freeftf/scripts/game.gd
patrick_pluto eba1c28eb9 M6 B1
Lots of bug fixes that were reported by game testers and me.
2024-08-06 11:13:52 +02:00

42 lines
1.4 KiB
GDScript

## freeftf
## Copyright (C) 2024 Patrick_Pluto
##
## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
##
## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
extends Node
var settings = {"save_version" = 2, "fps_counter" = 1}
var computers = 0
var players = 0
var map_name = "mansion"
func _ready():
if FileAccess.file_exists("user://settings.json"):
var temp = Load.loadJSON("user://settings.json")
if !(temp is Dictionary) or settings["save_version"] != temp["save_version"]:
Save.saveJSON("user://settings.json", settings)
else:
settings = temp
else:
Save.saveJSON("user://settings.json", settings)
if OS.is_debug_build():
settings["fps_counter"] = 1
func _process(delta):
pass
func reset():
computers = 0
players = 0
func save_setting(setting_name, value):
settings[setting_name] = value
Save.saveJSON("user://settings.json", settings)
func apply_settings():
pass