192 lines
5.7 KiB
JavaScript
192 lines
5.7 KiB
JavaScript
document.getElementById("startGame").addEventListener("click", function () {
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const gridSize = parseInt(document.getElementById("gridSize").value);
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const bombs = parseInt(document.getElementById("bombs").value);
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document.getElementById("settings").style.display = "none";
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document.getElementById("game").style.display = "block";
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renderGame(gridSize, bombs);
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});
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const canvas = document.getElementById("game");
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const ctx = canvas.getContext("2d");
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class Minesweeper {
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constructor(width, height, bombs) {
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this.size = 25;
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this.field = new Array(width);
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this.bombs = new Array(width);
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for (let x = 0; x < this.field.length; x++) {
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this.field[x] = new Array(height);
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this.bombs[x] = new Array(height);
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for (let y = 0; y < this.field[x].length; y++) {
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this.field[x][y] = 1;
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this.bombs[x][y] = false;
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}
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}
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this.bombAmount =
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bombs > (width * height) / 2 ? (width * height) / 2 : bombs;
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this.width = width;
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this.height = height;
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this.firstClick = false;
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this.drawField();
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}
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generateBombs() {
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for (let i = 0; i < this.bombAmount; i++) {
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let x = Math.floor(Math.random() * this.width);
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let y = Math.floor(Math.random() * this.height);
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this.bombs[x][y] || this.field[x][y] == 0
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? i--
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: (this.bombs[x][y] = true);
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}
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this.firstClick = true;
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}
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getNearbyBombs(x, y) {
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let counter = 0;
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for (let newX = x - 1; newX <= x + 1; newX++) {
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for (let newY = y - 1; newY <= y + 1; newY++) {
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if (
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newX < this.field.length &&
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newX >= 0 &&
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newY < this.field[0].length &&
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newY >= 0
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) {
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this.bombs[newX][newY] ? counter++ : {};
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}
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}
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}
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return counter;
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}
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checkWin() {
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for (let x = 0; x < this.field.length; x++) {
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for (let y = 0; y < this.field[x].length; y++) {
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if (this.field[x][y] != 0 && !this.bombs[x][y]) {
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return;
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} else if (this.field[x][y] == 0 && this.bombs[x][y]) {
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alert(`[ERROR]: Square (${x}|${y}) should not be a bomb!`);
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this.bombs[x][y] = false;
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}
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}
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}
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this.drawField();
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alert("You won!");
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window.location.reload();
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}
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markSquare(x, y) {
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if (x < this.field.length && y < this.field[0].length) {
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switch (this.field[x][y]) {
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case 1:
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this.field[x][y]++;
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break;
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case 2:
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this.field[x][y]++;
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break;
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case 3:
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this.field[x][y] = 1;
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break;
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default:
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break;
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}
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this.drawField();
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}
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}
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uncoverSquare(x, y) {
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if (x < this.field.length && x >= 0 && y < this.field[0].length && y >= 0) {
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if (this.bombs[x][y] && this.field[x][y] == 1) {
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alert("You lost!");
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window.location.reload();
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} else if (this.field[x][y] == 1) {
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this.field[x][y] = 0;
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!this.firstClick ? this.generateBombs() : {};
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if (this.getNearbyBombs(x, y) == 0) {
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for (let newX = x - 1; newX <= x + 1; newX++) {
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for (let newY = y - 1; newY <= y + 1; newY++) {
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if (
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newX < this.field.length &&
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newX >= 0 &&
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newY < this.field[0].length &&
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newY >= 0
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) {
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this.field[newX][newY] == 1
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? this.uncoverSquare(newX, newY)
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: {};
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}
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}
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}
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}
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}
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this.checkWin();
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this.drawField();
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}
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}
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drawSquare(x, y, type) {
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ctx.lineWidth = 3;
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let uncovered = (x + y) % 2 === 0 ? "#D3D3D3" : "#A9A9A9";
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let covered = (x + y) % 2 === 0 ? "#4CAF50" : "#81C784";
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ctx.fillStyle = type != 0 ? covered : uncovered;
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ctx.fillRect(x * this.size, y * this.size, this.size, this.size);
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ctx.strokeStyle = "#000";
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ctx.strokeRect(x * this.size, y * this.size, this.size, this.size);
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if (type != 1) {
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const fontSize = this.size / 2;
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const number = this.getNearbyBombs(x, y);
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let finalPrint;
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ctx.font = `${fontSize}px sans-serif`;
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ctx.fillStyle = "#000";
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type == 0 ? (finalPrint = number ? number : " ") : {};
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type == 2 ? (finalPrint = "🚩") : {};
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type == 3 ? (finalPrint = "❓") : {};
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ctx.fillText(
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finalPrint,
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x * this.size + fontSize / (type == 0 ? 1.5 : 1.8),
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y * this.size + fontSize * 1.3
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);
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}
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}
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drawField() {
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if (window.innerWidth > window.innerHeight) {
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this.size = window.innerHeight / (this.field[0].length + 4);
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} else {
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this.size = window.innerWidth / (this.field.length + 4);
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}
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canvas.width = this.size * this.field.length;
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canvas.height = this.size * this.field[0].length;
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const offsetX = (canvas.width - this.field.length * this.size) / 2;
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const offsetY = (canvas.height - this.field[0].length * this.size) / 2;
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for (let x = 0; x < this.field.length; x++) {
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for (let y = 0; y < this.field[x].length; y++) {
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this.drawSquare(x, y, this.field[x][y], offsetX, offsetY);
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}
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}
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}
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}
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const renderGame = (gridSize, bombs) => {
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let field = new Minesweeper(gridSize, gridSize, bombs);
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window.addEventListener("resize", () => field.drawField());
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canvas.addEventListener("click", (event) => {
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const rect = canvas.getBoundingClientRect();
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const x = Math.floor((event.clientX - rect.left) / field.size);
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const y = Math.floor((event.clientY - rect.top) / field.size);
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field.uncoverSquare(x, y);
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});
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canvas.addEventListener("contextmenu", (event) => {
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event.preventDefault();
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const rect = canvas.getBoundingClientRect();
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const x = Math.floor((event.clientX - rect.left) / field.size);
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const y = Math.floor((event.clientY - rect.top) / field.size);
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field.markSquare(x, y);
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});
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};
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