39 lines
864 B
GDScript
39 lines
864 B
GDScript
extends Node
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# This tells the game what the logmode is.
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# 0 -> None
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# 1 -> Errors
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# 2 -> Errors/Warnings
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# 3 -> Errors/Warnings/Infos
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# 4 -> All
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var logmode: int = 4
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func _ready() -> void:
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debug("Test")
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info("Test")
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warning("Test")
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error("Test", "Test Message")
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# Used for errors.
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func error(message: String, alert_message: String) -> void:
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if logmode >= 1:
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printerr("[ERROR] " + message)
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OS.alert(alert_message, "Error!")
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else:
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OS.alert("An error has occured. The program will now exit.", "Error!")
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get_tree().quit()
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# Used for warnings.
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func warning(message: String) -> void:
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if logmode >= 2:
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printerr("[WARNING] " + message)
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# Used for simple info.
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func info(message: String) -> void:
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if logmode >= 3:
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print("[INFO] " + message)
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# Used for debugging.
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func debug(message: String) -> void:
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if logmode >= 4:
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print("[DEBUG] " + message)
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