# The Scavanger **The Scavanger** is a short 2D exploration game made in Godot โ€” created as part of an English class project. You play as a man who has been mysteriously teleported into a forest crawling with slimes. Your goal: collect three potions hidden throughout the area and escape. --- ## ๐Ÿ“š Project Purpose This game was created for an **English school project**, blending narrative writing with basic game design to tell a small interactive story. --- ## ๐ŸŒฒ Story You wake up in a strange, slime-infested forest with no idea how you got there. Thereโ€™s no combat, no puzzles โ€” just exploration and survival. Find three potions and get out... before the slimes get you. --- ## ๐ŸŽฎ Gameplay Features - 2D top-down exploration - Avoid hostile slimes โ€” no combat - Find 3 potions to escape - Focus on story atmosphere and minimal mechanics - Built using [Godot Engine](https://godotengine.org) --- ## โ–ถ๏ธ How to Play ### ๐Ÿ“ฅ Download Get the latest build from the [**Releases section**](https://interstellardevelopment.org/code/sageTheDm/the-scavanger/releases). Just unzip and run the executable for your platform โ€” no setup required. ### ๐Ÿ› ๏ธ Run from Source Want to view or edit the project in Godot? 1. Clone the repository: ```bash git clone https://interstellardevelopment.org/code/sageTheDm/the-scavanger.git ``` 2. Open the `project.godot` file with Godot (version 3.x or newer) 3. Click **Play** to launch the game --- ## ๐Ÿ“ Project Structure Here's a quick overview of the main folders and files: ``` the-scavanger/ โ”œโ”€โ”€ .godot/ # Godot engine config files โ”œโ”€โ”€ assets/terrain/ # Tilemaps and terrain images โ”œโ”€โ”€ scenes/ # Scene files used in the game โ”‚ โ”œโ”€โ”€ enemies/ # Slime enemy scenes โ”‚ โ”œโ”€โ”€ maps/ # Map/level scenes โ”‚ โ””โ”€โ”€ player-npc/ # Player and NPC scenes โ”œโ”€โ”€ scripts/ # GDScript files for gameplay logic โ”œโ”€โ”€ sprites/ # Additional sprite resources โ”œโ”€โ”€ LICENSE # GPL-3.0 License โ”œโ”€โ”€ README.md # This file โ””โ”€โ”€ project.godot # Godot project file ``` --- ## ๐ŸŽจ Sprites Sprites used in this project are from the ๐Ÿ‘‰ [**Mystic Woods - 16x16 Pixel Art Asset Pack** by Game Endeavor](https://game-endeavor.itch.io/mystic-woods) Licensed for use in free and commercial projects. --- ## ๐Ÿค Contributing This was made as a class project, but the code is open source and contributions are welcome! Feel free to fork it, build on it, or use it in your own Godot experiments. --- ## ๐Ÿ“ License This project is licensed under the **GNU General Public License v3.0 (GPL-3.0)**. - You can freely use, share, and modify the game - Any changes or derived works must also be GPL-licensed - Full license details in the [LICENSE](LICENSE) file --- ## ๐Ÿ‘ค Credits - Game design & programming: [sageTheDm](https://interstellardevelopment.org/code/sageTheDm/) - Built using the [Godot Engine](https://godotengine.org) - Pixel art assets by [Game Endeavor](https://game-endeavor.itch.io/mystic-woods)