[editor_metadata]

executable_path="C:/Users/lucab/Downloads/Godot_v4.4.1-stable_win64.exe/Godot_v4.4.1-stable_win64.exe"
use_advanced_connections=false

[recent_files]

scenes=["res://scenes/enemies/slime.tscn", "res://scenes/player-npc/player.tscn", "res://scenes/maps/map.tscn", "res://scenes/maps/south.tscn", "res://scenes/maps/north.tscn", "res://scenes/maps/main.tscn", "res://scenes/maps/east.tscn", "res://scenes/enemy-no-animation.tscn", "res://scenes/main.tscn", "res://scenes/slime.tscn"]
scripts=["Node", "res://scripts/player.gd", "res://scripts/global.gd", "res://scripts/slime.gd", "res://scripts/enemy.gd", "res://scripts/world.gd", "res://scripts/cliff_side.gd"]

[uid_upgrade_tool]

run_on_restart=false
resave_paths=PackedStringArray()

[dialog_bounds]

create_new_node=Rect2(2430, 190, 900, 700)
project_settings=Rect2(2280, 190, 1200, 700)
search_help=Rect2(2400, 270, 960, 540)
export=Rect2(2653, 94, 900, 574)

[project_settings]

show_builtin_actions=true

[color_picker]

picker_shape=3
recent_presets=PackedColorArray(0.270588, 0, 0.0862745, 1, 0.572139, 1.03481e-06, 0.217119, 1, 0.861974, 0.000641679, 0.870733, 0.42, 1, 0, 1, 1)

[texture_region_editor]

snap_offset=Vector2(0, 0)
snap_step=Vector2(16, 16)
snap_separation=Vector2(1, 1)
snap_mode=2

[game_view]

embed_size_mode=1

[quick_open_dialog]

last_mode=1

[export_options]

default_filename="the-scavanger"
export_debug=false
