freettrpg/scripts/player.gd
2024-06-16 00:01:13 +02:00

30 lines
660 B
GDScript

extends CharacterBody2D
@export var speed = 200
var distanceTo = 0
var active = false
func get_input():
if Input.is_action_pressed("escape"):
get_tree().change_scene_to_file("res://scenes/menu/main.tscn")
var input_direction = Input.get_vector("left", "right", "up", "down")
velocity = input_direction * speed
func _physics_process(delta):
var toCalculate = position
if active:
get_input()
move_and_slide()
distanceTo += position.distance_to(toCalculate)
print(distanceTo)
if distanceTo > 500 and active:
active = false
$camera.enabled = false
distanceTo = 0
get_parent().next()
func start():
$camera.enabled = true
active = true