197 lines
5 KiB
HTML
197 lines
5 KiB
HTML
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="UTF-8" />
|
|
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
|
<title>Snake Game - GameBoy Style</title>
|
|
<style>
|
|
/* Base Reset */
|
|
body,
|
|
html {
|
|
margin: 0;
|
|
padding: 0;
|
|
font-family: monospace;
|
|
background-color: #3a2d56;
|
|
display: flex;
|
|
justify-content: center;
|
|
align-items: center;
|
|
height: 100vh;
|
|
}
|
|
|
|
/* GameBoy Layout */
|
|
.gameboy {
|
|
background-color: #5f4c82;
|
|
width: 441px;
|
|
height: 735px;
|
|
border-radius: 20px;
|
|
box-shadow: 0 8px 16px rgba(0, 0, 0, 0.6);
|
|
display: flex;
|
|
flex-direction: column;
|
|
align-items: center;
|
|
padding: 10px;
|
|
position: relative;
|
|
}
|
|
|
|
@media (max-width: 768px) {
|
|
.gameboy {
|
|
width: 100vw;
|
|
height: 100vh;
|
|
border-radius: 0;
|
|
}
|
|
}
|
|
|
|
/* Screen */
|
|
.screen {
|
|
background-color: black;
|
|
border: 4px solid #0f380f;
|
|
width: 90%;
|
|
height: 55%;
|
|
margin-top: 20px;
|
|
border-radius: 10px;
|
|
display: flex;
|
|
justify-content: center;
|
|
align-items: center;
|
|
box-shadow: inset 0 4px 8px rgba(0, 0, 0, 0.5);
|
|
overflow: hidden;
|
|
}
|
|
|
|
canvas {
|
|
border: 1px solid black;
|
|
}
|
|
|
|
/* Restart Button */
|
|
#restartBtn {
|
|
padding: 10px 20px;
|
|
font-size: 16px;
|
|
cursor: pointer;
|
|
margin-top: 20px;
|
|
background-color: #0f380f;
|
|
color: white;
|
|
border: none;
|
|
border-radius: 5px;
|
|
display: none;
|
|
}
|
|
|
|
#restartBtn:hover {
|
|
background-color: #9bbc0f;
|
|
}
|
|
|
|
/* Titles */
|
|
h1 {
|
|
font-size: 1.8rem;
|
|
margin-bottom: 10px;
|
|
text-transform: uppercase;
|
|
color: #9bbc0f;
|
|
}
|
|
</style>
|
|
</head>
|
|
<body>
|
|
<div class="gameboy">
|
|
<h1>Snake Game</h1>
|
|
<div class="screen">
|
|
<canvas id="snake" width="400" height="400"></canvas>
|
|
</div>
|
|
<button id="restartBtn">Restart</button>
|
|
</div>
|
|
|
|
<script>
|
|
"use strict";
|
|
|
|
const cvs = document.getElementById("snake");
|
|
const ctx = cvs.getContext("2d");
|
|
const box = 20;
|
|
|
|
let snake = [{ x: 9 * box, y: 10 * box }];
|
|
let food = {
|
|
x: Math.floor(Math.random() * 19 + 1) * box,
|
|
y: Math.floor(Math.random() * 19 + 1) * box,
|
|
};
|
|
let score = 0;
|
|
let d;
|
|
let game;
|
|
|
|
document.addEventListener("keydown", direction);
|
|
function direction(event) {
|
|
let key = event.keyCode;
|
|
if ((key == 37 || key == 65) && d != "RIGHT") d = "LEFT";
|
|
else if ((key == 38 || key == 87) && d != "DOWN") d = "UP";
|
|
else if ((key == 39 || key == 68) && d != "LEFT") d = "RIGHT";
|
|
else if ((key == 40 || key == 83) && d != "UP") d = "DOWN";
|
|
}
|
|
|
|
function collision(head, array) {
|
|
return array.some((part) => head.x == part.x && head.y == part.y);
|
|
}
|
|
|
|
function draw() {
|
|
ctx.fillStyle = "#0f380f";
|
|
ctx.fillRect(0, 0, cvs.width, cvs.height);
|
|
|
|
ctx.fillStyle = "red";
|
|
ctx.fillRect(food.x, food.y, box, box);
|
|
|
|
for (let i = 0; i < snake.length; i++) {
|
|
ctx.fillStyle = i == 0 ? "lime" : "white";
|
|
ctx.fillRect(snake[i].x, snake[i].y, box, box);
|
|
ctx.strokeStyle = "black";
|
|
ctx.strokeRect(snake[i].x, snake[i].y, box, box);
|
|
}
|
|
|
|
let snakeX = snake[0].x;
|
|
let snakeY = snake[0].y;
|
|
|
|
if (d == "LEFT") snakeX -= box;
|
|
if (d == "UP") snakeY -= box;
|
|
if (d == "RIGHT") snakeX += box;
|
|
if (d == "DOWN") snakeY += box;
|
|
|
|
if (snakeX == food.x && snakeY == food.y) {
|
|
score++;
|
|
food = {
|
|
x: Math.floor(Math.random() * 19 + 1) * box,
|
|
y: Math.floor(Math.random() * 19 + 1) * box,
|
|
};
|
|
} else {
|
|
snake.pop();
|
|
}
|
|
|
|
let newHead = { x: snakeX, y: snakeY };
|
|
|
|
if (
|
|
snakeX < 0 ||
|
|
snakeX >= cvs.width ||
|
|
snakeY < 0 ||
|
|
snakeY >= cvs.height ||
|
|
collision(newHead, snake)
|
|
) {
|
|
clearInterval(game);
|
|
document.getElementById("restartBtn").style.display = "block";
|
|
return;
|
|
}
|
|
|
|
snake.unshift(newHead);
|
|
|
|
ctx.fillStyle = "white";
|
|
ctx.font = "20px Arial";
|
|
ctx.fillText("Score: " + score, 10, 20);
|
|
}
|
|
|
|
function restartGame() {
|
|
snake = [{ x: 9 * box, y: 10 * box }];
|
|
food = {
|
|
x: Math.floor(Math.random() * 19 + 1) * box,
|
|
y: Math.floor(Math.random() * 19 + 1) * box,
|
|
};
|
|
score = 0;
|
|
d = "";
|
|
document.getElementById("restartBtn").style.display = "none";
|
|
game = setInterval(draw, 150);
|
|
}
|
|
|
|
document
|
|
.getElementById("restartBtn")
|
|
.addEventListener("click", restartGame);
|
|
game = setInterval(draw, 150);
|
|
</script>
|
|
</body>
|
|
</html>
|