15 lines
398 B
GDScript
15 lines
398 B
GDScript
class_name HostGame
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extends JoinGame
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@onready var start_button: Button = $StartGameButton
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func _ready() -> void:
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Multiplayer.playerlist_label = $PlayerList
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if multiplayer.is_server():
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start_button.disabled = false
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start_button.visible = true
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Multiplayer.request_playerlist.rpc_id(1)
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func _on_start_game_button_pressed() -> void:
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Multiplayer.switch_scene.rpc("res://maps/test_map.tscn")
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