nice I can't make it work
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1 changed files with 111 additions and 126 deletions
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@ -1,138 +1,123 @@
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"use strict";
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document.addEventListener("DOMContentLoaded", () => {
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class SnakeGame {
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constructor() {
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this.cvs = document.getElementById("game");
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this.ctx = this.cvs.getContext("2d");
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this.startBtn = document.getElementById("start");
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this.description = document.getElementById("description");
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this.box = 32;
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const cvs = document.getElementById("game");
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const ctx = cvs.getContext("2d");
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const startBtn = document.getElementById("start");
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const description = document.getElementById("description");
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const box = 32;
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this.ground = new Image();
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this.ground.src = "img/ground.png";
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const ground = new Image();
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ground.src = "img/ground.png";
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this.foodImg = new Image();
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this.foodImg.src = "img/food.png";
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const foodImg = new Image();
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foodImg.src = "img/food.png";
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this.sounds = {
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dead: new Audio("audio/dead.mp3"),
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eat: new Audio("audio/eat.mp3"),
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up: new Audio("audio/up.mp3"),
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right: new Audio("audio/right.mp3"),
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left: new Audio("audio/left.mp3"),
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down: new Audio("audio/down.mp3"),
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};
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let dead = new Audio("audio/dead.mp3");
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let eat = new Audio("audio/eat.mp3");
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let up = new Audio("audio/up.mp3");
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let right = new Audio("audio/right.mp3");
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let left = new Audio("audio/left.mp3");
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let down = new Audio("audio/down.mp3");
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this.snake = [{ x: 9 * this.box, y: 10 * this.box }];
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this.food = this.getRandomFoodPosition();
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this.score = 0;
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this.direction = null;
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this.game = null;
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let snake = [{ x: 9 * box, y: 10 * box }];
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let food = {
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x: Math.floor(Math.random() * 17 + 1) * box,
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y: Math.floor(Math.random() * 15 + 3) * box,
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};
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let score = 0;
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let d;
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let game;
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document.addEventListener("keydown", (event) =>
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this.handleKeyPress(event)
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);
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this.initControls();
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this.startBtn.addEventListener("click", () => this.startGame());
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}
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document.addEventListener("keydown", direction);
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document
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.getElementById("up")
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.addEventListener("click", () => changeDirection("UP"));
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document
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.getElementById("down")
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.addEventListener("click", () => changeDirection("DOWN"));
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document
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.getElementById("left")
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.addEventListener("click", () => changeDirection("LEFT"));
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document
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.getElementById("right")
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.addEventListener("click", () => changeDirection("RIGHT"));
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startBtn.addEventListener("click", startGame);
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getRandomFoodPosition() {
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return {
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x: Math.floor(Math.random() * 17 + 1) * this.box,
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y: Math.floor(Math.random() * 15 + 3) * this.box,
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};
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}
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handleKeyPress(event) {
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const key = event.key.toLowerCase();
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if ((key === "arrowleft" || key === "a") && this.direction !== "RIGHT")
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this.changeDirection("LEFT");
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if ((key === "arrowup" || key === "w") && this.direction !== "DOWN")
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this.changeDirection("UP");
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if ((key === "arrowright" || key === "d") && this.direction !== "LEFT")
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this.changeDirection("RIGHT");
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if ((key === "arrowdown" || key === "s") && this.direction !== "UP")
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this.changeDirection("DOWN");
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}
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initControls() {
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document
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.getElementById("up")
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.addEventListener("click", () => this.changeDirection("UP"));
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document
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.getElementById("down")
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.addEventListener("click", () => this.changeDirection("DOWN"));
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document
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.getElementById("left")
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.addEventListener("click", () => this.changeDirection("LEFT"));
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document
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.getElementById("right")
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.addEventListener("click", () => this.changeDirection("RIGHT"));
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}
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changeDirection(newDirection) {
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this.direction = newDirection;
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this.sounds[newDirection.toLowerCase()].play();
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}
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collision(head, array) {
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return array.some(
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(segment) => segment.x === head.x && segment.y === head.y
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);
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}
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draw() {
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this.ctx.drawImage(this.ground, 0, 0);
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this.snake.forEach((segment, index) => {
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this.ctx.fillStyle = index === 0 ? "green" : "white";
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this.ctx.fillRect(segment.x, segment.y, this.box, this.box);
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this.ctx.strokeStyle = "red";
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this.ctx.strokeRect(segment.x, segment.y, this.box, this.box);
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});
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this.ctx.drawImage(this.foodImg, this.food.x, this.food.y);
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let snakeX = this.snake[0].x;
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let snakeY = this.snake[0].y;
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if (this.direction === "LEFT") snakeX -= this.box;
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if (this.direction === "UP") snakeY -= this.box;
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if (this.direction === "RIGHT") snakeX += this.box;
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if (this.direction === "DOWN") snakeY += this.box;
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if (snakeX === this.food.x && snakeY === this.food.y) {
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this.score++;
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this.sounds.eat.play();
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this.food = this.getRandomFoodPosition();
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} else {
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this.snake.pop();
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}
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let newHead = { x: snakeX, y: snakeY };
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if (
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snakeX < this.box ||
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snakeX > 17 * this.box ||
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snakeY < 3 * this.box ||
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snakeY > 17 * this.box ||
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this.collision(newHead, this.snake)
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) {
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clearInterval(this.game);
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this.sounds.dead.play();
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}
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this.snake.unshift(newHead);
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this.ctx.fillStyle = "white";
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this.ctx.font = "45px Changa one";
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this.ctx.fillText(this.score, 2 * this.box, 1.6 * this.box);
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}
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startGame() {
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this.description.style.display = "none";
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this.game = setInterval(() => this.draw(), 100);
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}
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function direction(event) {
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const key = event.key.toLowerCase();
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if ((key === "arrowleft" || key === "a") && d !== "RIGHT")
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changeDirection("LEFT");
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if ((key === "arrowup" || key === "w") && d !== "DOWN")
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changeDirection("UP");
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if ((key === "arrowright" || key === "d") && d !== "LEFT")
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changeDirection("RIGHT");
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if ((key === "arrowdown" || key === "s") && d !== "UP")
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changeDirection("DOWN");
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}
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new SnakeGame();
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function changeDirection(newDirection) {
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d = newDirection;
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if (newDirection === "LEFT") left.play();
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if (newDirection === "UP") up.play();
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if (newDirection === "RIGHT") right.play();
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if (newDirection === "DOWN") down.play();
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}
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function collision(head, array) {
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return array.some(
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(segment) => segment.x === head.x && segment.y === head.y
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);
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}
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function draw() {
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ctx.drawImage(ground, 0, 0);
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snake.forEach((segment, index) => {
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ctx.fillStyle = index === 0 ? "green" : "white";
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ctx.fillRect(segment.x, segment.y, box, box);
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ctx.strokeStyle = "red";
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ctx.strokeRect(segment.x, segment.y, box, box);
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});
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ctx.drawImage(foodImg, food.x, food.y);
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let snakeX = snake[0].x;
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let snakeY = snake[0].y;
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if (d === "LEFT") snakeX -= box;
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if (d === "UP") snakeY -= box;
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if (d === "RIGHT") snakeX += box;
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if (d === "DOWN") snakeY += box;
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if (snakeX === food.x && snakeY === food.y) {
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score++;
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eat.play();
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food = {
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x: Math.floor(Math.random() * 17 + 1) * box,
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y: Math.floor(Math.random() * 15 + 3) * box,
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};
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} else {
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snake.pop();
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}
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let newHead = { x: snakeX, y: snakeY };
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if (
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snakeX < box ||
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snakeX > 17 * box ||
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snakeY < 3 * box ||
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snakeY > 17 * box ||
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collision(newHead, snake)
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) {
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clearInterval(game);
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dead.play();
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}
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snake.unshift(newHead);
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ctx.fillStyle = "white";
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ctx.font = "45px Changa one";
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ctx.fillText(score, 2 * box, 1.6 * box);
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}
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function startGame() {
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description.style.display = "none";
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game = setInterval(draw, 100);
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}
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});
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