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		|  | @ -1,42 +1,43 @@ | ||||||
| 'use strict'; | 'use strict'; | ||||||
| 
 | 
 | ||||||
| // Get references to the buttons
 | // DOM Elements
 | ||||||
| const upButton = document.getElementById("up"); | const upButton = document.getElementById('up'); | ||||||
| const downButton = document.getElementById("down"); | const downButton = document.getElementById('down'); | ||||||
| const leftButton = document.getElementById("left"); | const leftButton = document.getElementById('left'); | ||||||
| const rightButton = document.getElementById("right"); | const rightButton = document.getElementById('right'); | ||||||
| const startButton = document.getElementById("start"); | const startButton = document.getElementById('start'); | ||||||
| const grid = document.getElementById("grid"); | const grid = document.createElement('div'); // Create grid dynamically
 | ||||||
|  | grid.id = 'grid'; | ||||||
|  | document.querySelector('.game').appendChild(grid); | ||||||
| 
 | 
 | ||||||
| // Game variables
 | // Game Variables
 | ||||||
| let snake; | let snake = [{ x: 5, y: 5 }]; | ||||||
| let apple; | let apple = { x: 8, y: 5 }; | ||||||
| let gameInterval; | let direction = { x: 0, y: 0 }; | ||||||
|  | let gameInterval = null; | ||||||
| let isGameRunning = false; | let isGameRunning = false; | ||||||
|  | let gridSize = 10; | ||||||
| 
 | 
 | ||||||
| // Initialize the game
 | // Initialize Game
 | ||||||
| function initGame() { | function initGame() { | ||||||
|     document.getElementById('grid').style.display = 'grid'; |     console.log('Game initialized!'); | ||||||
|  |     grid.style.display = 'grid'; | ||||||
|  |     grid.style.gridTemplateColumns = 'repeat(10, 1fr)'; | ||||||
|  |     grid.style.gridTemplateRows = 'repeat(10, 1fr)'; | ||||||
|  |     grid.style.width = '350px'; | ||||||
|  |     grid.style.height = '350px'; | ||||||
|     document.getElementById('title').style.display = 'none'; |     document.getElementById('title').style.display = 'none'; | ||||||
|     document.getElementById('description').style.display = 'none'; |     document.getElementById('description').style.display = 'none'; | ||||||
|     snake = [{ x: 10, y: 10 }]; |  | ||||||
|     apple = spawnApple(); |  | ||||||
|     isGameRunning = true; |     isGameRunning = true; | ||||||
|     gameInterval = setInterval(gameLoop, 100); |     snake = [{ x: 5, y: 5 }]; | ||||||
| 
 |     apple = spawnApple(); | ||||||
|     // Render grid only during initialization
 |     direction = { x: 0, y: 0 }; | ||||||
|     renderGrid(); |     clearInterval(gameInterval); | ||||||
|  |     gameInterval = setInterval(gameLoop, 200); | ||||||
|     render(); |     render(); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| // Game loop
 | // Spawn an Apple
 | ||||||
| function gameLoop() { |  | ||||||
|     updateSnake(); |  | ||||||
|     checkCollisions(); |  | ||||||
|     render(); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| // Spawn an apple at a random position
 |  | ||||||
| function spawnApple() { | function spawnApple() { | ||||||
|     return { |     return { | ||||||
|         x: Math.floor(Math.random() * 10), |         x: Math.floor(Math.random() * 10), | ||||||
|  | @ -44,57 +45,88 @@ function spawnApple() { | ||||||
|     }; |     }; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| // Update the snake's position
 | // Update Snake's Position
 | ||||||
| function updateSnake() { | function updateSnake() { | ||||||
|     // Logic to move the snake based on direction
 |     const newHead = { | ||||||
|  |         x: snake[0].x + direction.x, | ||||||
|  |         y: snake[0].y + direction.y, | ||||||
|  |     }; | ||||||
|  | 
 | ||||||
|  |     // Wrap snake around edges
 | ||||||
|  |     if (newHead.x < 0) newHead.x = 9; | ||||||
|  |     if (newHead.y < 0) newHead.y = 9; | ||||||
|  |     if (newHead.x > 9) newHead.x = 0; | ||||||
|  |     if (newHead.y > 9) newHead.y = 0; | ||||||
|  | 
 | ||||||
|  |     // Check collision with itself
 | ||||||
|  |     if (snake.some(segment => segment.x === newHead.x && segment.y === newHead.y)) { | ||||||
|  |         gameOver(); | ||||||
|  |         return; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     snake.unshift(newHead); | ||||||
|  | 
 | ||||||
|  |     // Check collision with apple
 | ||||||
|  |     if (newHead.x === apple.x && newHead.y === apple.y) { | ||||||
|  |         apple = spawnApple(); | ||||||
|  |     } else { | ||||||
|  |         snake.pop(); // Remove tail
 | ||||||
|  |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| // Check for collisions with walls, itself, or apple
 | // Render Game State
 | ||||||
| function checkCollisions() { |  | ||||||
|     // Logic to check for collisions
 |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| // Render the game state
 |  | ||||||
| function render() { | function render() { | ||||||
|     // Logic to render the snake and apple on the screen
 |  | ||||||
| } |  | ||||||
| 
 | 
 | ||||||
| // Render the grid
 |     const grid = document.getElementById("grid"); | ||||||
| function renderGrid() { |     grid.innerHTML = ""; // Clear the grid
 | ||||||
|     const gridSize = 10; |  | ||||||
|     grid.innerHTML = ''; // Clear the grid first
 |  | ||||||
| 
 | 
 | ||||||
|  |     // Generate the grid
 | ||||||
|     for (let y = 0; y < gridSize; y++) { |     for (let y = 0; y < gridSize; y++) { | ||||||
|         let row = document.createElement('div'); |  | ||||||
|         row.classList.add('row'); |  | ||||||
|         for (let x = 0; x < gridSize; x++) { |         for (let x = 0; x < gridSize; x++) { | ||||||
|             let cell = document.createElement('div'); |             const cell = document.createElement("div"); | ||||||
|             cell.classList.add('cell'); |             cell.classList.add("cell"); | ||||||
|             row.appendChild(cell); | 
 | ||||||
|  |             // Alternate colors for a chessboard pattern
 | ||||||
|  |             if ((x + y) % 2 === 0) { | ||||||
|  |                 cell.classList.add("light-green"); | ||||||
|  |             } else { | ||||||
|  |                 cell.classList.add("dark-green"); | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             // Check if the cell is part of the snake
 | ||||||
|  |             if (snake.some(segment => segment.x === x && segment.y === y)) { | ||||||
|  |                 cell.classList.add("snake"); | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             // Check if the cell is the apple
 | ||||||
|  |             if (apple.x === x && apple.y === y) { | ||||||
|  |                 cell.classList.add("apple"); | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             grid.appendChild(cell); | ||||||
|         } |         } | ||||||
|         grid.appendChild(row); |  | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| // Button event listeners
 | // Game Loop
 | ||||||
| upButton.addEventListener("click", () => { | function gameLoop() { | ||||||
|     // Logic to move the snake up
 |     if (!isGameRunning) return; | ||||||
| }); |     updateSnake(); | ||||||
|  |     render(); | ||||||
|  | } | ||||||
| 
 | 
 | ||||||
| downButton.addEventListener("click", () => { | // Handle Game Over
 | ||||||
|     // Logic to move the snake down
 | function gameOver() { | ||||||
| }); |     alert('Game Over!'); | ||||||
|  |     clearInterval(gameInterval); | ||||||
|  |     isGameRunning = false; | ||||||
|  | } | ||||||
| 
 | 
 | ||||||
| leftButton.addEventListener("click", () => { | // Event Listeners for Buttons
 | ||||||
|     // Logic to move the snake left
 | upButton.addEventListener('click', () => direction = { x: 0, y: -1 }); | ||||||
| }); | downButton.addEventListener('click', () => direction = { x: 0, y: 1 }); | ||||||
| 
 | leftButton.addEventListener('click', () => direction = { x: -1, y: 0 }); | ||||||
| rightButton.addEventListener("click", () => { | rightButton.addEventListener('click', () => direction = { x: 1, y: 0 }); | ||||||
|     // Logic to move the snake right
 | startButton.addEventListener('click', () => { | ||||||
| }); |     if (!isGameRunning) initGame(); | ||||||
| 
 |  | ||||||
| startButton.addEventListener("click", () => { |  | ||||||
|     if (!isGameRunning) { |  | ||||||
|         initGame(); |  | ||||||
|     } |  | ||||||
| }); | }); | ||||||
|  |  | ||||||
|  | @ -35,7 +35,7 @@ html { | ||||||
| 
 | 
 | ||||||
| /* Screen */ | /* Screen */ | ||||||
| .screen { | .screen { | ||||||
|     background-color: black; /* Game Boy green screen */ |     background-color: black; | ||||||
|     border: 4px solid #0f380f; |     border: 4px solid #0f380f; | ||||||
|     width: 90%; |     width: 90%; | ||||||
|     height: 55%; |     height: 55%; | ||||||
|  | @ -55,7 +55,7 @@ html { | ||||||
| 
 | 
 | ||||||
| /* Titles */ | /* Titles */ | ||||||
| h1 { | h1 { | ||||||
|     font-size: 2rem; /* Increased font size */ |     font-size: 2rem; | ||||||
|     margin-bottom: 10px; |     margin-bottom: 10px; | ||||||
|     text-transform: uppercase; |     text-transform: uppercase; | ||||||
|     color: #9bbc0f; |     color: #9bbc0f; | ||||||
|  | @ -69,6 +69,45 @@ h1 { | ||||||
|     color: white; |     color: white; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | /* Grid container */ | ||||||
|  | #grid { | ||||||
|  |     display: grid; | ||||||
|  |     grid-template-columns: repeat(10, 1fr); /* Adjust to match gridSize */ | ||||||
|  |     grid-template-rows: repeat(10, 1fr); /* Adjust to match gridSize */ | ||||||
|  |     width: 400px; /* Adjust as needed */ | ||||||
|  |     height: 400px; /* Adjust as needed */ | ||||||
|  |     border: 2px solid #0f380f; | ||||||
|  |     margin: 20px auto; | ||||||
|  |     /* initially hide */ | ||||||
|  |     display: none; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /* Individual cells */ | ||||||
|  | .cell { | ||||||
|  |     width: 100%; | ||||||
|  |     height: 100%; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | .cell.light-green { | ||||||
|  |     background-color: #9bbc0f; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | .cell.dark-green { | ||||||
|  |     background-color: #0f380f; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /* Snake styling */ | ||||||
|  | .snake { | ||||||
|  |     background-color: #e600ff; /* Snake color */ | ||||||
|  |     z-index: 1000; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /* Apple styling */ | ||||||
|  | .apple { | ||||||
|  |     background-color: red; /* Apple color */ | ||||||
|  |     z-index: 999; | ||||||
|  | } | ||||||
|  | 
 | ||||||
| /* Controls Section */ | /* Controls Section */ | ||||||
| .controls { | .controls { | ||||||
|     margin-top: 20px; |     margin-top: 20px; | ||||||
|  | @ -81,8 +120,8 @@ h1 { | ||||||
| /* D-Pad */ | /* D-Pad */ | ||||||
| .dpad { | .dpad { | ||||||
|     position: relative; |     position: relative; | ||||||
|     width: 120px; /* Increased size */ |     width: 120px; | ||||||
|     height: 120px; /* Increased size */ |     height: 120px; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /* Base Styling for D-Pad Buttons */ | /* Base Styling for D-Pad Buttons */ | ||||||
|  | @ -94,7 +133,7 @@ h1 { | ||||||
|     position: absolute; |     position: absolute; | ||||||
|     width: 42px; |     width: 42px; | ||||||
|     height: 42px; |     height: 42px; | ||||||
|     font-size: 1.5rem; /* Increased size */ |     font-size: 1.5rem; | ||||||
|     display: flex; |     display: flex; | ||||||
|     justify-content: center; |     justify-content: center; | ||||||
|     align-items: center; |     align-items: center; | ||||||
|  | @ -135,7 +174,7 @@ h1 { | ||||||
|     transform: translate(-50%, -50%); |     transform: translate(-50%, -50%); | ||||||
|     width: 40px; |     width: 40px; | ||||||
|     height: 40px; |     height: 40px; | ||||||
|     border: 2px solid #9cbc0f00; |     border: 2px solid transparent; | ||||||
|     z-index: 0; |     z-index: 0; | ||||||
|     border-radius: 5px; |     border-radius: 5px; | ||||||
| } | } | ||||||
|  | @ -145,7 +184,7 @@ h1 { | ||||||
|     display: flex; |     display: flex; | ||||||
|     flex-direction: column; |     flex-direction: column; | ||||||
|     justify-content: space-between; |     justify-content: space-between; | ||||||
|     height: 200px; /* Increased height */ |     height: 200px; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| .btn { | .btn { | ||||||
|  | @ -155,7 +194,7 @@ h1 { | ||||||
|     border-radius: 50%; |     border-radius: 50%; | ||||||
|     width: 60px; |     width: 60px; | ||||||
|     height: 60px; |     height: 60px; | ||||||
|     font-size: 1.8rem; /* Increased font size */ |     font-size: 1.8rem; | ||||||
|     cursor: pointer; |     cursor: pointer; | ||||||
|     transition: transform 0.1s, background-color 0.2s; |     transition: transform 0.1s, background-color 0.2s; | ||||||
| } | } | ||||||
|  | @ -169,6 +208,7 @@ h1 { | ||||||
|     transform: scale(0.9); |     transform: scale(0.9); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | /* Start Button */ | ||||||
| .start-btn { | .start-btn { | ||||||
|     background-color: #0f380f; |     background-color: #0f380f; | ||||||
|     color: #9bbc0f; |     color: #9bbc0f; | ||||||
|  | @ -191,27 +231,8 @@ h1 { | ||||||
|     transform: scale(0.9); |     transform: scale(0.9); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | /* Hidden Canvas for Debugging or Fallback */ | ||||||
| canvas { | canvas { | ||||||
|     display: none; |     display: none; | ||||||
|     z-index: 1000; |     z-index: 1000; | ||||||
| } | } | ||||||
| 
 |  | ||||||
| #grid { |  | ||||||
|     display: grid; |  | ||||||
|     width: 200px; /* 10 cells x 20px */ |  | ||||||
|     height: 200px; /* 10 cells x 20px */ |  | ||||||
|     grid-template-columns: repeat(10, 1fr); |  | ||||||
|     grid-template-rows: repeat(10, 1fr); |  | ||||||
|     display: none; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| .cell { |  | ||||||
|     border: 1px solid purple; |  | ||||||
|     width: 20px; |  | ||||||
|     height: 20px; |  | ||||||
|     background-color: white; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| .row { |  | ||||||
|     display: contents; /* For proper grid layout */ |  | ||||||
| } |  | ||||||
|  |  | ||||||
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