extends Node var field = preload("res://scenes/menu/input-output.tscn") var data:Dictionary var amount func loadJSON(save_path): if not FileAccess.file_exists(save_path): return false var file_access = FileAccess.open(save_path, FileAccess.READ) var json_string = file_access.get_line() file_access.close() var json = JSON.new() var error = json.parse(json_string) if error: print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line()) return false data = json.data return true func _ready(): if loadJSON("res://content/stats.json"): for i in range(int(data.get("amount"))): var field_instance = field.instantiate() add_child(field_instance) field.resource_name = str("field_"+str(i)) for i in range(int(data.get("amount"))): get_child(i+1).position = Vector2(16,(16+i*88)) get_child(i+1).placeholder_text = data.get(str(i)) if i > 0: get_child(i+1).editable = false amount = data.get("amount") func _on_button_pressed(): var save_path = str("user://player_data"+get_child(1).text+".json") if loadJSON(save_path): for i in range(int(amount)-1): get_child(i+2).text = data.get(str(get_child(i+2).placeholder_text)) func _process(delta): if Input.is_action_pressed("escape"): get_tree().change_scene_to_file("res://scenes/menu/main.tscn")