extends Node func loadJSON(): var save_path = str("user://player_data"+$input_id.text+".json") print(save_path) if not FileAccess.file_exists(save_path): return var file_access = FileAccess.open(save_path, FileAccess.READ) var json_string = file_access.get_line() file_access.close() var json = JSON.new() var error = json.parse(json_string) if error: print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line()) return var data:Dictionary = json.data $output_name.text = str("Name: "+data.get("name")) $output_hp.text = str("HP: "+data.get("hp")) $output_level.text = str("Level: "+data.get("level")) func _on_button_pressed(): loadJSON() func _process(delta): if Input.is_action_pressed("escape"): get_tree().change_scene_to_file("res://scenes/menu/main.tscn")