forked from interstellar_development/freeftf
Bugfixes
This commit is contained in:
parent
812821b510
commit
8435fb0cf8
9 changed files with 140 additions and 36 deletions
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@ -8,7 +8,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../Desktop/Exports/win64/x86_64.exe"
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export_path="../Desktop/Exports/windows/x86_64.exe"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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@ -22,8 +22,8 @@ debug/export_console_wrapper=1
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binary_format/embed_pck=true
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texture_format/bptc=true
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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texture_format/etc=true
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texture_format/etc2=true
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binary_format/architecture="x86_64"
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codesign/enable=false
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codesign/timestamp=true
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@ -31,7 +31,7 @@ codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=true
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application/modify_resources=false
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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@ -71,7 +71,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../Desktop/Exports/win32/x86_32.exe"
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export_path="../Desktop/Exports/windows/x86_32.exe"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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@ -85,8 +85,8 @@ debug/export_console_wrapper=1
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binary_format/embed_pck=true
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texture_format/bptc=true
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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texture_format/etc=true
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texture_format/etc2=true
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binary_format/architecture="x86_32"
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codesign/enable=false
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codesign/timestamp=true
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@ -94,7 +94,7 @@ codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=true
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application/modify_resources=false
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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@ -134,7 +134,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../Desktop/Exports/linux64/linux.x86_64"
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export_path="../Desktop/Exports/linux/x86_64.x86_64"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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@ -148,8 +148,8 @@ debug/export_console_wrapper=1
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binary_format/embed_pck=true
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texture_format/bptc=true
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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texture_format/etc=true
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texture_format/etc2=true
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binary_format/architecture="x86_64"
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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@ -174,7 +174,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../Desktop/Exports/linux32/linux.x86_32"
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export_path="../Desktop/Exports/linux/x86_32.x86_32"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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@ -188,8 +188,8 @@ debug/export_console_wrapper=1
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binary_format/embed_pck=true
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texture_format/bptc=true
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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texture_format/etc=true
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texture_format/etc2=true
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binary_format/architecture="x86_32"
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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@ -206,6 +206,86 @@ rm -rf \"{temp_dir}\""
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[preset.4]
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name="Linux/X11 arm64"
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platform="Linux/X11"
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runnable=false
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../Desktop/Exports/linux/arm64.arm64"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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[preset.4.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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binary_format/embed_pck=true
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texture_format/bptc=true
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texture_format/s3tc=true
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texture_format/etc=true
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texture_format/etc2=true
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binary_format/architecture="arm64"
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="#!/usr/bin/env bash
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export DISPLAY=:0
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unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
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\"{temp_dir}/{exe_name}\" {cmd_args}"
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ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
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kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
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rm -rf \"{temp_dir}\""
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[preset.5]
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name="Linux/X11 arm32"
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platform="Linux/X11"
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runnable=false
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../Desktop/Exports/linux/arm32.arm32"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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[preset.5.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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binary_format/embed_pck=true
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texture_format/bptc=true
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texture_format/s3tc=true
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texture_format/etc=true
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texture_format/etc2=true
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binary_format/architecture="arm32"
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="#!/usr/bin/env bash
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export DISPLAY=:0
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unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
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\"{temp_dir}/{exe_name}\" {cmd_args}"
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ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
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kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
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rm -rf \"{temp_dir}\""
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[preset.6]
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name="macOS"
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platform="macOS"
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runnable=true
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@ -214,13 +294,13 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../Desktop/Exports/mac/mac.zip"
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export_path="../Desktop/Exports/macos/macos.zip"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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[preset.4.options]
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[preset.6.options]
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export/distribution_type=1
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binary_format/architecture="universal"
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@ -10,8 +10,6 @@
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size = Vector3(0.5, 1, 0.75)
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[node name="player" type="CharacterBody3D"]
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collision_layer = 2
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collision_mask = 3
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script = ExtResource("1_uru11")
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[node name="in_bag" type="ColorRect" parent="."]
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@ -37,8 +35,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 8)
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[node name="detect_hit" type="Area3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.25, -1.5)
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collision_layer = 2
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collision_mask = 7
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[node name="CollisionShape3D" type="CollisionShape3D" parent="detect_hit"]
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shape = SubResource("BoxShape3D_e4age")
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@ -63,7 +59,7 @@ visible = false
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radius = 0.375
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[node name="time_in_bag" type="Timer" parent="."]
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wait_time = 10.0
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wait_time = 30.0
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one_shot = true
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[connection signal="body_entered" from="detect_hit" to="." method="_on_detect_hit_body_entered"]
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@ -61,6 +61,11 @@ zoom_out={
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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escape={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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@ -11,7 +11,7 @@ extends StaticBody3D
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const TARGET = 100
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var current = 0
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var pc_occupied = [0, 0, 0,]
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var pc_occupied = [0, 0, 0]
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var pc_body = [0, 0, 0]
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@ -33,7 +33,6 @@ func _on_computer_tick_timeout():
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func _on_pc_1_area_body_entered(body):
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if pc_occupied[0] == 0:
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body.has_method("_input")
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pc_occupied[0] = 1
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pc_body[0] = body
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@ -16,3 +16,7 @@ func _ready():
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func _on_start_pressed():
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Server.send_playerinfo(get_tree().root.get_node("create/player_customization/name").text, multiplayer.get_unique_id())
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Server.start_game.rpc(Server.players)
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func _input(event):
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if Input.is_action_just_pressed("escape"):
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get_tree().change_scene_to_file("res://menus/main_menu.tscn")
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@ -14,4 +14,8 @@ var players = 0
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func _process(delta):
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pass
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func reset():
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computers = 0
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players = 0
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@ -20,3 +20,8 @@ func _on_join_pressed():
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func _on_timer_timeout():
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Server.send_playerinfo.rpc($player_customization/name.text, multiplayer.get_unique_id())
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func _input(event):
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if Input.is_action_just_pressed("escape"):
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get_tree().change_scene_to_file("res://menus/main_menu.tscn")
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@ -33,12 +33,18 @@ func _ready():
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npc = true
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func _physics_process(delta):
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if Input.is_action_just_pressed("escape"):
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get_tree().change_scene_to_file("res://menus/main_menu.tscn")
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Game.reset()
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Server.reset()
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if enabled:
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if not is_on_floor():
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velocity.y -= gravity * delta
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if Input.is_action_just_pressed("jump") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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@ -98,7 +104,6 @@ func _on_detect_hit_body_entered(body):
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func captured(beast):
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if !npc:
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$in_bag.visible = true
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print(beast)
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$time_in_bag.start()
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visible = false
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enabled = false
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@ -18,6 +18,15 @@ var label
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var map
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var character = preload("res://objects/player.tscn")
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func reset():
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players = {}
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players_numbered = []
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label = null
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map = null
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character = preload("res://objects/player.tscn")
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if multiplayer != null:
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multiplayer.multiplayer_peer = null
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func join_game(ip):
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var peer = ENetMultiplayerPeer.new()
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var error = peer.create_client(ip, PORT)
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@ -40,7 +49,6 @@ func send_playerinfo(name, id):
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players[id] = name
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label = get_tree().root.get_node("create/player_list/list")
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label.text = ""
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print(players)
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for w in players:
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if done == 1:
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label.text = str(label.text +"\n" + players[w])
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@ -53,8 +61,10 @@ func send_playerinfo(name, id):
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func start_game(server_players):
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players = server_players
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players_numbered = players.keys()
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get_tree().change_scene_to_file("res://maps/base_map.tscn")
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map = get_tree().root.get_node(".")
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var success = get_tree().change_scene_to_file("res://maps/base_map.tscn")
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while !get_tree().root.has_node("./map/"):
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await get_tree().create_timer(0.001).timeout
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map = get_tree().root.get_node("./map/")
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var i = 0
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for w in players:
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var player = character.instantiate()
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@ -68,28 +78,24 @@ func start_game(server_players):
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@rpc("any_peer", "call_remote", "unreliable")
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func sync_player(node_name, position, rotation):
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var current_character = get_tree().root.get_node("./"+node_name)
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var current_character = get_tree().root.get_node("./map/"+node_name)
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current_character.position = position
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current_character.rotation = rotation
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@rpc("authority", "call_remote", "reliable")
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@rpc("authority", "call_local", "reliable")
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func sync_computers(node_name, current):
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var current_character = get_tree().root.get_node("./map/"+node_name)
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current_character.current = current
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@rpc("authority", "call_local", "reliable")
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func sync_beast(player):
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var current_character = get_tree().root.get_node("./"+"player"+str(player))
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var current_character = get_tree().root.get_node("./map/player"+str(player))
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current_character.beast_init()
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@rpc("any_peer", "call_local", "reliable")
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func player_hit(target, beast):
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target = get_tree().root.get_node("./"+target)
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beast = get_tree().root.get_node("./"+beast)
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map = get_tree().root.get_node(".")
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print(target)
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print(beast)
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print(map)
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target = get_tree().root.get_node("./map/"+target)
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beast = get_tree().root.get_node("./map/"+beast)
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target.captured(beast)
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beast.got_one(target)
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