nice I can't make it work

This commit is contained in:
sageTheDM 2025-02-25 11:32:25 +01:00
parent 849ec9f4bc
commit c6d1a47097

View file

@ -1,138 +1,123 @@
"use strict";
document.addEventListener("DOMContentLoaded", () => {
class SnakeGame {
constructor() {
this.cvs = document.getElementById("game");
this.ctx = this.cvs.getContext("2d");
this.startBtn = document.getElementById("start");
this.description = document.getElementById("description");
this.box = 32;
const cvs = document.getElementById("game");
const ctx = cvs.getContext("2d");
const startBtn = document.getElementById("start");
const description = document.getElementById("description");
const box = 32;
this.ground = new Image();
this.ground.src = "img/ground.png";
const ground = new Image();
ground.src = "img/ground.png";
this.foodImg = new Image();
this.foodImg.src = "img/food.png";
const foodImg = new Image();
foodImg.src = "img/food.png";
this.sounds = {
dead: new Audio("audio/dead.mp3"),
eat: new Audio("audio/eat.mp3"),
up: new Audio("audio/up.mp3"),
right: new Audio("audio/right.mp3"),
left: new Audio("audio/left.mp3"),
down: new Audio("audio/down.mp3"),
let dead = new Audio("audio/dead.mp3");
let eat = new Audio("audio/eat.mp3");
let up = new Audio("audio/up.mp3");
let right = new Audio("audio/right.mp3");
let left = new Audio("audio/left.mp3");
let down = new Audio("audio/down.mp3");
let snake = [{ x: 9 * box, y: 10 * box }];
let food = {
x: Math.floor(Math.random() * 17 + 1) * box,
y: Math.floor(Math.random() * 15 + 3) * box,
};
let score = 0;
let d;
let game;
this.snake = [{ x: 9 * this.box, y: 10 * this.box }];
this.food = this.getRandomFoodPosition();
this.score = 0;
this.direction = null;
this.game = null;
document.addEventListener("keydown", (event) =>
this.handleKeyPress(event)
);
this.initControls();
this.startBtn.addEventListener("click", () => this.startGame());
}
getRandomFoodPosition() {
return {
x: Math.floor(Math.random() * 17 + 1) * this.box,
y: Math.floor(Math.random() * 15 + 3) * this.box,
};
}
handleKeyPress(event) {
const key = event.key.toLowerCase();
if ((key === "arrowleft" || key === "a") && this.direction !== "RIGHT")
this.changeDirection("LEFT");
if ((key === "arrowup" || key === "w") && this.direction !== "DOWN")
this.changeDirection("UP");
if ((key === "arrowright" || key === "d") && this.direction !== "LEFT")
this.changeDirection("RIGHT");
if ((key === "arrowdown" || key === "s") && this.direction !== "UP")
this.changeDirection("DOWN");
}
initControls() {
document.addEventListener("keydown", direction);
document
.getElementById("up")
.addEventListener("click", () => this.changeDirection("UP"));
.addEventListener("click", () => changeDirection("UP"));
document
.getElementById("down")
.addEventListener("click", () => this.changeDirection("DOWN"));
.addEventListener("click", () => changeDirection("DOWN"));
document
.getElementById("left")
.addEventListener("click", () => this.changeDirection("LEFT"));
.addEventListener("click", () => changeDirection("LEFT"));
document
.getElementById("right")
.addEventListener("click", () => this.changeDirection("RIGHT"));
.addEventListener("click", () => changeDirection("RIGHT"));
startBtn.addEventListener("click", startGame);
function direction(event) {
const key = event.key.toLowerCase();
if ((key === "arrowleft" || key === "a") && d !== "RIGHT")
changeDirection("LEFT");
if ((key === "arrowup" || key === "w") && d !== "DOWN")
changeDirection("UP");
if ((key === "arrowright" || key === "d") && d !== "LEFT")
changeDirection("RIGHT");
if ((key === "arrowdown" || key === "s") && d !== "UP")
changeDirection("DOWN");
}
changeDirection(newDirection) {
this.direction = newDirection;
this.sounds[newDirection.toLowerCase()].play();
function changeDirection(newDirection) {
d = newDirection;
if (newDirection === "LEFT") left.play();
if (newDirection === "UP") up.play();
if (newDirection === "RIGHT") right.play();
if (newDirection === "DOWN") down.play();
}
collision(head, array) {
function collision(head, array) {
return array.some(
(segment) => segment.x === head.x && segment.y === head.y
);
}
draw() {
this.ctx.drawImage(this.ground, 0, 0);
this.snake.forEach((segment, index) => {
this.ctx.fillStyle = index === 0 ? "green" : "white";
this.ctx.fillRect(segment.x, segment.y, this.box, this.box);
this.ctx.strokeStyle = "red";
this.ctx.strokeRect(segment.x, segment.y, this.box, this.box);
function draw() {
ctx.drawImage(ground, 0, 0);
snake.forEach((segment, index) => {
ctx.fillStyle = index === 0 ? "green" : "white";
ctx.fillRect(segment.x, segment.y, box, box);
ctx.strokeStyle = "red";
ctx.strokeRect(segment.x, segment.y, box, box);
});
ctx.drawImage(foodImg, food.x, food.y);
this.ctx.drawImage(this.foodImg, this.food.x, this.food.y);
let snakeX = snake[0].x;
let snakeY = snake[0].y;
if (d === "LEFT") snakeX -= box;
if (d === "UP") snakeY -= box;
if (d === "RIGHT") snakeX += box;
if (d === "DOWN") snakeY += box;
let snakeX = this.snake[0].x;
let snakeY = this.snake[0].y;
if (this.direction === "LEFT") snakeX -= this.box;
if (this.direction === "UP") snakeY -= this.box;
if (this.direction === "RIGHT") snakeX += this.box;
if (this.direction === "DOWN") snakeY += this.box;
if (snakeX === this.food.x && snakeY === this.food.y) {
this.score++;
this.sounds.eat.play();
this.food = this.getRandomFoodPosition();
if (snakeX === food.x && snakeY === food.y) {
score++;
eat.play();
food = {
x: Math.floor(Math.random() * 17 + 1) * box,
y: Math.floor(Math.random() * 15 + 3) * box,
};
} else {
this.snake.pop();
snake.pop();
}
let newHead = { x: snakeX, y: snakeY };
if (
snakeX < this.box ||
snakeX > 17 * this.box ||
snakeY < 3 * this.box ||
snakeY > 17 * this.box ||
this.collision(newHead, this.snake)
snakeX < box ||
snakeX > 17 * box ||
snakeY < 3 * box ||
snakeY > 17 * box ||
collision(newHead, snake)
) {
clearInterval(this.game);
this.sounds.dead.play();
clearInterval(game);
dead.play();
}
this.snake.unshift(newHead);
this.ctx.fillStyle = "white";
this.ctx.font = "45px Changa one";
this.ctx.fillText(this.score, 2 * this.box, 1.6 * this.box);
snake.unshift(newHead);
ctx.fillStyle = "white";
ctx.font = "45px Changa one";
ctx.fillText(score, 2 * box, 1.6 * box);
}
startGame() {
this.description.style.display = "none";
this.game = setInterval(() => this.draw(), 100);
function startGame() {
description.style.display = "none";
game = setInterval(draw, 100);
}
}
new SnakeGame();
});