freeftf/scripts/game.gd

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GDScript3
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## freeftf
## Copyright (C) 2024 Patrick_Pluto
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##
## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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##
## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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##
## You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends Node
var settings = {"save_version" = 2, "fps_counter" = 1}
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var computers = 0
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var players = 0
var map_name = "mansion"
func _ready():
if FileAccess.file_exists("user://settings.json"):
var temp = Load.loadJSON("user://settings.json")
if !(temp is Dictionary) or settings["save_version"] != temp["save_version"]:
Save.saveJSON("user://settings.json", settings)
else:
settings = temp
else:
Save.saveJSON("user://settings.json", settings)
if OS.is_debug_build():
settings["fps_counter"] = 1
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func _process(delta):
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pass
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func reset():
computers = 0
players = 0
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func save_setting(setting_name, value):
settings[setting_name] = value
Save.saveJSON("user://settings.json", settings)
func apply_settings():
pass
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