220 lines
5.9 KiB
C++
220 lines
5.9 KiB
C++
/*
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FlappyBird
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Copyright (C) 2024 Patrick_Pluto
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <iostream>
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#include <random>
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bool sdlPipe(SDL_Rect *pipeRect, SDL_Rect *birdRect, SDL_Renderer *renderer,
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SDL_Texture *flappyBird, SDL_Texture *pipe) {
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// Render the pipes
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SDL_RenderCopy(renderer, pipe, nullptr, pipeRect);
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// Draw pipes and check for collisions.
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if (SDL_HasIntersection(pipeRect, birdRect)) {
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return true;
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}
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pipeRect->y += 1150; // move sprite for rendering the bottom pipe
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SDL_RenderCopyEx(renderer, pipe, nullptr, pipeRect, 0.0, nullptr,
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SDL_FLIP_VERTICAL);
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pipeRect->x -= 2;
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if (SDL_HasIntersection(pipeRect, birdRect)) {
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return true;
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}
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pipeRect->y -= 1150; // moving it back
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if (pipeRect->x <= -50) {
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std::random_device rd; // Obtain a random number from hardware
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std::mt19937 eng(rd()); // Seed the generator
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std::uniform_int_distribution<> distr(-950, -650); // Define the range
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// Generate the random number
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pipeRect->y = distr(eng);
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pipeRect->x = 800;
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}
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return false;
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}
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void setPipe(SDL_Rect *pipeRect, int offsetX) {
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// Create a random number generator
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std::random_device rd; // Obtain a random number from hardware
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std::mt19937 eng(rd()); // Seed the generator
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std::uniform_int_distribution<> distr(-950, -650); // Define the range
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pipeRect->x = offsetX;
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pipeRect->y = distr(eng);
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pipeRect->w = 64;
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pipeRect->h = 1024;
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}
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int main(int argc, char *argv[]) {
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// Initialize SDL
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError()
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<< std::endl;
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return 1;
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}
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// Create a window
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SDL_Window *window =
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SDL_CreateWindow("Flappy Bird", SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED, 800, 600, SDL_WINDOW_SHOWN);
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if (window == nullptr) {
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std::cerr << "Window could not be created! SDL_Error: " << SDL_GetError()
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<< std::endl;
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SDL_Quit();
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return 1;
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}
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// Create a renderer
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SDL_Renderer *renderer =
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SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if (renderer == nullptr) {
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std::cerr << "Renderer could not be created! SDL_Error: " << SDL_GetError()
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<< std::endl;
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 1;
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}
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// Load the sprite texture
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SDL_Texture *flappyBird = IMG_LoadTexture(renderer, "assets/bird.png");
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if (flappyBird == nullptr) {
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std::cerr << "Failed to load texture! SDL_Error: " << SDL_GetError()
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<< std::endl;
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// Handle error
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}
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SDL_Texture *pipe = IMG_LoadTexture(renderer, "assets/pipe.png");
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if (pipe == nullptr) {
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std::cerr << "Failed to load texture! SDL_Error: " << SDL_GetError()
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<< std::endl;
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// Handle error
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}
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// Sprite position and size
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SDL_Rect birdRect;
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birdRect.x = 300; // Initial x position
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birdRect.y = 200; // Initial y position
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birdRect.w = 48; // Width of the sprite
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birdRect.h = 36; // Height of the sprite
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SDL_Rect *pipeRect[4];
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int dist = 650;
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for (int i = 0; i < 4; i++) {
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pipeRect[i] = new SDL_Rect();
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setPipe(pipeRect[i], dist);
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dist += 210;
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}
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// Sprite Velocity
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double velocityY = 0;
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// Main loop flag
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bool quit = false;
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SDL_Event e;
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Uint32 frameStart;
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int frameTime;
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const int TARGET_FPS = 60;
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const int FRAME_DELAY = 1000 / TARGET_FPS; // Delay in milliseconds
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// Main loop
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while (!quit) {
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frameStart = SDL_GetTicks();
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// Handle events
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while (SDL_PollEvent(&e) != 0) {
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// User requests quit
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if (e.type == SDL_QUIT) {
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quit = true;
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}
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if (e.type == SDL_KEYDOWN) {
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switch (e.key.keysym.sym) {
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case SDLK_SPACE: // Flap
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velocityY = -5;
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break;
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}
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}
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}
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velocityY += 0.25;
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birdRect.y += velocityY;
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// Clear the window with a color (e.g., white)
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SDL_SetRenderDrawColor(renderer, 63, 63, 255, 255); // White color
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SDL_RenderClear(renderer);
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// Set the color for the bottom part (green)
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); // Green color
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// Define the rectangle for the bottom part of the screen
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SDL_Rect bottomRect;
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bottomRect.x = 0; // Start from the left edge
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bottomRect.y = 550; // Start from the vertical position (adjust as needed)
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bottomRect.w =
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800; // Width of the screen (adjust based on your window size)
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bottomRect.h = 50; // Height of the green area (adjust as needed)
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// Render the green rectangle
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SDL_RenderFillRect(renderer, &bottomRect);
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// Render the sprite
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SDL_RenderCopy(renderer, flappyBird, nullptr, &birdRect);
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for (int i = 0; i < 4; i++) {
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quit = sdlPipe(pipeRect[i], &birdRect, renderer, flappyBird, pipe);
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if (quit) {
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break;
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}
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}
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// Present the renderer
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SDL_RenderPresent(renderer);
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frameTime = SDL_GetTicks() - frameStart;
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if (frameTime < FRAME_DELAY) {
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SDL_Delay(FRAME_DELAY - frameTime);
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}
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if (SDL_HasIntersection(&bottomRect, &birdRect)) {
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quit = true;
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}
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}
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// Clean up
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SDL_DestroyTexture(flappyBird);
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SDL_DestroyTexture(pipe);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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