87 lines
2 KiB
JavaScript
87 lines
2 KiB
JavaScript
'use strict';
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// Get references to the buttons
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const upButton = document.getElementById("up");
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const downButton = document.getElementById("down");
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const leftButton = document.getElementById("left");
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const rightButton = document.getElementById("right");
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const startButton = document.getElementById("start");
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const aButton = document.getElementById("a");
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const bButton = document.getElementById("b");
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// Game variables
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let snake;
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let apple;
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let gameInterval;
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let isGameRunning = false;
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// Initialize the game
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function initGame() {
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snake = [{ x: 10, y: 10 }];
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apple = spawnApple();
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isGameRunning = true;
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gameInterval = setInterval(gameLoop, 100);
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}
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// Game loop
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function gameLoop() {
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updateSnake();
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checkCollisions();
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render();
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}
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// Spawn an apple at a random position
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function spawnApple() {
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return {
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x: Math.floor(Math.random() * 20),
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y: Math.floor(Math.random() * 20),
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};
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}
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// Update the snake's position
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function updateSnake() {
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// Logic to move the snake based on direction
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// This is where you would handle the snake's movement
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}
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// Check for collisions with walls, itself, or apple
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function checkCollisions() {
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// Logic to check for collisions
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}
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// Render the game state
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function render() {
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// Logic to render the snake and apple on the screen
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}
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// Button event listeners
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upButton.addEventListener("click", () => {
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// Logic to move the snake up
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});
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downButton.addEventListener("click", () => {
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// Logic to move the snake down
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});
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leftButton.addEventListener("click", () => {
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// Logic to move the snake left
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});
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rightButton.addEventListener("click", () => {
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// Logic to move the snake right
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});
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startButton.addEventListener("click", () => {
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if (!isGameRunning) {
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initGame();
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}
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});
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// Additional button functionalities for A and B
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aButton.addEventListener("click", () => {
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// Logic for A button (e.g., pause or special action)
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});
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bButton.addEventListener("click", () => {
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// Logic for B button (e.g., reset or another action)
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});
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