forked from interstellar_development/freeftf
44 lines
1.5 KiB
GDScript
44 lines
1.5 KiB
GDScript
## freeftf
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## Copyright (C) 2024 Patrick_Pluto
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##
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## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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##
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## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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##
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## You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends StaticBody3D
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const TARGET = 100
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var current = 0
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var pc_occupied = 0
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var pc_body = []
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func _ready():
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Game.computers += 1
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func _on_computer_tick_timeout():
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if Game.is_server:
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current += pc_occupied
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for id in Game.player_list:
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Client.rpc_id(id,"sync_computers",name, current)
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if current >= TARGET:
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current = "Complete"
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$computer_tick.stop()
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Game.computers -= 1
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$pc_1/Label3D.text = str(current)
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$pc_2/Label3D.text = str(current)
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$pc_3/Label3D.text = str(current)
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func _on_pc_1_area_body_entered(body):
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if pc_occupied < 3 and body is CharacterBody3D and !body.beast and body not in pc_body:
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pc_occupied += 1
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pc_body.append(body)
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func _on_pc_1_area_body_exited(body):
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if pc_occupied < 3 and body is CharacterBody3D and body in pc_body:
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pc_occupied -= 1
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pc_body.erase(body)
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