2025-02-25 12:00:40 +01:00
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// testing from old tutorial
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2025-02-25 10:04:34 +01:00
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"use strict";
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2025-01-05 01:59:00 +01:00
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2025-02-25 12:00:40 +01:00
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const cvs = document.getElementById("snake");
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const ctx = cvs.getContext("2d");
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// create the unit
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const box = 32;
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// load images
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const ground = new Image();
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ground.src = "img/ground.png";
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const foodImg = new Image();
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foodImg.src = "img/food.png";
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// load audio files
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let dead = new Audio();
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let eat = new Audio();
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let up = new Audio();
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let right = new Audio();
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let left = new Audio();
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let down = new Audio();
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dead.src = "audio/dead.mp3";
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eat.src = "audio/eat.mp3";
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up.src = "audio/up.mp3";
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right.src = "audio/right.mp3";
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left.src = "audio/left.mp3";
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down.src = "audio/down.mp3";
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// create the snake
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let snake = [];
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snake[0] = {
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x: 9 * box,
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y: 10 * box,
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};
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// create the food
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let food = {
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x: Math.floor(Math.random() * 17 + 1) * box,
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y: Math.floor(Math.random() * 15 + 3) * box,
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};
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// create the score var
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let score = 0;
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//control the snake
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let d;
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document.addEventListener("keydown", direction);
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function direction(event) {
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let key = event.keyCode;
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if (key == 37 && d != "RIGHT") {
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left.play();
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d = "LEFT";
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} else if (key == 38 && d != "DOWN") {
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d = "UP";
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up.play();
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} else if (key == 39 && d != "LEFT") {
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d = "RIGHT";
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right.play();
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} else if (key == 40 && d != "UP") {
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d = "DOWN";
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down.play();
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2025-02-25 11:32:25 +01:00
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}
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2025-02-25 12:00:40 +01:00
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}
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2025-02-25 11:31:44 +01:00
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2025-02-25 12:00:40 +01:00
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// cheack collision function
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function collision(head, array) {
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for (let i = 0; i < array.length; i++) {
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if (head.x == array[i].x && head.y == array[i].y) {
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return true;
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}
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2025-02-25 11:32:25 +01:00
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}
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2025-02-25 12:00:40 +01:00
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return false;
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}
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// draw everything to the canvas
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function draw() {
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ctx.drawImage(ground, 0, 0);
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2025-02-25 11:31:44 +01:00
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2025-02-25 12:00:40 +01:00
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for (let i = 0; i < snake.length; i++) {
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ctx.fillStyle = i == 0 ? "green" : "white";
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ctx.fillRect(snake[i].x, snake[i].y, box, box);
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ctx.strokeStyle = "red";
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ctx.strokeRect(snake[i].x, snake[i].y, box, box);
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2025-02-25 11:32:25 +01:00
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}
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2025-02-25 10:04:34 +01:00
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2025-02-25 12:00:40 +01:00
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ctx.drawImage(foodImg, food.x, food.y);
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2025-02-25 10:04:34 +01:00
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2025-02-25 12:00:40 +01:00
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// old head position
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let snakeX = snake[0].x;
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let snakeY = snake[0].y;
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// which direction
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if (d == "LEFT") snakeX -= box;
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if (d == "UP") snakeY -= box;
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if (d == "RIGHT") snakeX += box;
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if (d == "DOWN") snakeY += box;
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2025-02-25 11:31:44 +01:00
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2025-02-25 12:00:40 +01:00
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// if the snake eats the food
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if (snakeX == food.x && snakeY == food.y) {
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score++;
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eat.play();
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food = {
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x: Math.floor(Math.random() * 17 + 1) * box,
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y: Math.floor(Math.random() * 15 + 3) * box,
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};
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// we don't remove the tail
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} else {
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// remove the tail
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snake.pop();
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2025-02-25 10:04:34 +01:00
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}
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2025-01-06 12:04:53 +01:00
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2025-02-25 12:00:40 +01:00
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// add new Head
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let newHead = {
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x: snakeX,
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y: snakeY,
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};
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// game over
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if (
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snakeX < box ||
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snakeX > 17 * box ||
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snakeY < 3 * box ||
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snakeY > 17 * box ||
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collision(newHead, snake)
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) {
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clearInterval(game);
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dead.play();
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2025-02-25 11:32:25 +01:00
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}
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2025-02-25 12:00:40 +01:00
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snake.unshift(newHead);
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ctx.fillStyle = "white";
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ctx.font = "45px Changa one";
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ctx.fillText(score, 2 * box, 1.6 * box);
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}
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// call draw function every 100 ms
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let game = setInterval(draw, 100);
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