Compare commits
No commits in common. "61fba348579643ec67536d5f2f75d401587b2bb3" and "2fab0a38ea9f281499e856e6cb5fb7c7789b6e6c" have entirely different histories.
61fba34857
...
2fab0a38ea
1 changed files with 19 additions and 29 deletions
|
@ -2,13 +2,9 @@
|
||||||
// Canvas setup
|
// Canvas setup
|
||||||
const canvas = document.getElementById('gameCanvas');
|
const canvas = document.getElementById('gameCanvas');
|
||||||
const ctx = canvas.getContext('2d');
|
const ctx = canvas.getContext('2d');
|
||||||
const targetFPS = 60;
|
|
||||||
const targetFrameTime = 1000 / targetFPS;
|
|
||||||
canvas.width = window.innerWidth;
|
canvas.width = window.innerWidth;
|
||||||
canvas.height = window.innerHeight;
|
canvas.height = window.innerHeight;
|
||||||
|
|
||||||
let lastFrameTime = performance.now();
|
|
||||||
|
|
||||||
// Game elements
|
// Game elements
|
||||||
const player = {
|
const player = {
|
||||||
x: canvas.width / 2,
|
x: canvas.width / 2,
|
||||||
|
@ -350,11 +346,6 @@ function restartGame() {
|
||||||
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
function gameLoop() {
|
function gameLoop() {
|
||||||
const currentTime = performance.now();
|
|
||||||
const elapsedTime = currentTime - lastFrameTime;
|
|
||||||
|
|
||||||
if (elapsedTime >= targetFrameTime) {
|
|
||||||
lastFrameTime = currentTime - (elapsedTime % targetFrameTime);
|
|
||||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||||
|
|
||||||
if (!isGameOver) {
|
if (!isGameOver) {
|
||||||
|
@ -377,10 +368,9 @@ function gameLoop() {
|
||||||
if (Math.random() < 0.01) createAsteroid(); // 1% chance every frame to spawn an asteroid
|
if (Math.random() < 0.01) createAsteroid(); // 1% chance every frame to spawn an asteroid
|
||||||
if (Math.random() < 0.005) createItem(); // 0.5% chance to spawn an item
|
if (Math.random() < 0.005) createItem(); // 0.5% chance to spawn an item
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
requestAnimationFrame(gameLoop);
|
requestAnimationFrame(gameLoop);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Start game loop
|
// Start game loop
|
||||||
requestAnimationFrame(gameLoop);
|
gameLoop();
|
||||||
|
|
Loading…
Reference in a new issue