forked from interstellar_development/freettrpg
56 lines
1.9 KiB
GDScript
56 lines
1.9 KiB
GDScript
extends Node2D
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# Number of players and current player index
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var playerAmount = 2
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var playerIndex = 0
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# Variable to hold the current player's object name
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var objectName
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# Called when the node is added to the scene
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func _ready():
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# Hide character viewer GUI initially
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$"../characterViewer".hideGet()
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# Start cycling through players
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next()
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# Function to switch to the next player
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func next():
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if playerIndex >= playerAmount:
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playerIndex = 0
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# Construct object name based on player index
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objectName = "player%d" % playerIndex
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print(objectName) # Print current player's object name (for debugging)
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# Start the current player's activity
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get_node(objectName).start()
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playerIndex += 1 # Move to the next player index
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# Function to display statistics
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func stats():
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visible = false # Hide current node (assuming this node should hide itself)
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$"../characterViewer".visible = true # Show character viewer GUI
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get_node(objectName).stop() # Stop current player's activity
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$"../back".disabled = false # Enable back button
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$"../back".visible = true # Make back button visible
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# Update player index display in character viewer
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$"../characterViewer/ScrollContainer/VBoxContainer".get_child(0).text = str(playerIndex - 1)
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$"../characterViewer/ScrollContainer/VBoxContainer".get_child(0).editable = false
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# Simulate button press in character viewer (assuming this triggers further actions)
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$"../characterViewer"._on_button_pressed()
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# Function to restart the node's state
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func restart():
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visible = true # Show current node
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$"../characterViewer".visible = false # Hide character viewer GUI
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get_node(objectName).start() # Start current player's activity
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$"../back".disabled = true # Disable back button
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$"../back".visible = false # Hide back button
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# Handler for when the back button is pressed
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func _on_back_pressed():
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restart() # Restart the node's state
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