server IP"
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script = ExtResource("3_faw6x")
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script = ExtResource("3_faw6x")
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[node name="port" type="HBoxContainer" parent="VBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 4
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[node name="Label" type="Label" parent="VBoxContainer/port"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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text = "Matchmaking Server Port"
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[node name="LineEdit" type="LineEdit" parent="VBoxContainer/port"]
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custom_minimum_size = Vector2(500, 56)
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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placeholder_text = "Matchmaking Server Port"
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script = ExtResource("3_faw6x")
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[node name="username" type="HBoxContainer" parent="VBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 4
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[node name="Label" type="Label" parent="VBoxContainer/username"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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text = "Username"
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[node name="LineEdit" type="LineEdit" parent="VBoxContainer/username"]
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custom_minimum_size = Vector2(500, 56)
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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placeholder_text = "Username"
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script = ExtResource("3_faw6x")
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[connection signal="item_selected" from="VBoxContainer/fps_counter/OptionButton" to="VBoxContainer/fps_counter/OptionButton" method="_on_item_selected"]
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[connection signal="item_selected" from="VBoxContainer/fps_counter/OptionButton" to="VBoxContainer/fps_counter/OptionButton" method="_on_item_selected"]
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[connection signal="text_changed" from="VBoxContainer/ip/TextEdit" to="VBoxContainer/ip/TextEdit" method="_on_text_changed"]
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[connection signal="text_changed" from="VBoxContainer/ip/LineEdit" to="VBoxContainer/ip/LineEdit" method="_on_text_changed"]
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[connection signal="text_changed" from="VBoxContainer/port/LineEdit" to="VBoxContainer/port/LineEdit" method="_on_text_changed"]
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[connection signal="text_changed" from="VBoxContainer/username/LineEdit" to="VBoxContainer/username/LineEdit" method="_on_text_changed"]
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@ -6,6 +6,7 @@
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size = Vector3(2, 1.75, 1.5)
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size = Vector3(2, 1.75, 1.5)
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[sub_resource type="BoxShape3D" id="BoxShape3D_nfndi"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_nfndi"]
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size = Vector3(4, 1, 2.5)
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[node name="computers" type="StaticBody3D"]
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[node name="computers" type="StaticBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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@ -18,16 +19,17 @@ shape = SubResource("BoxShape3D_bvobj")
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[node name="desk" type="CSGBox3D" parent="."]
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[node name="desk" type="CSGBox3D" parent="."]
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size = Vector3(2, 1, 1.5)
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size = Vector3(2, 1, 1.5)
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[node name="pc_1_area" type="Area3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.875, 0.5)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="pc_1_area"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.75, -0.125)
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shape = SubResource("BoxShape3D_nfndi")
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[node name="pc_1" type="CSGBox3D" parent="."]
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[node name="pc_1" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.875, 0.5)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.875, 0.5)
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size = Vector3(1, 0.75, 0.25)
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size = Vector3(1, 0.75, 0.25)
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[node name="pc_1_area" type="Area3D" parent="pc_1"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="pc_1/pc_1_area"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.75, 0.875)
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shape = SubResource("BoxShape3D_nfndi")
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[node name="Label3D" type="Label3D" parent="pc_1"]
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[node name="Label3D" type="Label3D" parent="pc_1"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.13)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.13)
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text = "0"
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text = "0"
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@ -36,12 +38,6 @@ text = "0"
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.75, 0.875, 0)
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.75, 0.875, 0)
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size = Vector3(1, 0.75, 0.25)
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size = Vector3(1, 0.75, 0.25)
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[node name="pc_2_area" type="Area3D" parent="pc_2"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="pc_2/pc_2_area"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.75, 0.875)
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shape = SubResource("BoxShape3D_nfndi")
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[node name="Label3D" type="Label3D" parent="pc_2"]
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[node name="Label3D" type="Label3D" parent="pc_2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.13)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.13)
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text = "0"
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text = "0"
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@ -50,12 +46,6 @@ text = "0"
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.75, 0.875, 0)
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.75, 0.875, 0)
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||||||
size = Vector3(1, 0.75, 0.25)
|
size = Vector3(1, 0.75, 0.25)
|
||||||
|
|
||||||
[node name="pc_3_area" type="Area3D" parent="pc_3"]
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="pc_3/pc_3_area"]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.75, 0.875)
|
|
||||||
shape = SubResource("BoxShape3D_nfndi")
|
|
||||||
|
|
||||||
[node name="Label3D" type="Label3D" parent="pc_3"]
|
[node name="Label3D" type="Label3D" parent="pc_3"]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.55271e-15, 0, 0.13)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.55271e-15, 0, 0.13)
|
||||||
text = "0"
|
text = "0"
|
||||||
|
@ -63,10 +53,6 @@ text = "0"
|
||||||
[node name="computer_tick" type="Timer" parent="."]
|
[node name="computer_tick" type="Timer" parent="."]
|
||||||
autostart = true
|
autostart = true
|
||||||
|
|
||||||
[connection signal="body_entered" from="pc_1/pc_1_area" to="." method="_on_pc_1_area_body_entered"]
|
[connection signal="body_entered" from="pc_1_area" to="." method="_on_pc_1_area_body_entered"]
|
||||||
[connection signal="body_exited" from="pc_1/pc_1_area" to="." method="_on_pc_1_area_body_exited"]
|
[connection signal="body_exited" from="pc_1_area" to="." method="_on_pc_1_area_body_exited"]
|
||||||
[connection signal="body_entered" from="pc_2/pc_2_area" to="." method="_on_pc_2_area_body_entered"]
|
|
||||||
[connection signal="body_exited" from="pc_2/pc_2_area" to="." method="_on_pc_2_area_body_exited"]
|
|
||||||
[connection signal="body_entered" from="pc_3/pc_3_area" to="." method="_on_pc_3_area_body_entered"]
|
|
||||||
[connection signal="body_exited" from="pc_3/pc_3_area" to="." method="_on_pc_3_area_body_exited"]
|
|
||||||
[connection signal="timeout" from="computer_tick" to="." method="_on_computer_tick_timeout"]
|
[connection signal="timeout" from="computer_tick" to="." method="_on_computer_tick_timeout"]
|
||||||
|
|
|
@ -17,7 +17,7 @@ func _ready():
|
||||||
|
|
||||||
func join_game():
|
func join_game():
|
||||||
var peer = ENetMultiplayerPeer.new()
|
var peer = ENetMultiplayerPeer.new()
|
||||||
peer.create_client(Game.settings["ip"], Game.settings["port"])
|
peer.create_client(Game.settings["ip"], int(Game.settings["port"]))
|
||||||
multiplayer.multiplayer_peer = peer
|
multiplayer.multiplayer_peer = peer
|
||||||
|
|
||||||
func is_valid(sender_id, must_be_from_owner):
|
func is_valid(sender_id, must_be_from_owner):
|
||||||
|
|
|
@ -12,16 +12,16 @@ extends StaticBody3D
|
||||||
const TARGET = 100
|
const TARGET = 100
|
||||||
var current = 0
|
var current = 0
|
||||||
|
|
||||||
var pc_occupied = [0, 0, 0]
|
var pc_occupied = 0
|
||||||
|
|
||||||
var pc_body = [0, 0, 0]
|
var pc_body = []
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
Game.computers += 1
|
Game.computers += 1
|
||||||
|
|
||||||
func _on_computer_tick_timeout():
|
func _on_computer_tick_timeout():
|
||||||
if Game.is_server:
|
if Game.is_server:
|
||||||
current += (pc_occupied[0] + pc_occupied[1] + pc_occupied[2])
|
current += pc_occupied
|
||||||
for id in Game.player_list:
|
for id in Game.player_list:
|
||||||
Client.rpc_id(id,"sync_computers",name, current)
|
Client.rpc_id(id,"sync_computers",name, current)
|
||||||
if current >= TARGET:
|
if current >= TARGET:
|
||||||
|
@ -34,36 +34,11 @@ func _on_computer_tick_timeout():
|
||||||
|
|
||||||
|
|
||||||
func _on_pc_1_area_body_entered(body):
|
func _on_pc_1_area_body_entered(body):
|
||||||
if pc_occupied[0] == 0 and body is CharacterBody3D and !body.beast:
|
if pc_occupied < 3 and body is CharacterBody3D and !body.beast and body not in pc_body:
|
||||||
pc_occupied[0] = 1
|
pc_occupied += 1
|
||||||
pc_body[0] = body
|
pc_body.append(body)
|
||||||
|
|
||||||
|
|
||||||
func _on_pc_2_area_body_entered(body):
|
|
||||||
if pc_occupied[1] == 0 and body is CharacterBody3D and !body.beast:
|
|
||||||
pc_occupied[1] = 1
|
|
||||||
pc_body[1] = body
|
|
||||||
|
|
||||||
|
|
||||||
func _on_pc_3_area_body_entered(body):
|
|
||||||
if pc_occupied[2] == 0 and body is CharacterBody3D and !body.beast:
|
|
||||||
pc_occupied[2] = 1
|
|
||||||
pc_body[2] = body
|
|
||||||
|
|
||||||
|
|
||||||
func _on_pc_1_area_body_exited(body):
|
func _on_pc_1_area_body_exited(body):
|
||||||
if pc_occupied[0] == 1 and body is CharacterBody3D and body == pc_body[0]:
|
if pc_occupied < 3 and body is CharacterBody3D and body in pc_body:
|
||||||
pc_occupied[0] = 0
|
pc_occupied -= 1
|
||||||
pc_body[0] = 0
|
pc_body.erase(body)
|
||||||
|
|
||||||
|
|
||||||
func _on_pc_2_area_body_exited(body):
|
|
||||||
if pc_occupied[1] == 1 and body is CharacterBody3D and body == pc_body[1]:
|
|
||||||
pc_occupied[1] = 0
|
|
||||||
pc_body[1] = 0
|
|
||||||
|
|
||||||
|
|
||||||
func _on_pc_3_area_body_exited(body):
|
|
||||||
if pc_occupied[2] == 1 and body is CharacterBody3D and body == pc_body[2]:
|
|
||||||
pc_occupied[2] = 0
|
|
||||||
pc_body[2] = 0
|
|
||||||
|
|
|
@ -9,7 +9,7 @@
|
||||||
|
|
||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
var settings = {"save_version" = 3, "fps_counter" = 1, "port" = 35000, "ip" = "127.0.0.1"}
|
var settings = {"save_version" = 4, "fps_counter" = 1, "port" = 35000, "ip" = "127.0.0.1", "username" = "DefaultName"}
|
||||||
var computers = 0
|
var computers = 0
|
||||||
var players = 0
|
var players = 0
|
||||||
var map_name = "mansion"
|
var map_name = "mansion"
|
||||||
|
@ -79,6 +79,7 @@ func reset():
|
||||||
func save_setting(setting_name, value):
|
func save_setting(setting_name, value):
|
||||||
settings[setting_name] = value
|
settings[setting_name] = value
|
||||||
Save.saveJSON("user://settings.json", settings)
|
Save.saveJSON("user://settings.json", settings)
|
||||||
|
print("saved")
|
||||||
|
|
||||||
func apply_settings():
|
func apply_settings():
|
||||||
players = player_list.size() - 1
|
players = player_list.size() - 1
|
||||||
|
@ -111,9 +112,10 @@ func player_hit(target, beast):
|
||||||
beast.got_one(target)
|
beast.got_one(target)
|
||||||
|
|
||||||
func sync_player(node_name, position, rotation):
|
func sync_player(node_name, position, rotation):
|
||||||
var current_character = get_tree().root.get_node("./"+map_name+"/"+node_name)
|
if get_tree().root.has_node("./"+map_name+"/"+node_name):
|
||||||
current_character.position = position
|
var current_character = get_tree().root.get_node("./"+map_name+"/"+node_name)
|
||||||
current_character.rotation = rotation
|
current_character.position = position
|
||||||
|
current_character.rotation = rotation
|
||||||
|
|
||||||
func sync_hammer(node_name, rotation):
|
func sync_hammer(node_name, rotation):
|
||||||
var current_character = get_tree().root.get_node("./"+map_name+"/"+node_name+"/hammer")
|
var current_character = get_tree().root.get_node("./"+map_name+"/"+node_name+"/hammer")
|
||||||
|
|
|
@ -10,7 +10,7 @@
|
||||||
extends Control
|
extends Control
|
||||||
|
|
||||||
func matchmaking():
|
func matchmaking():
|
||||||
get_tree().root.get_node("./main_menu").hide()
|
Matchmaking.create_game()
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
Game.reset()
|
Game.reset()
|
||||||
|
@ -18,7 +18,7 @@ func _ready():
|
||||||
$main_content/matchmaking.hide()
|
$main_content/matchmaking.hide()
|
||||||
$main_content/matchmaking.disabled = true
|
$main_content/matchmaking.disabled = true
|
||||||
if DisplayServer.get_name() == "headless":
|
if DisplayServer.get_name() == "headless":
|
||||||
_on_matchmaking_pressed()
|
matchmaking()
|
||||||
|
|
||||||
func _on_join_pressed():
|
func _on_join_pressed():
|
||||||
get_tree().change_scene_to_file("res://menus/create.tscn")
|
get_tree().change_scene_to_file("res://menus/create.tscn")
|
||||||
|
@ -27,9 +27,3 @@ func _on_join_pressed():
|
||||||
|
|
||||||
func _on_settings_pressed():
|
func _on_settings_pressed():
|
||||||
get_tree().change_scene_to_file("res://menus/settings.tscn")
|
get_tree().change_scene_to_file("res://menus/settings.tscn")
|
||||||
|
|
||||||
|
|
||||||
func _on_matchmaking_pressed():
|
|
||||||
Matchmaking.create_game()
|
|
||||||
matchmaking()
|
|
||||||
|
|
||||||
|
|
|
@ -69,11 +69,11 @@ func _physics_process(delta):
|
||||||
position.y += 1
|
position.y += 1
|
||||||
|
|
||||||
if Input.is_action_pressed("click") and $hammer.rotation_degrees.x > 0:
|
if Input.is_action_pressed("click") and $hammer.rotation_degrees.x > 0:
|
||||||
$hammer.rotation_degrees.x -= 5
|
$hammer.rotation_degrees.x -= 10
|
||||||
for id in Game.player_list:
|
for id in Game.player_list:
|
||||||
Client.rpc_id(id,"sync_hammer",name, $hammer.rotation)
|
Client.rpc_id(id,"sync_hammer",name, $hammer.rotation)
|
||||||
elif $hammer.rotation_degrees.x < 90 and !Input.is_action_pressed("click"):
|
elif $hammer.rotation_degrees.x < 90 and !Input.is_action_pressed("click"):
|
||||||
$hammer.rotation_degrees.x += 5
|
$hammer.rotation_degrees.x += 10
|
||||||
for id in Game.player_list:
|
for id in Game.player_list:
|
||||||
Client.rpc_id(id,"sync_hammer",name, $hammer.rotation)
|
Client.rpc_id(id,"sync_hammer",name, $hammer.rotation)
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,18 @@
|
||||||
extends TextEdit
|
## freeftf
|
||||||
|
## Copyright (C) 2024 Patrick_Pluto
|
||||||
|
##
|
||||||
|
## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
|
||||||
|
##
|
||||||
|
## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||||
|
##
|
||||||
|
## You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
extends LineEdit
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
text = Game.settings[get_parent().name]
|
text = str(Game.settings[get_parent().name])
|
||||||
|
|
||||||
func _on_text_changed():
|
|
||||||
|
|
||||||
|
func _on_text_changed(new_text):
|
||||||
Game.save_setting(get_parent().name, text)
|
Game.save_setting(get_parent().name, text)
|
||||||
|
|
Loading…
Reference in a new issue