Merge pull request 'Please master patrick fix this mess' (#27) from sageTheDm/pages:main into main

Reviewed-on: https://interstellardevelopment.org/code/code/interstellar_development/interstellar_website/pulls/27
This commit is contained in:
Patrick 2025-02-25 13:34:14 +01:00
commit 35aad0589e
11 changed files with 273 additions and 131 deletions

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@ -1,150 +1,95 @@
"use strict";
const upButton = document.getElementById("up");
const downButton = document.getElementById("down");
const leftButton = document.getElementById("left");
const rightButton = document.getElementById("right");
const startButton = document.getElementById("start");
const grid = document.createElement("div");
grid.id = "grid";
document.querySelector(".game").appendChild(grid);
const cvs = document.getElementById("snake");
const ctx = cvs.getContext("2d");
const box = 20;
let snake = [{ x: 5, y: 5 }];
let apple = { x: 8, y: 5 };
let direction = { x: 0, y: 0 };
let gameInterval = null;
let isGameRunning = false;
const gridSize = 10;
let snake = [{ x: 9 * box, y: 10 * box }];
let food = {
x: Math.floor(Math.random() * 19 + 1) * box,
y: Math.floor(Math.random() * 19 + 1) * box,
};
let score = 0;
let d;
let game;
function initGame() {
grid.style.display = "grid";
grid.style.gridTemplateColumns = `repeat(${gridSize}, 1fr)`;
grid.style.gridTemplateRows = `repeat(${gridSize}, 1fr)`;
grid.style.width = "350px";
grid.style.height = "350px";
document.getElementById("title").style.display = "none";
document.getElementById("description").style.display = "none";
isGameRunning = true;
snake = [{ x: 5, y: 5 }];
apple = spawnApple();
direction = { x: 0, y: 0 };
clearInterval(gameInterval);
gameInterval = setInterval(gameLoop, 200);
render();
document.addEventListener("keydown", direction);
function direction(event) {
let key = event.keyCode;
if ((key == 37 || key == 65) && d != "RIGHT") d = "LEFT";
else if ((key == 38 || key == 87) && d != "DOWN") d = "UP";
else if ((key == 39 || key == 68) && d != "LEFT") d = "RIGHT";
else if ((key == 40 || key == 83) && d != "UP") d = "DOWN";
}
function spawnApple() {
let newApple;
do {
newApple = {
x: Math.floor(Math.random() * gridSize),
y: Math.floor(Math.random() * gridSize),
function collision(head, array) {
return array.some((part) => head.x == part.x && head.y == part.y);
}
function draw() {
ctx.fillStyle = "#0f380f";
ctx.fillRect(0, 0, cvs.width, cvs.height);
ctx.fillStyle = "red";
ctx.fillRect(food.x, food.y, box, box);
for (let i = 0; i < snake.length; i++) {
ctx.fillStyle = i == 0 ? "lime" : "white";
ctx.fillRect(snake[i].x, snake[i].y, box, box);
ctx.strokeStyle = "black";
ctx.strokeRect(snake[i].x, snake[i].y, box, box);
}
let snakeX = snake[0].x;
let snakeY = snake[0].y;
if (d == "LEFT") snakeX -= box;
if (d == "UP") snakeY -= box;
if (d == "RIGHT") snakeX += box;
if (d == "DOWN") snakeY += box;
if (snakeX == food.x && snakeY == food.y) {
score++;
food = {
x: Math.floor(Math.random() * 19 + 1) * box,
y: Math.floor(Math.random() * 19 + 1) * box,
};
} while (
snake.some(
(segment) => segment.x === newApple.x && segment.y === newApple.y
)
);
return newApple;
}
} else {
snake.pop();
}
function updateSnake() {
const newHead = {
x: snake[0].x + direction.x,
y: snake[0].y + direction.y,
};
if (newHead.x < 0) newHead.x = gridSize - 1;
if (newHead.y < 0) newHead.y = gridSize - 1;
if (newHead.x >= gridSize) newHead.x = 0;
if (newHead.y >= gridSize) newHead.y = 0;
let newHead = { x: snakeX, y: snakeY };
if (
snake.some((segment) => segment.x === newHead.x && segment.y === newHead.y)
snakeX < 0 ||
snakeX >= cvs.width ||
snakeY < 0 ||
snakeY >= cvs.height ||
collision(newHead, snake)
) {
gameOver();
clearInterval(game);
document.getElementById("restartBtn").style.display = "block";
return;
}
snake.unshift(newHead);
if (newHead.x === apple.x && newHead.y === apple.y) {
apple = spawnApple();
} else {
snake.pop();
}
ctx.fillStyle = "white";
ctx.font = "20px Arial";
ctx.fillText("Score: " + score, 10, 20);
}
function render() {
grid.innerHTML = "";
for (let y = 0; y < gridSize; y++) {
for (let x = 0; x < gridSize; x++) {
const cell = document.createElement("div");
cell.classList.add("cell");
if ((x + y) % 2 === 0) {
cell.classList.add("light-green");
} else {
cell.classList.add("dark-green");
}
if (snake.some((segment) => segment.x === x && segment.y === y)) {
cell.classList.add("snake");
}
if (apple.x === x && apple.y === y) {
cell.classList.add("apple");
}
grid.appendChild(cell);
}
}
function restartGame() {
snake = [{ x: 9 * box, y: 10 * box }];
food = {
x: Math.floor(Math.random() * 19 + 1) * box,
y: Math.floor(Math.random() * 19 + 1) * box,
};
score = 0;
d = "";
document.getElementById("restartBtn").style.display = "none";
game = setInterval(draw, 150);
}
function gameLoop() {
if (!isGameRunning) return;
updateSnake();
render();
}
function gameOver() {
alert("Game Over!");
clearInterval(gameInterval);
isGameRunning = false;
}
function handleDirectionInput(key) {
switch (key) {
case "ArrowUp":
case "w":
if (direction.y === 0) direction = { x: 0, y: -1 };
break;
case "ArrowDown":
case "s":
if (direction.y === 0) direction = { x: 0, y: 1 };
break;
case "ArrowLeft":
case "a":
if (direction.x === 0) direction = { x: -1, y: 0 };
break;
case "ArrowRight":
case "d":
if (direction.x === 0) direction = { x: 1, y: 0 };
break;
}
}
upButton.addEventListener("click", () => handleDirectionInput("ArrowUp"));
downButton.addEventListener("click", () => handleDirectionInput("ArrowDown"));
leftButton.addEventListener("click", () => handleDirectionInput("ArrowLeft"));
rightButton.addEventListener("click", () => handleDirectionInput("ArrowRight"));
startButton.addEventListener("click", () => {
if (!isGameRunning) initGame();
});
document.addEventListener("keydown", (event) => {
handleDirectionInput(event.key);
});
document.getElementById("restartBtn").addEventListener("click", restartGame);
game = setInterval(draw, 150);

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@ -38,7 +38,7 @@
<p>▲ or W or arrow up = move up</p>
<p>▼ or S or arrow down = move down</p>
</div>
<canvas id="game"></canvas>
<canvas id="snake" width="400" height="400"></canvas>
</article>
</div>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Snake Game - GameBoy Style</title>
<style>
/* Base Reset */
body,
html {
margin: 0;
padding: 0;
font-family: monospace;
background-color: #3a2d56;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
}
/* GameBoy Layout */
.gameboy {
background-color: #5f4c82;
width: 441px;
height: 735px;
border-radius: 20px;
box-shadow: 0 8px 16px rgba(0, 0, 0, 0.6);
display: flex;
flex-direction: column;
align-items: center;
padding: 10px;
position: relative;
}
@media (max-width: 768px) {
.gameboy {
width: 100vw;
height: 100vh;
border-radius: 0;
}
}
/* Screen */
.screen {
background-color: black;
border: 4px solid #0f380f;
width: 90%;
height: 55%;
margin-top: 20px;
border-radius: 10px;
display: flex;
justify-content: center;
align-items: center;
box-shadow: inset 0 4px 8px rgba(0, 0, 0, 0.5);
overflow: hidden;
}
canvas {
border: 1px solid black;
}
/* Restart Button */
#restartBtn {
padding: 10px 20px;
font-size: 16px;
cursor: pointer;
margin-top: 20px;
background-color: #0f380f;
color: white;
border: none;
border-radius: 5px;
display: none;
}
#restartBtn:hover {
background-color: #9bbc0f;
}
/* Titles */
h1 {
font-size: 1.8rem;
margin-bottom: 10px;
text-transform: uppercase;
color: #9bbc0f;
}
</style>
</head>
<body>
<div class="gameboy">
<h1>Snake Game</h1>
<div class="screen">
<canvas id="snake" width="400" height="400"></canvas>
</div>
<button id="restartBtn">Restart</button>
</div>
<script>
"use strict";
const cvs = document.getElementById("snake");
const ctx = cvs.getContext("2d");
const box = 20;
let snake = [{ x: 9 * box, y: 10 * box }];
let food = {
x: Math.floor(Math.random() * 19 + 1) * box,
y: Math.floor(Math.random() * 19 + 1) * box,
};
let score = 0;
let d;
let game;
document.addEventListener("keydown", direction);
function direction(event) {
let key = event.keyCode;
if ((key == 37 || key == 65) && d != "RIGHT") d = "LEFT";
else if ((key == 38 || key == 87) && d != "DOWN") d = "UP";
else if ((key == 39 || key == 68) && d != "LEFT") d = "RIGHT";
else if ((key == 40 || key == 83) && d != "UP") d = "DOWN";
}
function collision(head, array) {
return array.some((part) => head.x == part.x && head.y == part.y);
}
function draw() {
ctx.fillStyle = "#0f380f";
ctx.fillRect(0, 0, cvs.width, cvs.height);
ctx.fillStyle = "red";
ctx.fillRect(food.x, food.y, box, box);
for (let i = 0; i < snake.length; i++) {
ctx.fillStyle = i == 0 ? "lime" : "white";
ctx.fillRect(snake[i].x, snake[i].y, box, box);
ctx.strokeStyle = "black";
ctx.strokeRect(snake[i].x, snake[i].y, box, box);
}
let snakeX = snake[0].x;
let snakeY = snake[0].y;
if (d == "LEFT") snakeX -= box;
if (d == "UP") snakeY -= box;
if (d == "RIGHT") snakeX += box;
if (d == "DOWN") snakeY += box;
if (snakeX == food.x && snakeY == food.y) {
score++;
food = {
x: Math.floor(Math.random() * 19 + 1) * box,
y: Math.floor(Math.random() * 19 + 1) * box,
};
} else {
snake.pop();
}
let newHead = { x: snakeX, y: snakeY };
if (
snakeX < 0 ||
snakeX >= cvs.width ||
snakeY < 0 ||
snakeY >= cvs.height ||
collision(newHead, snake)
) {
clearInterval(game);
document.getElementById("restartBtn").style.display = "block";
return;
}
snake.unshift(newHead);
ctx.fillStyle = "white";
ctx.font = "20px Arial";
ctx.fillText("Score: " + score, 10, 20);
}
function restartGame() {
snake = [{ x: 9 * box, y: 10 * box }];
food = {
x: Math.floor(Math.random() * 19 + 1) * box,
y: Math.floor(Math.random() * 19 + 1) * box,
};
score = 0;
d = "";
document.getElementById("restartBtn").style.display = "none";
game = setInterval(draw, 150);
}
document
.getElementById("restartBtn")
.addEventListener("click", restartGame);
game = setInterval(draw, 150);
</script>
</body>
</html>