main #5
2 changed files with 324 additions and 281 deletions
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@ -1,309 +1,272 @@
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class Meteor {
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constructor(container) {
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this.element = document.createElement("div");
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this.element.style.position = "absolute";
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this.container = container;
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this.speed = Math.random() * 3 + 4;
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this.life = 1.0;
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this.particles = [];
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this.colorType = Math.floor(Math.random() * 4);
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this.colors = this.getMeteorColors();
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this.containerRect = container.getBoundingClientRect();
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// Start from random edge with PIXEL-based positioning
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const edge = Math.floor(Math.random() * 4);
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switch (edge) {
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case 0:
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// Top
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this.x = Math.random() * this.containerRect.width;
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this.y = -20;
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case 1:
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// Right
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this.x = this.containerRect.width + 20;
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this.y = Math.random() * this.containerRect.height;
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case 2:
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// Bottom
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this.x = Math.random() * this.containerRect.width;
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this.y = this.containerRect.height + 20;
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case 3:
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// Left
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this.x = -20;
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this.y = Math.random() * this.containerRect.height;
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default:
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console.log("Error creating Meteor direction");
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// Smooth movement settings
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this.speed = Math.random() * 1.5 + 2;
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this.life = 1.0;
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this.fadeSpeed = 0.002;
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// Enhanced color schemes for vibrant streaks
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this.colorSchemes = [
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// Classic golden-white meteor
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{
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core: "#ffffff",
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mid: "#ffeb99",
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outer: "#ff9933",
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},
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// Blue-white ice meteor
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{
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core: "#ffffff",
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mid: "#aaddff",
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outer: "#4488ff",
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},
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// Purple cosmic meteor
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{
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core: "#ffffff",
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mid: "#ddaaff",
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outer: "#aa44ff",
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},
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// Green-white aurora meteor
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{
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core: "#ffffff",
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mid: "#aaffcc",
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outer: "#44ff88",
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},
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];
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this.colors =
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this.colorSchemes[Math.floor(Math.random() * this.colorSchemes.length)];
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// Start positions
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const startSide = Math.random();
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if (startSide < 0.7) {
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this.x = Math.random() * this.containerRect.width;
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this.y = -100;
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this.angle = Math.PI / 2 + (Math.random() - 0.5) * 0.6;
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} else if (startSide < 0.85) {
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this.x = -100;
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this.y = Math.random() * this.containerRect.height * 0.3;
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this.angle = Math.PI / 4 + Math.random() * 0.4;
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} else {
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this.x = this.containerRect.width + 100;
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this.y = Math.random() * this.containerRect.height * 0.3;
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this.angle = (Math.PI * 3) / 4 + Math.random() * 0.4;
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}
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const centerX = this.containerRect.width / 2 + (Math.random() - 0.5) * 200;
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const centerY = this.containerRect.height / 2 + (Math.random() - 0.5) * 200;
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this.angle =
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Math.atan2(centerY - this.y, centerX - this.x) +
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(Math.random() - 0.5) * 0.8;
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this.dx = Math.cos(this.angle) * this.speed;
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this.dy = Math.sin(this.angle) * this.speed;
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// Trail settings
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this.trailPoints = [];
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this.maxTrailLength = 25;
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this.hasBeenOnScreen = false;
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this.init();
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}
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getMeteorColors() {
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const colorSchemes = [
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{
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head: "rgba(255, 255, 255, 1)",
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core: "rgba(255, 230, 150, 0.9)",
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mid: "rgba(255, 180, 80, 0.7)",
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outer: "rgba(255, 100, 50, 0.5)",
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glow: "rgba(255, 200, 100, 0.9)",
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},
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{
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head: "rgba(255, 255, 255, 1)",
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core: "rgba(180, 220, 255, 0.9)",
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mid: "rgba(100, 180, 255, 0.7)",
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outer: "rgba(50, 100, 255, 0.5)",
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glow: "rgba(100, 180, 255, 0.9)",
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},
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{
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head: "rgba(255, 255, 255, 1)",
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core: "rgba(220, 180, 255, 0.9)",
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mid: "rgba(200, 100, 255, 0.7)",
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outer: "rgba(180, 50, 255, 0.5)",
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glow: "rgba(200, 150, 255, 0.9)",
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},
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{
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head: "rgba(255, 255, 255, 1)",
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core: "rgba(180, 255, 200, 0.9)",
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mid: "rgba(80, 255, 150, 0.7)",
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outer: "rgba(50, 200, 100, 0.5)",
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glow: "rgba(150, 255, 180, 0.9)",
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},
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];
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return colorSchemes[this.colorType];
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}
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init() {
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const size = Math.random() * 4 + 10;
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const colors = this.colors;
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const head = document.createElement("div");
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head.style.width = `${size}px`;
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head.style.height = `${size}px`;
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head.style.borderRadius = "50%";
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head.style.background = `
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radial-gradient(
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circle at 30% 30%,
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${colors.head} 0%,
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${colors.core} 30%,
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${colors.mid} 60%,
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${colors.outer} 100%
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)
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// Create SVG for smooth gradient trail
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this.svg = document.createElementNS("http://www.w3.org/2000/svg", "svg");
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this.svg.style.cssText = `
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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pointer-events: none;
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overflow: visible;
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z-index: 9;
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`;
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head.style.boxShadow = `
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0 0 ${size * 4}px ${colors.glow},
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0 0 ${size * 2}px rgba(255, 255, 255, 0.8),
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inset 0 0 ${size * 0.5}px rgba(255, 255, 255, 0.9)
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`;
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head.style.position = "absolute";
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head.style.left = "50%";
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head.style.top = "50%";
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head.style.transform = "translate(-50%, -50%)";
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head.style.zIndex = "3";
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head.style.filter = "blur(0.5px)";
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this.svg.setAttribute("width", this.containerRect.width);
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this.svg.setAttribute("height", this.containerRect.height);
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// Create multi-layer tail
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this.createTailLayer(size * 3, size * 1.2, colors.core, 1, "1px");
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this.createTailLayer(size * 5, size * 2, colors.mid, 0.6, "2px");
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this.createTailLayer(size * 8, size * 3, colors.outer, 0.3, "3px");
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// Create gradient for trail
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const defs = document.createElementNS("http://www.w3.org/2000/svg", "defs");
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const gradient = document.createElementNS(
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"http://www.w3.org/2000/svg",
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"linearGradient"
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);
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this.gradientId = `meteor-gradient-${Date.now()}-${Math.random()
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.toString(36)
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.substr(2, 9)}`;
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gradient.setAttribute("id", this.gradientId);
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gradient.setAttribute("gradientUnits", "userSpaceOnUse");
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// Assemble meteor
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this.element.appendChild(head);
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this.element.style.left = `${this.x}px`;
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this.element.style.top = `${this.y}px`;
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this.element.style.zIndex = "10";
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this.element.style.filter = "blur(0.5px)";
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// Gradient stops for smooth colored fade
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const stops = [
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{ offset: "0%", color: this.colors.core, opacity: "1" },
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{ offset: "30%", color: this.colors.mid, opacity: "0.8" },
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{ offset: "60%", color: this.colors.outer, opacity: "0.5" },
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{ offset: "100%", color: this.colors.outer, opacity: "0" },
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];
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this.head = head;
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this.size = size;
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this.container.appendChild(this.element);
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this.createTrailParticles();
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}
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createTailLayer(length, width, color, opacity, blur) {
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const tail = document.createElement("div");
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const tailAngle = Math.atan2(this.dy, this.dx) + Math.PI;
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tail.style.width = `${length}px`;
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tail.style.height = `${width}px`;
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tail.style.position = "absolute";
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tail.style.left = "50%";
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tail.style.top = "50%";
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tail.style.transformOrigin = "left center";
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tail.style.transform = `translate(0, -50%) rotate(${tailAngle}rad)`;
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tail.style.background = `linear-gradient(to right,
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${color} 0%,
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${color.replace(")", ", 0.8)").replace("rgba", "rgba")} 20%,
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${color.replace(")", ", 0.4)").replace("rgba", "rgba")} 50%,
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${color.replace(")", ", 0.1)").replace("rgba", "rgba")} 80%,
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transparent 100%)`;
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tail.style.opacity = opacity;
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tail.style.filter = `blur(${blur})`;
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tail.style.pointerEvents = "none";
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tail.style.zIndex = "2";
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tail.style.borderRadius = "0 50% 50% 0";
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this.element.appendChild(tail);
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this.tail = tail;
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}
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createTrailParticles() {
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for (let i = 0; i < 5; i++) {
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this.addTrailParticle();
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}
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}
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addTrailParticle() {
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const particle = document.createElement("div");
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const size = Math.random() * 2 + 1;
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const colors = this.colors;
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particle.style.width = `${size}px`;
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particle.style.height = `${size}px`;
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particle.style.borderRadius = "50%";
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particle.style.background = colors.mid;
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particle.style.position = "absolute";
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particle.style.left = `${this.x}px`;
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particle.style.top = `${this.y}px`;
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particle.style.boxShadow = `0 0 ${size * 3}px ${colors.glow}`;
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particle.style.opacity = "0.7";
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particle.style.zIndex = "1";
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particle.style.pointerEvents = "none";
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this.container.appendChild(particle);
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this.particles.push({
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element: particle,
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life: 1.0,
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x: this.x,
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y: this.y,
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vx: (Math.random() - 0.5) * 0.5,
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vy: (Math.random() - 0.5) * 0.5,
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size: size,
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});
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}
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update() {
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this.x += this.dx;
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this.y += this.dy;
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this.life -= 0.005;
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this.element.style.left = `${this.x}px`;
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this.element.style.top = `${this.y}px`;
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this.element.style.opacity = this.life;
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// Update tail direction
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const tailAngle = Math.atan2(this.dy, this.dx) + Math.PI;
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const tails = this.element.querySelectorAll("div:not(.particle)");
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tails.forEach((tail) => {
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if (tail !== this.head) {
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tail.style.transform = `translate(0, -50%) rotate(${tailAngle}rad)`;
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tail.style.opacity = this.life;
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}
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stops.forEach((stop) => {
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const stopEl = document.createElementNS(
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"http://www.w3.org/2000/svg",
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"stop"
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);
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stopEl.setAttribute("offset", stop.offset);
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stopEl.setAttribute("stop-color", stop.color);
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stopEl.setAttribute("stop-opacity", stop.opacity);
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gradient.appendChild(stopEl);
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});
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if (Math.random() < 0.3) {
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this.addTrailParticle();
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defs.appendChild(gradient);
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this.svg.appendChild(defs);
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// Create path for trail
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this.trailPath = document.createElementNS(
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"http://www.w3.org/2000/svg",
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"path"
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);
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this.trailPath.setAttribute("fill", "none");
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this.trailPath.setAttribute("stroke", `url(#${this.gradientId})`);
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this.trailPath.setAttribute("stroke-linecap", "round");
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this.trailPath.setAttribute("stroke-linejoin", "round");
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const headSize = Math.random() * 2 + 2.5;
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this.headSize = headSize;
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this.trailPath.setAttribute("stroke-width", headSize * 2);
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this.trailPath.style.filter = `blur(${headSize * 0.4}px)`;
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this.svg.appendChild(this.trailPath);
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this.container.appendChild(this.svg);
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// Meteor head - use absolute positioning like the SVG
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this.head = document.createElement("div");
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this.head.style.cssText = `
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position: absolute;
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width: ${headSize}px;
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height: ${headSize}px;
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border-radius: 50%;
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background: ${this.colors.core};
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box-shadow: 0 0 ${headSize * 3}px ${this.colors.mid},
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0 0 ${headSize * 5}px ${this.colors.outer};
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pointer-events: none;
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z-index: 10;
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transform: translate(-50%, -50%);
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`;
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this.container.appendChild(this.head);
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// Initialize trail
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for (let i = 0; i < 3; i++) {
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this.trailPoints.push({ x: this.x, y: this.y });
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}
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}
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isOnScreen() {
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const buffer = 50;
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return (
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this.x > -buffer &&
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this.x < this.containerRect.width + buffer &&
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this.y > -buffer &&
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this.y < this.containerRect.height + buffer
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);
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}
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isOffScreen() {
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const buffer = 200;
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return (
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this.x < -buffer ||
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this.x > this.containerRect.width + buffer ||
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this.y < -buffer ||
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this.y > this.containerRect.height + buffer
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);
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}
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updateTrail() {
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// Add current position to trail
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this.trailPoints.unshift({ x: this.x, y: this.y });
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// Limit trail length
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if (this.trailPoints.length > this.maxTrailLength) {
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this.trailPoints.pop();
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}
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// Update existing particles with pixel positioning
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for (let i = this.particles.length - 1; i >= 0; i--) {
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const p = this.particles[i];
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p.life -= 0.02;
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p.x += p.vx;
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p.y += p.vy;
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// Update SVG path with smooth curves
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if (this.trailPoints.length >= 2) {
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let pathData = `M ${this.trailPoints[0].x} ${this.trailPoints[0].y}`;
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p.element.style.left = `${p.x}px`;
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p.element.style.top = `${p.y}px`;
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p.element.style.opacity = p.life;
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p.element.style.transform = `scale(${p.life})`;
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// Use smooth curves
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for (let i = 1; i < this.trailPoints.length - 1; i++) {
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const curr = this.trailPoints[i];
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const next = this.trailPoints[i + 1];
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const midX = (curr.x + next.x) / 2;
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const midY = (curr.y + next.y) / 2;
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pathData += ` Q ${curr.x} ${curr.y} ${midX} ${midY}`;
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}
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if (p.life <= 0) {
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p.element.remove();
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this.particles.splice(i, 1);
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// Final point
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if (this.trailPoints.length > 1) {
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const last = this.trailPoints[this.trailPoints.length - 1];
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pathData += ` L ${last.x} ${last.y}`;
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}
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this.trailPath.setAttribute("d", pathData);
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// Update gradient position for directional effect
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const gradient = document.getElementById(this.gradientId);
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if (gradient) {
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gradient.setAttribute("x1", this.x);
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gradient.setAttribute("y1", this.y);
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const lastPoint = this.trailPoints[this.trailPoints.length - 1];
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gradient.setAttribute("x2", lastPoint.x);
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gradient.setAttribute("y2", lastPoint.y);
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}
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}
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}
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update(deltaTime) {
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// Use deltaTime for consistent movement
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const dt = Math.min(deltaTime / 16.67, 2);
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// Update position
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this.x += this.dx * dt;
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this.y += this.dy * dt;
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// Track screen presence
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if (!this.hasBeenOnScreen && this.isOnScreen()) {
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this.hasBeenOnScreen = true;
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}
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// Fade when off screen
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if (this.hasBeenOnScreen && this.isOffScreen()) {
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this.life -= this.fadeSpeed * 3 * dt;
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}
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// Update head position using left/top (same coordinate system as SVG)
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this.head.style.left = `${this.x}px`;
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this.head.style.top = `${this.y}px`;
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this.head.style.opacity = this.life;
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// Update SVG trail opacity
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this.svg.style.opacity = this.life;
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// Update trail
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this.updateTrail();
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// Check if should be removed
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if (
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this.x < -50 ||
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this.x > this.containerRect.width + 50 ||
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this.y < -50 ||
|
||||
this.y > this.containerRect.height + 50 ||
|
||||
this.life <= 0
|
||||
this.life <= 0 ||
|
||||
(this.hasBeenOnScreen && this.isOffScreen() && this.life < 0.3)
|
||||
) {
|
||||
// Fade out particles
|
||||
this.particles.forEach((p) => {
|
||||
p.element.style.transition = "opacity 0.5s";
|
||||
p.element.style.opacity = "0";
|
||||
setTimeout(() => p.element.remove(), 500);
|
||||
});
|
||||
this.remove();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
remove() {
|
||||
if (this.life > 0.3) {
|
||||
this.createExplosion();
|
||||
if (this.svg && this.svg.parentNode) {
|
||||
this.svg.remove();
|
||||
}
|
||||
|
||||
setTimeout(() => {
|
||||
this.element.remove();
|
||||
}, 300);
|
||||
}
|
||||
|
||||
createExplosion() {
|
||||
for (let i = 0; i < 8; i++) {
|
||||
const particle = document.createElement("div");
|
||||
const size = Math.random() * 3 + 2;
|
||||
const colors = this.colors;
|
||||
|
||||
particle.style.width = `${size}px`;
|
||||
particle.style.height = `${size}px`;
|
||||
particle.style.borderRadius = "50%";
|
||||
particle.style.background = colors.core;
|
||||
particle.style.position = "absolute";
|
||||
particle.style.left = `${this.x}px`;
|
||||
particle.style.top = `${this.y}px`;
|
||||
particle.style.boxShadow = `0 0 ${size * 4}px ${colors.glow}`;
|
||||
particle.style.opacity = "0.8";
|
||||
particle.style.zIndex = "2";
|
||||
|
||||
this.container.appendChild(particle);
|
||||
|
||||
// Animate explosion
|
||||
const angle = (i / 8) * Math.PI * 2;
|
||||
const distance = Math.random() * 20 + 10;
|
||||
const duration = Math.random() * 500 + 500;
|
||||
|
||||
particle.animate(
|
||||
[
|
||||
{
|
||||
transform: "translate(0, 0) scale(1)",
|
||||
opacity: 0.8,
|
||||
},
|
||||
{
|
||||
transform: `translate(${Math.cos(angle) * distance}px, ${
|
||||
Math.sin(angle) * distance
|
||||
}px) scale(0.1)`,
|
||||
opacity: 0,
|
||||
},
|
||||
],
|
||||
{
|
||||
duration: duration,
|
||||
easing: "cubic-bezier(0.4, 0, 0.2, 1)",
|
||||
}
|
||||
).onfinish = () => particle.remove();
|
||||
if (this.head && this.head.parentNode) {
|
||||
this.head.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,6 +3,32 @@ import Meteor from "./Meteor.js";
|
|||
|
||||
const starInstances = [];
|
||||
const meteorInstances = [];
|
||||
let lastTime = performance.now();
|
||||
let isTabVisible = true;
|
||||
let animationFrameId = null;
|
||||
|
||||
// Track tab visibility to prevent spawning when hidden
|
||||
document.addEventListener("visibilitychange", () => {
|
||||
isTabVisible = !document.hidden;
|
||||
|
||||
// If tab becomes visible after being hidden, clean up excess meteors
|
||||
if (isTabVisible && meteorInstances.length > 3) {
|
||||
// Remove excess meteors
|
||||
const excess = meteorInstances.length - 3;
|
||||
for (let i = 0; i < excess; i++) {
|
||||
if (meteorInstances[i]) {
|
||||
meteorInstances[i].remove();
|
||||
}
|
||||
}
|
||||
meteorInstances.splice(0, excess);
|
||||
}
|
||||
|
||||
// Resume animation loop if it stopped
|
||||
if (isTabVisible && !animationFrameId) {
|
||||
lastTime = performance.now();
|
||||
animate();
|
||||
}
|
||||
});
|
||||
|
||||
function createStars() {
|
||||
const stars = document.getElementById("stars");
|
||||
|
|
@ -34,7 +60,12 @@ function injectStarCSS() {
|
|||
}
|
||||
|
||||
function trySpawnMeteor() {
|
||||
const spawnChance = 0.12;
|
||||
// Only spawn if tab is visible and not too many meteors
|
||||
if (!isTabVisible || meteorInstances.length >= 2) {
|
||||
return;
|
||||
}
|
||||
|
||||
const spawnChance = 0.15;
|
||||
if (Math.random() < spawnChance) {
|
||||
const stars = document.getElementById("stars");
|
||||
const newMeteor = new Meteor(stars);
|
||||
|
|
@ -42,40 +73,89 @@ function trySpawnMeteor() {
|
|||
}
|
||||
}
|
||||
|
||||
function animateStars() {
|
||||
function animate() {
|
||||
const currentTime = performance.now();
|
||||
const deltaTime = currentTime - lastTime;
|
||||
lastTime = currentTime;
|
||||
|
||||
// Cap deltaTime to prevent huge jumps when tab is hidden
|
||||
const cappedDelta = Math.min(deltaTime, 100);
|
||||
|
||||
// Update stars with delta time
|
||||
starInstances.forEach((star) => star.update());
|
||||
|
||||
// Update meteors and remove dead ones
|
||||
for (let i = meteorInstances.length - 1; i >= 0; i--) {
|
||||
if (!meteorInstances[i].update()) {
|
||||
if (!meteorInstances[i].update(cappedDelta)) {
|
||||
meteorInstances.splice(i, 1);
|
||||
}
|
||||
}
|
||||
|
||||
requestAnimationFrame(animateStars);
|
||||
animationFrameId = requestAnimationFrame(animate);
|
||||
}
|
||||
|
||||
function createMeteorBurst() {
|
||||
for (let i = 0; i < 3; i++) {
|
||||
// Only burst if tab is visible
|
||||
if (!isTabVisible) return;
|
||||
|
||||
// Limit burst size
|
||||
const burstSize = Math.min(2, 3 - meteorInstances.length);
|
||||
|
||||
for (let i = 0; i < burstSize; i++) {
|
||||
setTimeout(() => {
|
||||
const stars = document.getElementById("stars");
|
||||
const newMeteor = new Meteor(stars);
|
||||
meteorInstances.push(newMeteor);
|
||||
}, i * 200);
|
||||
if (isTabVisible && meteorInstances.length < 3) {
|
||||
const stars = document.getElementById("stars");
|
||||
const newMeteor = new Meteor(stars);
|
||||
meteorInstances.push(newMeteor);
|
||||
}
|
||||
}, i * 300);
|
||||
}
|
||||
}
|
||||
|
||||
let spawnInterval = null;
|
||||
let burstInterval = null;
|
||||
|
||||
function init() {
|
||||
injectStarCSS();
|
||||
createStars();
|
||||
animateStars();
|
||||
lastTime = performance.now();
|
||||
animate();
|
||||
|
||||
setInterval(trySpawnMeteor, 2000);
|
||||
setInterval(createMeteorBurst, 15000);
|
||||
// Longer interval for spawning
|
||||
spawnInterval = setInterval(() => {
|
||||
if (isTabVisible) {
|
||||
trySpawnMeteor();
|
||||
}
|
||||
}, 3000); // Every 3 seconds instead of 2
|
||||
|
||||
// Longer interval for bursts
|
||||
burstInterval = setInterval(() => {
|
||||
if (isTabVisible) {
|
||||
createMeteorBurst();
|
||||
}
|
||||
}, 20000); // Every 20 seconds instead of 15
|
||||
}
|
||||
|
||||
// Cleanup function
|
||||
function cleanup() {
|
||||
if (animationFrameId) {
|
||||
cancelAnimationFrame(animationFrameId);
|
||||
}
|
||||
if (spawnInterval) {
|
||||
clearInterval(spawnInterval);
|
||||
}
|
||||
if (burstInterval) {
|
||||
clearInterval(burstInterval);
|
||||
}
|
||||
}
|
||||
|
||||
// Handle page unload
|
||||
window.addEventListener("beforeunload", cleanup);
|
||||
|
||||
if (document.readyState === "loading") {
|
||||
document.addEventListener("DOMContentLoaded", init);
|
||||
} else {
|
||||
init();
|
||||
}
|
||||
|
||||
export { cleanup };
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue