forked from interstellar_development/freeftf
66 lines
2.2 KiB
Text
66 lines
2.2 KiB
Text
[gd_scene load_steps=5 format=3 uid="uid://b440i2oidk5sp"]
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[ext_resource type="Script" path="res://scripts/movement.gd" id="1_uru11"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_2l8cp"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_fhldf"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_e4age"]
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size = Vector3(0.5, 1, 0.75)
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[node name="player" type="CharacterBody3D"]
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script = ExtResource("1_uru11")
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[node name="in_bag" type="ColorRect" parent="."]
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visible = false
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 1)
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[node name="collision" type="CollisionShape3D" parent="."]
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shape = SubResource("CapsuleShape3D_2l8cp")
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[node name="bean" type="MeshInstance3D" parent="."]
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mesh = SubResource("CapsuleMesh_fhldf")
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[node name="cam_y" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 0, 0)
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[node name="Camera3D" type="Camera3D" parent="cam_y"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 8)
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[node name="detect_hit" type="Area3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.25, -1.5)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="detect_hit"]
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shape = SubResource("BoxShape3D_e4age")
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disabled = true
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[node name="hammer_bag" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.25, -0.75)
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visible = false
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size = Vector3(0.25, 0.25, 1)
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[node name="CSGBox3D" type="CSGBox3D" parent="hammer_bag"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.75)
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size = Vector3(0.5, 1, 0.75)
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[node name="CSGCylinder3D" type="CSGCylinder3D" parent="hammer_bag"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -0.25, 1.75)
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height = 1.0
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[node name="CSGSphere3D" type="CSGSphere3D" parent="hammer_bag/CSGCylinder3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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visible = false
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radius = 0.375
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[node name="time_in_bag" type="Timer" parent="."]
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wait_time = 30.0
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one_shot = true
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[connection signal="body_entered" from="detect_hit" to="." method="_on_detect_hit_body_entered"]
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[connection signal="timeout" from="time_in_bag" to="." method="_on_time_in_bag_timeout"]
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