Merge pull request 'Please master patrick fix this mess' (#27) from sageTheDm/pages:main into main
Reviewed-on: https://interstellardevelopment.org/code/code/interstellar_development/interstellar_website/pulls/27
This commit is contained in:
commit
35aad0589e
11 changed files with 273 additions and 131 deletions
BIN
secret/snake/audio/dead.mp3
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secret/snake/audio/dead.mp3
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secret/snake/audio/down.mp3
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secret/snake/audio/down.mp3
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secret/snake/audio/eat.mp3
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secret/snake/audio/eat.mp3
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secret/snake/audio/left.mp3
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secret/snake/audio/left.mp3
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secret/snake/audio/right.mp3
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secret/snake/audio/right.mp3
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secret/snake/audio/up.mp3
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secret/snake/audio/up.mp3
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@ -1,150 +1,95 @@
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"use strict";
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const upButton = document.getElementById("up");
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const downButton = document.getElementById("down");
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const leftButton = document.getElementById("left");
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const rightButton = document.getElementById("right");
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const startButton = document.getElementById("start");
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const grid = document.createElement("div");
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grid.id = "grid";
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document.querySelector(".game").appendChild(grid);
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const cvs = document.getElementById("snake");
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const ctx = cvs.getContext("2d");
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const box = 20;
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let snake = [{ x: 5, y: 5 }];
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let apple = { x: 8, y: 5 };
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let direction = { x: 0, y: 0 };
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let gameInterval = null;
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let isGameRunning = false;
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const gridSize = 10;
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let snake = [{ x: 9 * box, y: 10 * box }];
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let food = {
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x: Math.floor(Math.random() * 19 + 1) * box,
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y: Math.floor(Math.random() * 19 + 1) * box,
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};
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let score = 0;
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let d;
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let game;
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function initGame() {
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grid.style.display = "grid";
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grid.style.gridTemplateColumns = `repeat(${gridSize}, 1fr)`;
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grid.style.gridTemplateRows = `repeat(${gridSize}, 1fr)`;
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grid.style.width = "350px";
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grid.style.height = "350px";
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document.getElementById("title").style.display = "none";
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document.getElementById("description").style.display = "none";
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isGameRunning = true;
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snake = [{ x: 5, y: 5 }];
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apple = spawnApple();
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direction = { x: 0, y: 0 };
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clearInterval(gameInterval);
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gameInterval = setInterval(gameLoop, 200);
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render();
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document.addEventListener("keydown", direction);
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function direction(event) {
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let key = event.keyCode;
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if ((key == 37 || key == 65) && d != "RIGHT") d = "LEFT";
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else if ((key == 38 || key == 87) && d != "DOWN") d = "UP";
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else if ((key == 39 || key == 68) && d != "LEFT") d = "RIGHT";
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else if ((key == 40 || key == 83) && d != "UP") d = "DOWN";
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}
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function spawnApple() {
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let newApple;
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do {
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newApple = {
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x: Math.floor(Math.random() * gridSize),
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y: Math.floor(Math.random() * gridSize),
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function collision(head, array) {
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return array.some((part) => head.x == part.x && head.y == part.y);
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}
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function draw() {
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ctx.fillStyle = "#0f380f";
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ctx.fillRect(0, 0, cvs.width, cvs.height);
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ctx.fillStyle = "red";
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ctx.fillRect(food.x, food.y, box, box);
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for (let i = 0; i < snake.length; i++) {
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ctx.fillStyle = i == 0 ? "lime" : "white";
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ctx.fillRect(snake[i].x, snake[i].y, box, box);
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ctx.strokeStyle = "black";
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ctx.strokeRect(snake[i].x, snake[i].y, box, box);
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}
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let snakeX = snake[0].x;
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let snakeY = snake[0].y;
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if (d == "LEFT") snakeX -= box;
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if (d == "UP") snakeY -= box;
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if (d == "RIGHT") snakeX += box;
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if (d == "DOWN") snakeY += box;
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if (snakeX == food.x && snakeY == food.y) {
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score++;
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food = {
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x: Math.floor(Math.random() * 19 + 1) * box,
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y: Math.floor(Math.random() * 19 + 1) * box,
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};
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} while (
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snake.some(
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(segment) => segment.x === newApple.x && segment.y === newApple.y
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)
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);
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return newApple;
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}
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} else {
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snake.pop();
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}
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function updateSnake() {
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const newHead = {
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x: snake[0].x + direction.x,
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y: snake[0].y + direction.y,
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};
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if (newHead.x < 0) newHead.x = gridSize - 1;
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if (newHead.y < 0) newHead.y = gridSize - 1;
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if (newHead.x >= gridSize) newHead.x = 0;
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if (newHead.y >= gridSize) newHead.y = 0;
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let newHead = { x: snakeX, y: snakeY };
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if (
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snake.some((segment) => segment.x === newHead.x && segment.y === newHead.y)
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snakeX < 0 ||
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snakeX >= cvs.width ||
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snakeY < 0 ||
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snakeY >= cvs.height ||
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collision(newHead, snake)
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) {
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gameOver();
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clearInterval(game);
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document.getElementById("restartBtn").style.display = "block";
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return;
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}
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snake.unshift(newHead);
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if (newHead.x === apple.x && newHead.y === apple.y) {
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apple = spawnApple();
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} else {
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snake.pop();
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}
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ctx.fillStyle = "white";
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ctx.font = "20px Arial";
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ctx.fillText("Score: " + score, 10, 20);
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}
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function render() {
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grid.innerHTML = "";
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for (let y = 0; y < gridSize; y++) {
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for (let x = 0; x < gridSize; x++) {
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const cell = document.createElement("div");
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cell.classList.add("cell");
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if ((x + y) % 2 === 0) {
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cell.classList.add("light-green");
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} else {
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cell.classList.add("dark-green");
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}
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if (snake.some((segment) => segment.x === x && segment.y === y)) {
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cell.classList.add("snake");
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}
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if (apple.x === x && apple.y === y) {
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cell.classList.add("apple");
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}
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grid.appendChild(cell);
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}
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}
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function restartGame() {
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snake = [{ x: 9 * box, y: 10 * box }];
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food = {
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x: Math.floor(Math.random() * 19 + 1) * box,
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y: Math.floor(Math.random() * 19 + 1) * box,
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};
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score = 0;
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d = "";
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document.getElementById("restartBtn").style.display = "none";
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game = setInterval(draw, 150);
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}
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function gameLoop() {
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if (!isGameRunning) return;
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updateSnake();
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render();
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}
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function gameOver() {
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alert("Game Over!");
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clearInterval(gameInterval);
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isGameRunning = false;
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}
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function handleDirectionInput(key) {
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switch (key) {
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case "ArrowUp":
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case "w":
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if (direction.y === 0) direction = { x: 0, y: -1 };
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break;
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case "ArrowDown":
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case "s":
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if (direction.y === 0) direction = { x: 0, y: 1 };
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break;
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case "ArrowLeft":
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case "a":
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if (direction.x === 0) direction = { x: -1, y: 0 };
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break;
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case "ArrowRight":
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case "d":
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if (direction.x === 0) direction = { x: 1, y: 0 };
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break;
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}
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}
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upButton.addEventListener("click", () => handleDirectionInput("ArrowUp"));
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downButton.addEventListener("click", () => handleDirectionInput("ArrowDown"));
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leftButton.addEventListener("click", () => handleDirectionInput("ArrowLeft"));
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rightButton.addEventListener("click", () => handleDirectionInput("ArrowRight"));
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startButton.addEventListener("click", () => {
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if (!isGameRunning) initGame();
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});
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document.addEventListener("keydown", (event) => {
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handleDirectionInput(event.key);
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});
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document.getElementById("restartBtn").addEventListener("click", restartGame);
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game = setInterval(draw, 150);
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secret/snake/img/food.png
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secret/snake/img/food.png
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After Width: | Height: | Size: 16 KiB |
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secret/snake/img/ground.png
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secret/snake/img/ground.png
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After Width: | Height: | Size: 33 KiB |
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@ -38,7 +38,7 @@
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<p>▲ or W or arrow up = move up</p>
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<p>▼ or S or arrow down = move down</p>
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</div>
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<canvas id="game"></canvas>
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<canvas id="snake" width="400" height="400"></canvas>
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</article>
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</div>
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197
secret/snake/test.html
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197
secret/snake/test.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Snake Game - GameBoy Style</title>
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<style>
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/* Base Reset */
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body,
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html {
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margin: 0;
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padding: 0;
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font-family: monospace;
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background-color: #3a2d56;
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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}
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/* GameBoy Layout */
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.gameboy {
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background-color: #5f4c82;
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width: 441px;
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height: 735px;
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border-radius: 20px;
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box-shadow: 0 8px 16px rgba(0, 0, 0, 0.6);
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display: flex;
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flex-direction: column;
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align-items: center;
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padding: 10px;
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position: relative;
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}
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@media (max-width: 768px) {
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.gameboy {
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width: 100vw;
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height: 100vh;
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border-radius: 0;
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}
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}
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/* Screen */
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.screen {
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background-color: black;
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border: 4px solid #0f380f;
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width: 90%;
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height: 55%;
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margin-top: 20px;
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border-radius: 10px;
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display: flex;
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justify-content: center;
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align-items: center;
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box-shadow: inset 0 4px 8px rgba(0, 0, 0, 0.5);
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overflow: hidden;
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}
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canvas {
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border: 1px solid black;
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}
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/* Restart Button */
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#restartBtn {
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padding: 10px 20px;
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font-size: 16px;
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cursor: pointer;
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margin-top: 20px;
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background-color: #0f380f;
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color: white;
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border: none;
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border-radius: 5px;
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display: none;
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}
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#restartBtn:hover {
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background-color: #9bbc0f;
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}
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/* Titles */
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h1 {
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font-size: 1.8rem;
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margin-bottom: 10px;
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text-transform: uppercase;
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color: #9bbc0f;
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}
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</style>
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</head>
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<body>
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<div class="gameboy">
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<h1>Snake Game</h1>
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<div class="screen">
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<canvas id="snake" width="400" height="400"></canvas>
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</div>
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<button id="restartBtn">Restart</button>
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</div>
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<script>
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"use strict";
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const cvs = document.getElementById("snake");
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const ctx = cvs.getContext("2d");
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const box = 20;
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let snake = [{ x: 9 * box, y: 10 * box }];
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let food = {
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x: Math.floor(Math.random() * 19 + 1) * box,
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y: Math.floor(Math.random() * 19 + 1) * box,
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};
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let score = 0;
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let d;
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let game;
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document.addEventListener("keydown", direction);
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function direction(event) {
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let key = event.keyCode;
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if ((key == 37 || key == 65) && d != "RIGHT") d = "LEFT";
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else if ((key == 38 || key == 87) && d != "DOWN") d = "UP";
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else if ((key == 39 || key == 68) && d != "LEFT") d = "RIGHT";
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else if ((key == 40 || key == 83) && d != "UP") d = "DOWN";
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}
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function collision(head, array) {
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return array.some((part) => head.x == part.x && head.y == part.y);
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}
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function draw() {
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ctx.fillStyle = "#0f380f";
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ctx.fillRect(0, 0, cvs.width, cvs.height);
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ctx.fillStyle = "red";
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ctx.fillRect(food.x, food.y, box, box);
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for (let i = 0; i < snake.length; i++) {
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ctx.fillStyle = i == 0 ? "lime" : "white";
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ctx.fillRect(snake[i].x, snake[i].y, box, box);
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ctx.strokeStyle = "black";
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ctx.strokeRect(snake[i].x, snake[i].y, box, box);
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}
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let snakeX = snake[0].x;
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let snakeY = snake[0].y;
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if (d == "LEFT") snakeX -= box;
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if (d == "UP") snakeY -= box;
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if (d == "RIGHT") snakeX += box;
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if (d == "DOWN") snakeY += box;
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if (snakeX == food.x && snakeY == food.y) {
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score++;
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food = {
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x: Math.floor(Math.random() * 19 + 1) * box,
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y: Math.floor(Math.random() * 19 + 1) * box,
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};
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} else {
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snake.pop();
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}
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let newHead = { x: snakeX, y: snakeY };
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if (
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snakeX < 0 ||
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snakeX >= cvs.width ||
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snakeY < 0 ||
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snakeY >= cvs.height ||
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collision(newHead, snake)
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) {
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clearInterval(game);
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document.getElementById("restartBtn").style.display = "block";
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return;
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}
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snake.unshift(newHead);
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ctx.fillStyle = "white";
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ctx.font = "20px Arial";
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ctx.fillText("Score: " + score, 10, 20);
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}
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function restartGame() {
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snake = [{ x: 9 * box, y: 10 * box }];
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food = {
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x: Math.floor(Math.random() * 19 + 1) * box,
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y: Math.floor(Math.random() * 19 + 1) * box,
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};
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score = 0;
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d = "";
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document.getElementById("restartBtn").style.display = "none";
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game = setInterval(draw, 150);
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}
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document
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.getElementById("restartBtn")
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.addEventListener("click", restartGame);
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game = setInterval(draw, 150);
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</script>
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||||
</body>
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||||
</html>
|
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Add table
Reference in a new issue