freeftf/ui/lobby.gd

16 lines
398 B
GDScript3
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class_name HostGame
extends JoinGame
@onready var start_button: Button = $StartGameButton
func _ready() -> void:
Multiplayer.playerlist_label = $PlayerList
if multiplayer.is_server():
start_button.disabled = false
start_button.visible = true
Multiplayer.request_playerlist.rpc_id(1)
func _on_start_game_button_pressed() -> void:
Multiplayer.switch_scene.rpc("res://maps/test_map.tscn")