const canvas = document.getElementById('game'); const ctx = canvas.getContext('2d'); class Minesweeper { constructor(w, h, bombs) { this.size = 25; this.field = new Array(w); this.bombs = new Array(w); for (let x = 0; x < this.field.length; x++) { this.field[x] = new Array(h); this.bombs[x] = new Array(h); for (let y = 0; y < this.field.length; y++) { this.field[x][y] = 1; this.bombs[x][y] = false; } } for (let i = 0; i < bombs; i++) { let x = Math.floor(Math.random() * w); let y = Math.floor(Math.random() * h); this.bombs[x][y] ? i-- : this.bombs[x][y] = true; } this.drawField(); } getNearbyBombs(x, y) { let counter = 0; for (let newX = x - 1; newX <= x + 1; newX++) { for (let newY = y - 1; newY <= y + 1; newY++) { if (newX < this.field.length && newX >= 0 && newY < this.field[0].length && newY >= 0) { this.bombs[newX][newY] ? counter++ : {}; } } } return counter; } checkWin() { for (let x = 0; x < this.field.length; x++) { for (let y = 0; y < this.field[x].length; y++) { if (this.field[x][y] != 0 && !this.bombs[x][y]) { return; } } } this.drawField(); alert("You won!"); window.location.reload(); } markSquare(x, y) { if (x < this.field.length && y < this.field[0].length) { switch (this.field[x][y]) { case 1: this.field[x][y]++; break; case 2: this.field[x][y]++; break; case 3: this.field[x][y] = 1; break; default: break; } this.drawField(); } } uncoverSquare(x, y) { if (x < this.field.length && x >= 0 && y < this.field[0].length && y >= 0) { if (this.bombs[x][y] && this.field[x][y] == 1) { alert("You lost!"); window.location.reload(); } else if (this.field[x][y] == 1) { this.field[x][y] = 0; if (this.getNearbyBombs(x, y) == 0) { for (let newX = x - 1; newX <= x + 1; newX++) { for (let newY = y - 1; newY <= y + 1; newY++) { if (newX < this.field.length && newX >= 0 && newY < this.field[0].length && newY >= 0) { this.field[newX][newY] == 1 ? this.uncoverSquare(newX, newY) : {}; } } } } }; this.checkWin(); this.drawField(); } } drawSquare(x, y, type) { ctx.lineWidth = 3; x += 2, y += 2; type != 0 ? ctx.fillStyle = 'lightgrey' : ctx.fillStyle = 'darkgrey'; ctx.fillRect(x * this.size, y * this.size, this.size, this.size); ctx.strokeStyle = 'black'; ctx.strokeRect(x * this.size, y * this.size, this.size, this.size); if (type != 1) { const fontSize = this.size / 2; const number = this.getNearbyBombs(x - 2, y - 2) let finalPrint; ctx.font = `${fontSize}px monospace`; ctx.fillStyle = 'black'; type == 0 ? finalPrint = number ? number : ' ' : {} type == 2 ? finalPrint = '🚩' : {} type == 3 ? finalPrint = '❓' : {} ctx.fillText(finalPrint, x * this.size + fontSize / (type == 0 ? 1.5 : 1.8), y * this.size + fontSize * 1.3); } } drawField() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; const squareWidth = canvas.width / (this.field.length + 4); const squareHeight = canvas.height / (this.field[0].length + 4); squareHeight > squareWidth ? this.size = squareWidth : this.size = squareHeight; for (let x = 0; x < this.field.length; x++) { for (let y = 0; y < this.field[x].length; y++) { this.drawSquare(x, y, this.field[x][y]); } } } } let field = new Minesweeper(18, 18, 54); window.addEventListener('resize', () => field.drawField()); canvas.addEventListener('click', (event) => { const rect = canvas.getBoundingClientRect(); const x = Math.floor((event.clientX - rect.left - field.size * 2) / field.size); const y = Math.floor((event.clientY - rect.top - field.size * 2) / field.size); field.uncoverSquare(x, y) }); canvas.addEventListener('contextmenu', (event) => { event.preventDefault(); const rect = canvas.getBoundingClientRect(); const x = Math.floor((event.clientX - rect.left - field.size * 2) / field.size); const y = Math.floor((event.clientY - rect.top - field.size * 2) / field.size); field.markSquare(x, y) });