refactoring

This commit is contained in:
Patrick_Pluto 2024-09-09 07:59:43 +02:00
parent 5a50497cf7
commit 2164102257

View file

@ -1,19 +1,19 @@
/*
FlappyBird
Copyright (C) 2024 Patrick_Pluto
/*
FlappyBird
Copyright (C) 2024 Patrick_Pluto
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <SDL2/SDL.h>
@ -59,7 +59,7 @@ bool sdlPipe(SDL_Rect *pipeRect, SDL_Rect *birdRect, SDL_Renderer *renderer,
return false;
}
void setPipe(SDL_Rect* pipeRect, int offsetX) {
void setPipe(SDL_Rect *pipeRect, int offsetX) {
// Create a random number generator
std::random_device rd; // Obtain a random number from hardware
@ -124,22 +124,13 @@ int main(int argc, char *argv[]) {
birdRect.w = 48; // Width of the sprite
birdRect.h = 36; // Height of the sprite
// Create a random number generator
std::random_device rd; // Obtain a random number from hardware
std::mt19937 eng(rd()); // Seed the generator
std::uniform_int_distribution<> distr(-950, -650); // Define the range
SDL_Rect pipe1Rect;
setPipe(&pipe1Rect, 650);
SDL_Rect pipe2Rect;
setPipe(&pipe2Rect, 850);
SDL_Rect pipe3Rect;
setPipe(&pipe3Rect, 1050);
SDL_Rect pipe4Rect;
setPipe(&pipe4Rect, 1250);
SDL_Rect *pipeRect[4];
int dist = 650;
for (int i = 0; i < 4; i++) {
pipeRect[i] = new SDL_Rect();
setPipe(pipeRect[i], dist);
dist += 210;
}
// Sprite Velocity
double velocityY = 0;
@ -197,18 +188,11 @@ int main(int argc, char *argv[]) {
// Render the sprite
SDL_RenderCopy(renderer, flappyBird, nullptr, &birdRect);
quit = sdlPipe(&pipe1Rect, &birdRect, renderer, flappyBird, pipe);
if (!quit) {
quit = sdlPipe(&pipe2Rect, &birdRect, renderer, flappyBird, pipe);
}
if (!quit) {
quit = sdlPipe(&pipe3Rect, &birdRect, renderer, flappyBird, pipe);
}
if (!quit) {
quit = sdlPipe(&pipe4Rect, &birdRect, renderer, flappyBird, pipe);
for (int i = 0; i < 4; i++) {
quit = sdlPipe(pipeRect[i], &birdRect, renderer, flappyBird, pipe);
if (quit) {
break;
}
}
// Present the renderer