eba1c28eb9
Lots of bug fixes that were reported by game testers and me.
42 lines
1.4 KiB
GDScript
42 lines
1.4 KiB
GDScript
## freeftf
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## Copyright (C) 2024 Patrick_Pluto
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##
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## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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##
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## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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##
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## You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends Node
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var settings = {"save_version" = 2, "fps_counter" = 1}
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var computers = 0
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var players = 0
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var map_name = "mansion"
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func _ready():
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if FileAccess.file_exists("user://settings.json"):
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var temp = Load.loadJSON("user://settings.json")
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if !(temp is Dictionary) or settings["save_version"] != temp["save_version"]:
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Save.saveJSON("user://settings.json", settings)
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else:
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settings = temp
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else:
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Save.saveJSON("user://settings.json", settings)
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if OS.is_debug_build():
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settings["fps_counter"] = 1
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func _process(delta):
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pass
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func reset():
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computers = 0
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players = 0
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func save_setting(setting_name, value):
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settings[setting_name] = value
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Save.saveJSON("user://settings.json", settings)
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func apply_settings():
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pass
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