forked from interstellar_development/freettrpg
6b2159b840
Hopefully final refactoring, offloaded ui scripts to its own global .gd to prevent repetition.
55 lines
1.4 KiB
GDScript
55 lines
1.4 KiB
GDScript
extends CharacterBody2D
|
|
|
|
@export var speed = 200
|
|
|
|
# Distance traveled accumulator
|
|
var distanceTo = 0
|
|
|
|
# Flag to indicate if the character is currently the active player.
|
|
var active = false
|
|
|
|
# Function to handle user input
|
|
func get_input():
|
|
# Main Menu "shortcut"
|
|
if Input.is_action_pressed("escape"):
|
|
get_tree().change_scene_to_file("res://scenes/menu/main.tscn")
|
|
|
|
# Get directional input and set velocity accordingly
|
|
var input_direction = Input.get_vector("left", "right", "up", "down")
|
|
velocity = input_direction * speed
|
|
|
|
func _physics_process(delta):
|
|
# Store current position for distance calculation
|
|
var toCalculate = position
|
|
|
|
# Process input if the character is active
|
|
if active:
|
|
get_input()
|
|
move_and_slide()
|
|
|
|
# Accumulate distance traveled
|
|
distanceTo += position.distance_to(toCalculate)
|
|
|
|
# Check if distance threshold is exceeded and the character is active
|
|
if distanceTo > 500 and active:
|
|
stop()
|
|
distanceTo = 0
|
|
get_parent().next() # Go to the next player
|
|
|
|
# Set main character as active
|
|
func start():
|
|
$camera.enabled = true
|
|
active = true
|
|
$stats.disabled = false
|
|
$stats.visible = true
|
|
|
|
# Set main character as inactive
|
|
func stop():
|
|
$camera.enabled = false
|
|
active = false
|
|
$stats.disabled = true
|
|
$stats.visible = false
|
|
|
|
# Handler for when the stats button is pressed
|
|
func _on_stats_pressed():
|
|
get_parent().stats() # Open up the stats menu for the current player
|