Hot "fixes"

This commit is contained in:
sageTheDM 2025-01-06 12:04:53 +01:00
parent 88081645cb
commit 309f0e4e7f

View file

@ -1,64 +1,62 @@
'use strict'; 'use strict';
// DOM Elements
const upButton = document.getElementById('up'); const upButton = document.getElementById('up');
const downButton = document.getElementById('down'); const downButton = document.getElementById('down');
const leftButton = document.getElementById('left'); const leftButton = document.getElementById('left');
const rightButton = document.getElementById('right'); const rightButton = document.getElementById('right');
const startButton = document.getElementById('start'); const startButton = document.getElementById('start');
const grid = document.createElement('div'); // Create grid dynamically const grid = document.createElement('div');
grid.id = 'grid'; grid.id = 'grid';
document.querySelector('.game').appendChild(grid); document.querySelector('.game').appendChild(grid);
// Game Variables
let snake = [{ x: 5, y: 5 }]; let snake = [{ x: 5, y: 5 }];
let apple = { x: 8, y: 5 }; let apple = { x: 8, y: 5 };
let direction = { x: 0, y: 0 }; let direction = { x: 0, y: 0 };
let gameInterval = null; let gameInterval = null;
let isGameRunning = false; let isGameRunning = false;
let gridSize = 10; const gridSize = 10;
// Initialize Game
function initGame() { function initGame() {
console.log('Game initialized!');
grid.style.display = 'grid'; grid.style.display = 'grid';
grid.style.gridTemplateColumns = 'repeat(10, 1fr)'; grid.style.gridTemplateColumns = `repeat(${gridSize}, 1fr)`;
grid.style.gridTemplateRows = 'repeat(10, 1fr)'; grid.style.gridTemplateRows = `repeat(${gridSize}, 1fr)`;
grid.style.width = '350px'; grid.style.width = '350px';
grid.style.height = '350px'; grid.style.height = '350px';
document.getElementById('title').style.display = 'none'; document.getElementById('title').style.display = 'none';
document.getElementById('description').style.display = 'none'; document.getElementById('description').style.display = 'none';
isGameRunning = true; isGameRunning = true;
snake = [{ x: 5, y: 5 }]; snake = [{ x: 5, y: 5 }];
apple = spawnApple(); apple = spawnApple();
direction = { x: 0, y: 0 }; direction = { x: 0, y: 0 };
clearInterval(gameInterval); clearInterval(gameInterval);
gameInterval = setInterval(gameLoop, 200); gameInterval = setInterval(gameLoop, 200);
render(); render();
} }
// Spawn an Apple
function spawnApple() { function spawnApple() {
return { let newApple;
x: Math.floor(Math.random() * 10), do {
y: Math.floor(Math.random() * 10), newApple = {
x: Math.floor(Math.random() * gridSize),
y: Math.floor(Math.random() * gridSize)
}; };
} while (snake.some(segment => segment.x === newApple.x && segment.y === newApple.y));
return newApple;
} }
// Update Snake's Position
function updateSnake() { function updateSnake() {
const newHead = { const newHead = {
x: snake[0].x + direction.x, x: snake[0].x + direction.x,
y: snake[0].y + direction.y, y: snake[0].y + direction.y
}; };
// Wrap snake around edges if (newHead.x < 0) newHead.x = gridSize - 1;
if (newHead.x < 0) newHead.x = 9; if (newHead.y < 0) newHead.y = gridSize - 1;
if (newHead.y < 0) newHead.y = 9; if (newHead.x >= gridSize) newHead.x = 0;
if (newHead.x > 9) newHead.x = 0; if (newHead.y >= gridSize) newHead.y = 0;
if (newHead.y > 9) newHead.y = 0;
// Check collision with itself
if (snake.some(segment => segment.x === newHead.x && segment.y === newHead.y)) { if (snake.some(segment => segment.x === newHead.x && segment.y === newHead.y)) {
gameOver(); gameOver();
return; return;
@ -66,39 +64,31 @@ function updateSnake() {
snake.unshift(newHead); snake.unshift(newHead);
// Check collision with apple
if (newHead.x === apple.x && newHead.y === apple.y) { if (newHead.x === apple.x && newHead.y === apple.y) {
apple = spawnApple(); apple = spawnApple();
} else { } else {
snake.pop(); // Remove tail snake.pop();
} }
} }
// Render Game State
function render() { function render() {
grid.innerHTML = "";
const grid = document.getElementById("grid");
grid.innerHTML = ""; // Clear the grid
// Generate the grid
for (let y = 0; y < gridSize; y++) { for (let y = 0; y < gridSize; y++) {
for (let x = 0; x < gridSize; x++) { for (let x = 0; x < gridSize; x++) {
const cell = document.createElement("div"); const cell = document.createElement("div");
cell.classList.add("cell"); cell.classList.add("cell");
// Alternate colors for a chessboard pattern
if ((x + y) % 2 === 0) { if ((x + y) % 2 === 0) {
cell.classList.add("light-green"); cell.classList.add("light-green");
} else { } else {
cell.classList.add("dark-green"); cell.classList.add("dark-green");
} }
// Check if the cell is part of the snake
if (snake.some(segment => segment.x === x && segment.y === y)) { if (snake.some(segment => segment.x === x && segment.y === y)) {
cell.classList.add("snake"); cell.classList.add("snake");
} }
// Check if the cell is the apple
if (apple.x === x && apple.y === y) { if (apple.x === x && apple.y === y) {
cell.classList.add("apple"); cell.classList.add("apple");
} }
@ -108,25 +98,47 @@ function render() {
} }
} }
// Game Loop
function gameLoop() { function gameLoop() {
if (!isGameRunning) return; if (!isGameRunning) return;
updateSnake(); updateSnake();
render(); render();
} }
// Handle Game Over
function gameOver() { function gameOver() {
alert('Game Over!'); alert('Game Over!');
clearInterval(gameInterval); clearInterval(gameInterval);
isGameRunning = false; isGameRunning = false;
} }
// Event Listeners for Buttons function handleDirectionInput(key) {
upButton.addEventListener('click', () => direction = { x: 0, y: -1 }); switch (key) {
downButton.addEventListener('click', () => direction = { x: 0, y: 1 }); case 'ArrowUp':
leftButton.addEventListener('click', () => direction = { x: -1, y: 0 }); case 'w':
rightButton.addEventListener('click', () => direction = { x: 1, y: 0 }); if (direction.y === 0) direction = { x: 0, y: -1 };
break;
case 'ArrowDown':
case 's':
if (direction.y === 0) direction = { x: 0, y: 1 };
break;
case 'ArrowLeft':
case 'a':
if (direction.x === 0) direction = { x: -1, y: 0 };
break;
case 'ArrowRight':
case 'd':
if (direction.x === 0) direction = { x: 1, y: 0 };
break;
}
}
upButton.addEventListener('click', () => handleDirectionInput('ArrowUp'));
downButton.addEventListener('click', () => handleDirectionInput('ArrowDown'));
leftButton.addEventListener('click', () => handleDirectionInput('ArrowLeft'));
rightButton.addEventListener('click', () => handleDirectionInput('ArrowRight'));
startButton.addEventListener('click', () => { startButton.addEventListener('click', () => {
if (!isGameRunning) initGame(); if (!isGameRunning) initGame();
}); });
document.addEventListener('keydown', (event) => {
handleDirectionInput(event.key);
});