forked from interstellar_development/freettrpg
53 lines
2 KiB
GDScript
53 lines
2 KiB
GDScript
extends Node
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# Reference to the inputOutput.tscn scene
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var field = preload("res://scenes/menu/inputOutput.tscn")
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# Variables to store data and amount
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var data
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var amount
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# Called when the node is added to the scene
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func _ready():
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# Get data from Content singleton
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data = Content.data
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# Instantiate input fields based on 'amount' from data
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for i in range(int(data.get("amount"))):
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var fieldInstance = field.instance()
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$"ScrollContainer/VBoxContainer".add_child(fieldInstance)
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# Set placeholder text and minimum size for each field
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$"ScrollContainer/VBoxContainer".get_child(i).placeholder_text = data.get(str(i))
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$"ScrollContainer/VBoxContainer".get_child(i).custom_minimum_size.y = 40
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# Make fields editable except the first one
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if i > 0:
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$"ScrollContainer/VBoxContainer".get_child(i).editable = false
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amount = data.get("amount") # Store the amount of fields
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# Handler for when a button is pressed
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func _on_button_pressed():
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# Construct save path based on user input
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var savePath = "user://player_data" + $"ScrollContainer/VBoxContainer".get_child(0).text + ".json"
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# Load JSON data from the constructed save path
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data = Load.loadJSON(savePath)
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# Check if data is successfully loaded (type 27 corresponds to Dictionary in Godot)
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if typeof(data) == 27:
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# Populate fields with loaded data
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for i in range(int(amount) - 1):
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$"ScrollContainer/VBoxContainer".get_child(i + 1).text = data.get(str($"ScrollContainer/VBoxContainer".get_child(i + 1).placeholder_text))
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# Process function called every frame
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func _process(_delta):
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# Check if the Escape key is pressed to change scene to main.tscn
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if Input.is_action_pressed("escape"):
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get_tree().change_scene_to_file("res://scenes/menu/main.tscn")
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# Function to hide the 'get' button
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func hideGet():
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$button.visible = false
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$button.disabled = true
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