'use strict'; // Get references to the buttons const upButton = document.getElementById("up"); const downButton = document.getElementById("down"); const leftButton = document.getElementById("left"); const rightButton = document.getElementById("right"); const startButton = document.getElementById("start"); const aButton = document.getElementById("a"); const bButton = document.getElementById("b"); // Game variables let snake; let apple; let gameInterval; let isGameRunning = false; // Initialize the game function initGame() { snake = [{ x: 10, y: 10 }]; apple = spawnApple(); isGameRunning = true; gameInterval = setInterval(gameLoop, 100); } // Game loop function gameLoop() { updateSnake(); checkCollisions(); render(); } // Spawn an apple at a random position function spawnApple() { return { x: Math.floor(Math.random() * 20), y: Math.floor(Math.random() * 20), }; } // Update the snake's position function updateSnake() { // Logic to move the snake based on direction // This is where you would handle the snake's movement } // Check for collisions with walls, itself, or apple function checkCollisions() { // Logic to check for collisions } // Render the game state function render() { // Logic to render the snake and apple on the screen } // Button event listeners upButton.addEventListener("click", () => { // Logic to move the snake up }); downButton.addEventListener("click", () => { // Logic to move the snake down }); leftButton.addEventListener("click", () => { // Logic to move the snake left }); rightButton.addEventListener("click", () => { // Logic to move the snake right }); startButton.addEventListener("click", () => { if (!isGameRunning) { initGame(); } }); // Additional button functionalities for A and B aButton.addEventListener("click", () => { // Logic for A button (e.g., pause or special action) }); bButton.addEventListener("click", () => { // Logic for B button (e.g., reset or another action) });