@patrick fix the smoothness of the animations please
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3 changed files with 21 additions and 41 deletions
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@ -7,34 +7,34 @@ class Meteor {
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this.life = 1.0;
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this.particles = [];
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// Enhanced color palette
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this.colorType = Math.floor(Math.random() * 4);
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this.colors = this.getMeteorColors();
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// Get container dimensions for pixel-based positioning
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this.containerRect = container.getBoundingClientRect();
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// Start from random edge with PIXEL-based positioning
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const edge = Math.floor(Math.random() * 4);
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if (edge === 0) {
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// Top
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this.x = Math.random() * this.containerRect.width;
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this.y = -20;
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} else if (edge === 1) {
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// Right
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this.x = this.containerRect.width + 20;
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this.y = Math.random() * this.containerRect.height;
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} else if (edge === 2) {
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// Bottom
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this.x = Math.random() * this.containerRect.width;
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this.y = this.containerRect.height + 20;
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} else {
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// Left
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this.x = -20;
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this.y = Math.random() * this.containerRect.height;
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switch (edge) {
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case 0:
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// Top
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this.x = Math.random() * this.containerRect.width;
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this.y = -20;
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case 1:
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// Right
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this.x = this.containerRect.width + 20;
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this.y = Math.random() * this.containerRect.height;
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case 2:
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// Bottom
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this.x = Math.random() * this.containerRect.width;
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this.y = this.containerRect.height + 20;
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case 3:
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// Left
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this.x = -20;
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this.y = Math.random() * this.containerRect.height;
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default:
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console.log("Error creating Meteor direction");
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}
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// More dynamic movement patterns
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const centerX = this.containerRect.width / 2 + (Math.random() - 0.5) * 200;
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const centerY = this.containerRect.height / 2 + (Math.random() - 0.5) * 200;
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this.angle =
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@ -84,7 +84,6 @@ class Meteor {
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const size = Math.random() * 4 + 10;
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const colors = this.colors;
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// Create enhanced meteor head with multiple layers
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const head = document.createElement("div");
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head.style.width = `${size}px`;
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head.style.height = `${size}px`;
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@ -127,7 +126,6 @@ class Meteor {
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this.container.appendChild(this.element);
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// Add trail particles
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this.createTrailParticles();
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}
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@ -159,7 +157,6 @@ class Meteor {
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}
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createTrailParticles() {
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// Create initial trail particles
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for (let i = 0; i < 5; i++) {
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this.addTrailParticle();
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}
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@ -196,12 +193,10 @@ class Meteor {
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}
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update() {
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// Smooth pixel-based movement
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this.x += this.dx;
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this.y += this.dy;
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this.life -= 0.005;
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// Use pixel positioning for smooth movement
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this.element.style.left = `${this.x}px`;
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this.element.style.top = `${this.y}px`;
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this.element.style.opacity = this.life;
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@ -216,7 +211,6 @@ class Meteor {
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}
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});
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// Add new trail particles periodically
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if (Math.random() < 0.3) {
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this.addTrailParticle();
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}
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@ -239,7 +233,6 @@ class Meteor {
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}
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}
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// Enhanced removal condition with fading
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if (
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this.x < -50 ||
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this.x > this.containerRect.width + 50 ||
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@ -260,7 +253,6 @@ class Meteor {
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}
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remove() {
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// Add explosion effect when meteor dies
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if (this.life > 0.3) {
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this.createExplosion();
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}
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