// testing from old tutorial "use strict"; const cvs = document.getElementById("snake"); const ctx = cvs.getContext("2d"); // create the unit const box = 32; // load images const ground = new Image(); ground.src = "img/ground.png"; const foodImg = new Image(); foodImg.src = "img/food.png"; // load audio files let dead = new Audio(); let eat = new Audio(); let up = new Audio(); let right = new Audio(); let left = new Audio(); let down = new Audio(); dead.src = "audio/dead.mp3"; eat.src = "audio/eat.mp3"; up.src = "audio/up.mp3"; right.src = "audio/right.mp3"; left.src = "audio/left.mp3"; down.src = "audio/down.mp3"; // create the snake let snake = []; snake[0] = { x: 9 * box, y: 10 * box, }; // create the food let food = { x: Math.floor(Math.random() * 17 + 1) * box, y: Math.floor(Math.random() * 15 + 3) * box, }; // create the score var let score = 0; //control the snake let d; document.addEventListener("keydown", direction); function direction(event) { let key = event.keyCode; if (key == 37 && d != "RIGHT") { left.play(); d = "LEFT"; } else if (key == 38 && d != "DOWN") { d = "UP"; up.play(); } else if (key == 39 && d != "LEFT") { d = "RIGHT"; right.play(); } else if (key == 40 && d != "UP") { d = "DOWN"; down.play(); } } // cheack collision function function collision(head, array) { for (let i = 0; i < array.length; i++) { if (head.x == array[i].x && head.y == array[i].y) { return true; } } return false; } // draw everything to the canvas function draw() { ctx.drawImage(ground, 0, 0); for (let i = 0; i < snake.length; i++) { ctx.fillStyle = i == 0 ? "green" : "white"; ctx.fillRect(snake[i].x, snake[i].y, box, box); ctx.strokeStyle = "red"; ctx.strokeRect(snake[i].x, snake[i].y, box, box); } ctx.drawImage(foodImg, food.x, food.y); // old head position let snakeX = snake[0].x; let snakeY = snake[0].y; // which direction if (d == "LEFT") snakeX -= box; if (d == "UP") snakeY -= box; if (d == "RIGHT") snakeX += box; if (d == "DOWN") snakeY += box; // if the snake eats the food if (snakeX == food.x && snakeY == food.y) { score++; eat.play(); food = { x: Math.floor(Math.random() * 17 + 1) * box, y: Math.floor(Math.random() * 15 + 3) * box, }; // we don't remove the tail } else { // remove the tail snake.pop(); } // add new Head let newHead = { x: snakeX, y: snakeY, }; // game over if ( snakeX < box || snakeX > 17 * box || snakeY < 3 * box || snakeY > 17 * box || collision(newHead, snake) ) { clearInterval(game); dead.play(); } snake.unshift(newHead); ctx.fillStyle = "white"; ctx.font = "45px Changa one"; ctx.fillText(score, 2 * box, 1.6 * box); } // call draw function every 100 ms let game = setInterval(draw, 100);