Added a simple Logging system and enforced static typing in all files.
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3 changed files with 91 additions and 0 deletions
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@ -13,3 +13,52 @@ config_version=5
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config/name="Hotel Madness"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
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Log="*res://scripts/utils/log.gd"
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[debug]
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gdscript/warnings/unassigned_variable=2
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gdscript/warnings/unassigned_variable_op_assign=2
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gdscript/warnings/unused_variable=2
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gdscript/warnings/unused_local_constant=2
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gdscript/warnings/unused_private_class_variable=2
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gdscript/warnings/unused_parameter=2
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gdscript/warnings/unused_signal=2
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gdscript/warnings/shadowed_variable=2
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gdscript/warnings/shadowed_variable_base_class=2
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gdscript/warnings/shadowed_global_identifier=2
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gdscript/warnings/unreachable_code=2
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gdscript/warnings/unreachable_pattern=2
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gdscript/warnings/standalone_expression=2
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gdscript/warnings/standalone_ternary=2
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gdscript/warnings/incompatible_ternary=2
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gdscript/warnings/untyped_declaration=2
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gdscript/warnings/inferred_declaration=2
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gdscript/warnings/unsafe_property_access=2
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gdscript/warnings/unsafe_method_access=2
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gdscript/warnings/unsafe_cast=2
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gdscript/warnings/unsafe_call_argument=2
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gdscript/warnings/unsafe_void_return=2
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gdscript/warnings/return_value_discarded=2
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gdscript/warnings/static_called_on_instance=2
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gdscript/warnings/redundant_static_unload=2
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gdscript/warnings/redundant_await=2
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gdscript/warnings/assert_always_true=2
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gdscript/warnings/assert_always_false=2
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gdscript/warnings/integer_division=2
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gdscript/warnings/narrowing_conversion=2
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gdscript/warnings/int_as_enum_without_cast=2
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gdscript/warnings/int_as_enum_without_match=2
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gdscript/warnings/enum_variable_without_default=2
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gdscript/warnings/empty_file=2
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gdscript/warnings/deprecated_keyword=2
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gdscript/warnings/confusable_identifier=2
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gdscript/warnings/confusable_local_declaration=2
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gdscript/warnings/confusable_local_usage=2
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gdscript/warnings/confusable_capture_reassignment=2
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gdscript/warnings/property_used_as_function=2
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gdscript/warnings/constant_used_as_function=2
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gdscript/warnings/function_used_as_property=2
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39
scripts/utils/log.gd
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39
scripts/utils/log.gd
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@ -0,0 +1,39 @@
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extends Node
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# This tells the game what the logmode is.
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# 0 -> None
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# 1 -> Errors
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# 2 -> Errors/Warnings
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# 3 -> Errors/Warnings/Infos
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# 4 -> All
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var logmode: int = 4
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func _ready() -> void:
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debug("Test")
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info("Test")
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warning("Test")
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error("Test", "Test Message")
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# Used for errors.
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func error(message: String, alert_message: String) -> void:
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if logmode >= 1:
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printerr("[ERROR] " + message)
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OS.alert(alert_message, "Error!")
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else:
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OS.alert("An error has occured. The program will now exit.", "Error!")
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get_tree().quit()
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# Used for warnings.
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func warning(message: String) -> void:
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if logmode >= 2:
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printerr("[WARNING] " + message)
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# Used for simple info.
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func info(message: String) -> void:
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if logmode >= 3:
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print("[INFO] " + message)
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# Used for debugging.
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func debug(message: String) -> void:
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if logmode >= 4:
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print("[DEBUG] " + message)
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3
test.tscn
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3
test.tscn
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@ -0,0 +1,3 @@
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[gd_scene format=3 uid="uid://dhi34ugxtgmlg"]
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[node name="Test" type="Node2D"]
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