nice I can't make it work

This commit is contained in:
sageTheDM 2025-02-25 11:32:25 +01:00
parent 849ec9f4bc
commit c6d1a47097

View file

@ -1,138 +1,123 @@
"use strict"; "use strict";
document.addEventListener("DOMContentLoaded", () => { document.addEventListener("DOMContentLoaded", () => {
class SnakeGame { const cvs = document.getElementById("game");
constructor() { const ctx = cvs.getContext("2d");
this.cvs = document.getElementById("game"); const startBtn = document.getElementById("start");
this.ctx = this.cvs.getContext("2d"); const description = document.getElementById("description");
this.startBtn = document.getElementById("start"); const box = 32;
this.description = document.getElementById("description");
this.box = 32;
this.ground = new Image(); const ground = new Image();
this.ground.src = "img/ground.png"; ground.src = "img/ground.png";
this.foodImg = new Image(); const foodImg = new Image();
this.foodImg.src = "img/food.png"; foodImg.src = "img/food.png";
this.sounds = { let dead = new Audio("audio/dead.mp3");
dead: new Audio("audio/dead.mp3"), let eat = new Audio("audio/eat.mp3");
eat: new Audio("audio/eat.mp3"), let up = new Audio("audio/up.mp3");
up: new Audio("audio/up.mp3"), let right = new Audio("audio/right.mp3");
right: new Audio("audio/right.mp3"), let left = new Audio("audio/left.mp3");
left: new Audio("audio/left.mp3"), let down = new Audio("audio/down.mp3");
down: new Audio("audio/down.mp3"),
let snake = [{ x: 9 * box, y: 10 * box }];
let food = {
x: Math.floor(Math.random() * 17 + 1) * box,
y: Math.floor(Math.random() * 15 + 3) * box,
}; };
let score = 0;
let d;
let game;
this.snake = [{ x: 9 * this.box, y: 10 * this.box }]; document.addEventListener("keydown", direction);
this.food = this.getRandomFoodPosition();
this.score = 0;
this.direction = null;
this.game = null;
document.addEventListener("keydown", (event) =>
this.handleKeyPress(event)
);
this.initControls();
this.startBtn.addEventListener("click", () => this.startGame());
}
getRandomFoodPosition() {
return {
x: Math.floor(Math.random() * 17 + 1) * this.box,
y: Math.floor(Math.random() * 15 + 3) * this.box,
};
}
handleKeyPress(event) {
const key = event.key.toLowerCase();
if ((key === "arrowleft" || key === "a") && this.direction !== "RIGHT")
this.changeDirection("LEFT");
if ((key === "arrowup" || key === "w") && this.direction !== "DOWN")
this.changeDirection("UP");
if ((key === "arrowright" || key === "d") && this.direction !== "LEFT")
this.changeDirection("RIGHT");
if ((key === "arrowdown" || key === "s") && this.direction !== "UP")
this.changeDirection("DOWN");
}
initControls() {
document document
.getElementById("up") .getElementById("up")
.addEventListener("click", () => this.changeDirection("UP")); .addEventListener("click", () => changeDirection("UP"));
document document
.getElementById("down") .getElementById("down")
.addEventListener("click", () => this.changeDirection("DOWN")); .addEventListener("click", () => changeDirection("DOWN"));
document document
.getElementById("left") .getElementById("left")
.addEventListener("click", () => this.changeDirection("LEFT")); .addEventListener("click", () => changeDirection("LEFT"));
document document
.getElementById("right") .getElementById("right")
.addEventListener("click", () => this.changeDirection("RIGHT")); .addEventListener("click", () => changeDirection("RIGHT"));
startBtn.addEventListener("click", startGame);
function direction(event) {
const key = event.key.toLowerCase();
if ((key === "arrowleft" || key === "a") && d !== "RIGHT")
changeDirection("LEFT");
if ((key === "arrowup" || key === "w") && d !== "DOWN")
changeDirection("UP");
if ((key === "arrowright" || key === "d") && d !== "LEFT")
changeDirection("RIGHT");
if ((key === "arrowdown" || key === "s") && d !== "UP")
changeDirection("DOWN");
} }
changeDirection(newDirection) { function changeDirection(newDirection) {
this.direction = newDirection; d = newDirection;
this.sounds[newDirection.toLowerCase()].play(); if (newDirection === "LEFT") left.play();
if (newDirection === "UP") up.play();
if (newDirection === "RIGHT") right.play();
if (newDirection === "DOWN") down.play();
} }
collision(head, array) { function collision(head, array) {
return array.some( return array.some(
(segment) => segment.x === head.x && segment.y === head.y (segment) => segment.x === head.x && segment.y === head.y
); );
} }
draw() { function draw() {
this.ctx.drawImage(this.ground, 0, 0); ctx.drawImage(ground, 0, 0);
snake.forEach((segment, index) => {
this.snake.forEach((segment, index) => { ctx.fillStyle = index === 0 ? "green" : "white";
this.ctx.fillStyle = index === 0 ? "green" : "white"; ctx.fillRect(segment.x, segment.y, box, box);
this.ctx.fillRect(segment.x, segment.y, this.box, this.box); ctx.strokeStyle = "red";
this.ctx.strokeStyle = "red"; ctx.strokeRect(segment.x, segment.y, box, box);
this.ctx.strokeRect(segment.x, segment.y, this.box, this.box);
}); });
ctx.drawImage(foodImg, food.x, food.y);
this.ctx.drawImage(this.foodImg, this.food.x, this.food.y); let snakeX = snake[0].x;
let snakeY = snake[0].y;
if (d === "LEFT") snakeX -= box;
if (d === "UP") snakeY -= box;
if (d === "RIGHT") snakeX += box;
if (d === "DOWN") snakeY += box;
let snakeX = this.snake[0].x; if (snakeX === food.x && snakeY === food.y) {
let snakeY = this.snake[0].y; score++;
eat.play();
if (this.direction === "LEFT") snakeX -= this.box; food = {
if (this.direction === "UP") snakeY -= this.box; x: Math.floor(Math.random() * 17 + 1) * box,
if (this.direction === "RIGHT") snakeX += this.box; y: Math.floor(Math.random() * 15 + 3) * box,
if (this.direction === "DOWN") snakeY += this.box; };
if (snakeX === this.food.x && snakeY === this.food.y) {
this.score++;
this.sounds.eat.play();
this.food = this.getRandomFoodPosition();
} else { } else {
this.snake.pop(); snake.pop();
} }
let newHead = { x: snakeX, y: snakeY }; let newHead = { x: snakeX, y: snakeY };
if ( if (
snakeX < this.box || snakeX < box ||
snakeX > 17 * this.box || snakeX > 17 * box ||
snakeY < 3 * this.box || snakeY < 3 * box ||
snakeY > 17 * this.box || snakeY > 17 * box ||
this.collision(newHead, this.snake) collision(newHead, snake)
) { ) {
clearInterval(this.game); clearInterval(game);
this.sounds.dead.play(); dead.play();
} }
this.snake.unshift(newHead); snake.unshift(newHead);
this.ctx.fillStyle = "white"; ctx.fillStyle = "white";
this.ctx.font = "45px Changa one"; ctx.font = "45px Changa one";
this.ctx.fillText(this.score, 2 * this.box, 1.6 * this.box); ctx.fillText(score, 2 * box, 1.6 * box);
} }
startGame() { function startGame() {
this.description.style.display = "none"; description.style.display = "none";
this.game = setInterval(() => this.draw(), 100); game = setInterval(draw, 100);
} }
}
new SnakeGame();
}); });