diff --git a/secret/guessMyNumber/game.js b/secret/guessMyNumber/game.js
new file mode 100644
index 0000000..cd5803d
--- /dev/null
+++ b/secret/guessMyNumber/game.js
@@ -0,0 +1,54 @@
+'use strict';
+
+const targetNum = Math.trunc(Math.random() * 20) + 1;
+let highScore = Number(localStorage.getItem('highscore')) || 0;
+let userGuess = 10; // Default guess
+let currScore = 20;
+
+const screenEl = document.querySelector('.screen');
+const msgEl = document.querySelector('.message');
+const guessInput = document.querySelector('#guess');
+const scoreEl = document.querySelector('.score');
+const highScoreEl = document.querySelector('.highScore');
+const checkBtn = document.querySelector('#check');
+const restartBtn = document.querySelector('#restart');
+const incBtn = document.querySelector('#up');
+const decBtn = document.querySelector('#down');
+
+const setMsg = msg => msgEl.textContent = msg;
+const setScore = score => scoreEl.textContent = `Score: ${currScore = score}`;
+const setHighScore = () => {
+ highScoreEl.textContent = `Highscore: ${highScore}`;
+ localStorage.setItem('highscore', highScore);
+};
+const changeColor = color => screenEl.style.backgroundColor = color;
+
+checkBtn.addEventListener('click', () => {
+ userGuess = Number(guessInput.textContent);
+ if (!userGuess || userGuess < 1 || userGuess > 20) {
+ setMsg("Please enter a valid number between 1 and 20.");
+ } else if (userGuess === targetNum) {
+ highScore = Math.max(highScore, currScore);
+ setHighScore();
+ setMsg(currScore !== 20 ? 'Correct Number!' : 'Are you sure you didn\'t cheat?');
+ changeColor(currScore !== 20 ? '#1ba100' : '#FFC300');
+ } else {
+ setMsg(userGuess > targetNum ? 'Too High!' : 'Too Low!');
+ if (currScore > 1) {
+ setScore(currScore - 1);
+ } else {
+ setScore(1);
+ setMsg("You lost the game!");
+ changeColor('#a10000');
+ }
+ }
+});
+
+restartBtn.addEventListener('click', () => location.reload());
+incBtn.addEventListener('click', () => guessInput.textContent = Math.min(Number(guessInput.textContent) + 1, 20));
+decBtn.addEventListener('click', () => guessInput.textContent = Math.max(Number(guessInput.textContent) - 1, 1));
+
+guessInput.textContent = userGuess;
+setMsg('Guess a number');
+setScore(currScore);
+setHighScore();
diff --git a/secret/guessMyNumber/index.html b/secret/guessMyNumber/index.html
new file mode 100644
index 0000000..5a5f5d5
--- /dev/null
+++ b/secret/guessMyNumber/index.html
@@ -0,0 +1,54 @@
+
+
+
+
+
+ Guess My Number
+
+
+
+
+
+
+
+ Guess My Number - Game
+
+
+
+
+
+
+
+
+
Description
+
Guess a number between 1 and 20
+
A = check
+
B = Reload
+
▲ = increases guess by one
+
▲ = decreases guess by one
+
+
+
+
+
+
+
+
+
+
+
diff --git a/secret/guessMyNumber/styles.css b/secret/guessMyNumber/styles.css
new file mode 100644
index 0000000..10ba922
--- /dev/null
+++ b/secret/guessMyNumber/styles.css
@@ -0,0 +1,184 @@
+/* Base Reset */
+body, html {
+ margin: 0;
+ padding: 0;
+ font-family: monospace;
+ background-color: #3a2d56;
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ height: 100vh;
+}
+
+/* GameBoy Layout */
+.gameboy {
+ background-color: #5f4c82; /* Game Boy Color purple shell */
+ width: 441px;
+ height: 735px;
+ border-radius: 20px;
+ box-shadow: 0px 8px 16px rgba(0, 0, 0, 0.6);
+ display: flex;
+ flex-direction: column;
+ align-items: center;
+ padding: 10px;
+ position: relative;
+}
+
+@media (max-width: 768px) {
+ .gameboy {
+ width: 100vw;
+ height: 100vh;
+ border-radius: 0;
+ }
+}
+
+/* Screen */
+.screen {
+ background-color: #306230; /* Game Boy green screen */
+ border: 4px solid #0f380f;
+ width: 90%;
+ height: 55%;
+ margin-top: 20px;
+ border-radius: 10px;
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ box-shadow: inset 0px 4px 8px rgba(0, 0, 0, 0.5);
+ overflow: hidden;
+}
+
+.game {
+ text-align: center;
+ width: 90%;
+}
+
+/* Titles */
+h1 {
+ font-size: 2rem; /* Increased font size */
+ margin-bottom: 10px;
+ text-transform: uppercase;
+}
+
+/* Guess Display */
+.guess-display {
+ background-color: #9bbc0f;
+ color: #0f380f;
+ border: 2px solid #0f380f;
+ font-size: 2rem; /* Increased font size */
+ width: 80px; /* Increased width */
+ text-align: center;
+ margin: 10px auto;
+ padding: 10px; /* Increased padding */
+ border-radius: 4px;
+}
+
+/* Messages */
+.message, .score, .highScore {
+ font-size: 1.4rem; /* Increased font size */
+ margin: 5px 0;
+}
+
+.description,
+.description p{
+ font-size: 1.2rem;
+ margin: 0 auto;
+ padding: 0 auto;
+}
+
+/* Controls Section */
+.controls {
+ margin-top: 20px;
+ display: flex;
+ justify-content: space-between;
+ width: 80%;
+ align-items: center;
+}
+
+/* D-Pad */
+.dpad {
+ position: relative;
+ width: 120px; /* Increased size */
+ height: 120px; /* Increased size */
+}
+
+/* Base Styling for D-Pad Buttons */
+.dpad-btn {
+ background-color: #0f380f;
+ color: #9bbc0f;
+ border: 2px solid #9cbc0f00;
+ border-radius: 5px;
+ position: absolute;
+ width: 40px;
+ height: 40px;
+ font-size: 1.5rem; /* Increased size */
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ cursor: pointer;
+}
+
+.dpad-btn.up {
+ top: 0;
+ left: 50%;
+ transform: translateX(-50%);
+}
+
+.dpad-btn.down {
+ bottom: 0;
+ left: 50%;
+ transform: translateX(-50%);
+}
+
+.dpad-btn.left {
+ top: 50%;
+ left: 0;
+ transform: translateY(-50%);
+}
+
+.dpad-btn.right {
+ top: 50%;
+ right: 0;
+ transform: translateY(-50%);
+}
+
+/* D-Pad Center to Connect Buttons */
+.dpad-center {
+ background-color: #0f380f;
+ position: absolute;
+ top: 50%;
+ left: 50%;
+ transform: translate(-50%, -50%);
+ width: 40px;
+ height: 40px;
+ border: 2px solid #9cbc0f00;
+ border-radius: 5px;
+}
+
+/* A and B Buttons */
+.action-buttons {
+ display: flex;
+ flex-direction: column;
+ justify-content: space-between;
+ height: 140px; /* Increased height */
+}
+
+.btn {
+ background-color: #0f380f;
+ color: #9bbc0f;
+ border: 2px solid #9bbc0f;
+ border-radius: 50%;
+ width: 60px;
+ height: 60px;
+ font-size: 1.8rem; /* Increased font size */
+ cursor: pointer;
+ transition: transform 0.1s, background-color 0.2s;
+}
+
+.btn:hover {
+ background-color: #9bbc0f;
+ color: #0f380f;
+}
+
+.btn:active {
+ transform: scale(0.9);
+}
diff --git a/secret/guessMyNumber/styles.js b/secret/guessMyNumber/styles.js
new file mode 100644
index 0000000..58c9c0b
--- /dev/null
+++ b/secret/guessMyNumber/styles.js
@@ -0,0 +1,54 @@
+'use strict';
+const left = document.querySelector('#left');
+const right = document.querySelector('#right');
+const gameboy = document.querySelector('.gameboy');
+const html = document.documentElement;
+const body = document.body;
+const screen = document.querySelector('.screen');
+const dpadButtons = document.querySelectorAll('.dpad-btn');
+const actionButtons = document.querySelectorAll('.btn');
+
+
+const colors = [
+ { gameboyColor: '#A77BCA', htmlColor: '#E8D3E0', screenColor: '#A8D5BA', buttonColor: '#6B8E23', buttonTextColor: '#FFFFFF' }, // Lavender
+ { gameboyColor: '#F6D02F', htmlColor: '#F9E79F', screenColor: '#A3D9F1', buttonColor: '#FF5733', buttonTextColor: '#FFFFFF' }, // Bright Yellow
+ { gameboyColor: '#4CAF50', htmlColor: '#C8E6C9', screenColor: '#B2DFDB', buttonColor: '#FF9800', buttonTextColor: '#FFFFFF' }, // Vibrant Green
+ { gameboyColor: '#FF5252', htmlColor: '#FFCCCB', screenColor: '#FFABAB', buttonColor: '#FF4081', buttonTextColor: '#FFFFFF' }, // Bright Red
+ { gameboyColor: '#2196F3', htmlColor: '#BBDEFB', screenColor: '#90CAF9', buttonColor: '#FFEB3B', buttonTextColor: '#000000' }, // Sky Blue
+ { gameboyColor: '#FF6F61', htmlColor: '#FFCCBC', screenColor: '#FFAB91', buttonColor: '#FF7043', buttonTextColor: '#FFFFFF' }, // Coral
+ { gameboyColor: '#8E24AA', htmlColor: '#E1BEE7', screenColor: '#D1C4E9', buttonColor: '#7B1FA2', buttonTextColor: '#FFFFFF' }, // Purple
+ { gameboyColor: '#FFD700', htmlColor: '#FFF9C4', screenColor: '#FFF59D', buttonColor: '#FF9800', buttonTextColor: '#FFFFFF' }, // Gold
+];
+
+let currentColorIndex = localStorage.getItem('gameboyColorIndex') ? parseInt(localStorage.getItem('gameboyColorIndex')) : 0;
+
+function updateGameBoyColor() {
+ gameboy.style.backgroundColor = colors[currentColorIndex].gameboyColor;
+ html.style.backgroundColor = colors[currentColorIndex].htmlColor;
+ body.style.backgroundColor = colors[currentColorIndex].htmlColor;
+ screen.style.backgroundColor = colors[currentColorIndex].screenColor;
+
+ dpadButtons.forEach(button => {
+ button.style.backgroundColor = colors[currentColorIndex].buttonColor;
+ button.style.color = colors[currentColorIndex].buttonTextColor;
+ });
+
+ actionButtons.forEach(button => {
+ button.style.backgroundColor = colors[currentColorIndex].buttonColor;
+ button.style.color = colors[currentColorIndex].buttonTextColor;
+ });
+}
+
+left.addEventListener('click', () => {
+ currentColorIndex = (currentColorIndex - 1 + colors.length) % colors.length;
+ localStorage.setItem('gameboyColorIndex', currentColorIndex);
+ updateGameBoyColor();
+});
+
+right.addEventListener('click', () => {
+ currentColorIndex = (currentColorIndex + 1) % colors.length;
+ localStorage.setItem('gameboyColorIndex', currentColorIndex);
+ updateGameBoyColor();
+});
+
+updateGameBoyColor();
diff --git a/secret/images/background.jpg b/secret/images/background.jpg
new file mode 100644
index 0000000..63f85fe
Binary files /dev/null and b/secret/images/background.jpg differ
diff --git a/secret/styles.css b/secret/styles.css
index c0a914f..69f112b 100644
--- a/secret/styles.css
+++ b/secret/styles.css
@@ -10,14 +10,8 @@ body {
color: #b0b0b0;
margin: 0;
line-height: 1.6;
- background-image: repeating-linear-gradient(
- 45deg,
- #ffcc00 0%,
- #ffcc00 10%,
- #0d0d0d 10%,
- #0d0d0d 20%
- );
- background-size: 20px 20px; /* Adjust size for tape appearance */
+ background-image: url('images/background.jpg');
+ background-size: cover /* Adjust size for tape appearance */
}
header {