142 lines
5 KiB
JavaScript
142 lines
5 KiB
JavaScript
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const canvas = document.getElementById('game');
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const ctx = canvas.getContext('2d');
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class Minesweeper {
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constructor(w, h, bombs) {
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this.size = 25;
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this.field = new Array(w);
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this.bombs = new Array(w);
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for (let x = 0; x < this.field.length; x++) {
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this.field[x] = new Array(h);
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this.bombs[x] = new Array(h);
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for (let y = 0; y < this.field.length; y++) {
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this.field[x][y] = 1;
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this.bombs[x][y] = false;
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}
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}
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for (let i = 0; i < bombs; i++) {
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let x = Math.floor(Math.random() * w);
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let y = Math.floor(Math.random() * h);
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this.bombs[x][y] ? i-- : this.bombs[x][y] = true;
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}
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this.drawField();
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}
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getNearbyBombs(x, y) {
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let counter = 0;
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for (let newX = x - 1; newX <= x + 1; newX++) {
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for (let newY = y - 1; newY <= y + 1; newY++) {
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if (newX < this.field.length && newX >= 0 && newY < this.field[0].length && newY >= 0) {
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this.bombs[newX][newY] ? counter++ : {};
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}
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}
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}
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return counter;
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}
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checkWin() {
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for (let x = 0; x < this.field.length; x++) {
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for (let y = 0; y < this.field[x].length; y++) {
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if (this.field[x][y] != 0 && !this.bombs[x][y]) {
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return;
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}
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}
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}
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this.drawField();
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alert("You won!");
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window.location.reload();
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}
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markSquare(x, y) {
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if (x < this.field.length && y < this.field[0].length) {
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switch (this.field[x][y]) {
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case 1:
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this.field[x][y]++;
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break;
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case 2:
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this.field[x][y]++;
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break;
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case 3:
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this.field[x][y] = 1;
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break;
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default:
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break;
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}
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this.drawField();
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}
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}
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uncoverSquare(x, y) {
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if (x < this.field.length && x >= 0 && y < this.field[0].length && y >= 0) {
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if (this.bombs[x][y] && this.field[x][y] == 1) {
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alert("You lost!");
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window.location.reload();
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} else if (this.field[x][y] == 1) {
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this.field[x][y] = 0;
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if (this.getNearbyBombs(x, y) == 0) {
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for (let newX = x - 1; newX <= x + 1; newX++) {
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for (let newY = y - 1; newY <= y + 1; newY++) {
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if (newX < this.field.length && newX >= 0 && newY < this.field[0].length && newY >= 0) {
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this.field[newX][newY] == 1 ? this.uncoverSquare(newX, newY) : {};
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}
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}
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}
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}
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};
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this.checkWin();
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this.drawField();
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}
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}
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drawSquare(x, y, type) {
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ctx.lineWidth = 3;
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x += 2, y += 2;
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type != 0 ? ctx.fillStyle = 'lightgrey' : ctx.fillStyle = 'darkgrey';
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ctx.fillRect(x * this.size, y * this.size, this.size, this.size);
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ctx.strokeStyle = 'black';
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ctx.strokeRect(x * this.size, y * this.size, this.size, this.size);
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if (type != 1) {
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const fontSize = this.size / 2;
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const number = this.getNearbyBombs(x - 2, y - 2)
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let finalPrint;
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ctx.font = `${fontSize}px monospace`;
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ctx.fillStyle = 'black';
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type == 0 ? finalPrint = number ? number : ' ' : {}
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type == 2 ? finalPrint = '🚩' : {}
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type == 3 ? finalPrint = '❓' : {}
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ctx.fillText(finalPrint, x * this.size + fontSize / (type == 0 ? 1.5 : 1.8), y * this.size + fontSize * 1.3);
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}
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}
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drawField() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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const squareWidth = canvas.width / (this.field.length + 4);
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const squareHeight = canvas.height / (this.field[0].length + 4);
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squareHeight > squareWidth ? this.size = squareWidth : this.size = squareHeight;
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for (let x = 0; x < this.field.length; x++) {
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for (let y = 0; y < this.field[x].length; y++) {
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this.drawSquare(x, y, this.field[x][y]);
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}
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}
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}
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}
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let field = new Minesweeper(18, 18, 54);
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window.addEventListener('resize', () => field.drawField());
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canvas.addEventListener('click', (event) => {
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const rect = canvas.getBoundingClientRect();
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const x = Math.floor((event.clientX - rect.left - field.size * 2) / field.size);
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const y = Math.floor((event.clientY - rect.top - field.size * 2) / field.size);
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field.uncoverSquare(x, y)
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});
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canvas.addEventListener('contextmenu', (event) => {
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event.preventDefault();
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const rect = canvas.getBoundingClientRect();
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const x = Math.floor((event.clientX - rect.left - field.size * 2) / field.size);
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const y = Math.floor((event.clientY - rect.top - field.size * 2) / field.size);
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field.markSquare(x, y)
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});
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