"use strict"; const cvs = document.getElementById("snake"); const ctx = cvs.getContext("2d"); const box = 20; let snake = [{ x: 9 * box, y: 10 * box }]; let food = { x: Math.floor(Math.random() * 19 + 1) * box, y: Math.floor(Math.random() * 19 + 1) * box, }; let score = 0; let d; let game; document.addEventListener("keydown", direction); function direction(event) { let key = event.keyCode; if ((key == 37 || key == 65) && d != "RIGHT") d = "LEFT"; else if ((key == 38 || key == 87) && d != "DOWN") d = "UP"; else if ((key == 39 || key == 68) && d != "LEFT") d = "RIGHT"; else if ((key == 40 || key == 83) && d != "UP") d = "DOWN"; } function collision(head, array) { return array.some((part) => head.x == part.x && head.y == part.y); } function draw() { ctx.fillStyle = "#0f380f"; ctx.fillRect(0, 0, cvs.width, cvs.height); ctx.fillStyle = "red"; ctx.fillRect(food.x, food.y, box, box); for (let i = 0; i < snake.length; i++) { ctx.fillStyle = i == 0 ? "lime" : "white"; ctx.fillRect(snake[i].x, snake[i].y, box, box); ctx.strokeStyle = "black"; ctx.strokeRect(snake[i].x, snake[i].y, box, box); } let snakeX = snake[0].x; let snakeY = snake[0].y; if (d == "LEFT") snakeX -= box; if (d == "UP") snakeY -= box; if (d == "RIGHT") snakeX += box; if (d == "DOWN") snakeY += box; if (snakeX == food.x && snakeY == food.y) { score++; food = { x: Math.floor(Math.random() * 19 + 1) * box, y: Math.floor(Math.random() * 19 + 1) * box, }; } else { snake.pop(); } let newHead = { x: snakeX, y: snakeY }; if ( snakeX < 0 || snakeX >= cvs.width || snakeY < 0 || snakeY >= cvs.height || collision(newHead, snake) ) { clearInterval(game); document.getElementById("restartBtn").style.display = "block"; return; } snake.unshift(newHead); ctx.fillStyle = "white"; ctx.font = "20px Arial"; ctx.fillText("Score: " + score, 10, 20); } function restartGame() { snake = [{ x: 9 * box, y: 10 * box }]; food = { x: Math.floor(Math.random() * 19 + 1) * box, y: Math.floor(Math.random() * 19 + 1) * box, }; score = 0; d = ""; document.getElementById("restartBtn").style.display = "none"; game = setInterval(draw, 150); } document.getElementById("restartBtn").addEventListener("click", restartGame); game = setInterval(draw, 150);